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ESPORTS

Newzoo_Free_2017_Global_Esports_Market_Report

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FREE 2017 <strong>ESPORTS</strong> MARKET REPORT<br />

INDUSTRY POTENTIAL<br />

GLOBAL<br />

Esports Enthusiasts will spend an average of $3.64 each in 2017. This includes all revenue streams, while the<br />

average direct spending per fan on merchandise, tickets, or subscriptions is $0.33 in 2017. Revenues per Esports<br />

Enthusiast will grow to $5.20 by 2020. Fan spending is still low compared to traditional sports, as esports<br />

content is still largely available for free and the money spent on merchandise remains relatively small. If<br />

the average direct spend per fan increased to $2.00, the industry would generate more than $1 billion this year.<br />

AVERAGE <strong>ESPORTS</strong> REVENUES PER ENTHUSIAST<br />

GROWTH SCENARIOS | GLOBAL | 2013 -2021<br />

$15<br />

is the average revenue<br />

per fan for basketball<br />

worldwide, and $54 for all<br />

sports put together.<br />

AV ERAGE<br />

REVENUE PER<br />

ENTHUSIAST<br />

TOTAL <strong>ESPORTS</strong><br />

REVENUES<br />

$1.0Bn<br />

$5.2<br />

$3.6<br />

>$3Bn<br />

$11<br />

$5.2<br />

$1.5Bn<br />

ALTERNATIVE<br />

OPTIMISTIC<br />

SCENARIO<br />

REPORT<br />

SCENARIO<br />

$2.7<br />

$0.3Bn<br />

$0.7Bn<br />

TOTAL <strong>ESPORTS</strong><br />

REVENUES<br />

2013<br />

2014<br />

2015 2016 2017 2018 2019 2020 2021<br />

GLOBAL N UMBER OF<br />

<strong>ESPORTS</strong> ENTHUSIASTS<br />

120M 191M 286M<br />

©2017 Newzoo<br />

15

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