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ESPORTS

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FREE 2017 <strong>ESPORTS</strong> MARKET REPORT<br />

PRIZE MONEY<br />

GLOBAL<br />

Total prize money in 2016 reached $93.3 million, up from $61.0 million in 2015, or +52.9% year on year. Looking<br />

only at the major events with prize pools above $5000, total prize money reached $81.5 million, up from $54.7<br />

million in 2015, or +49.0% year on year. The largest prize pool was awarded by The International with a record<br />

$20.8M, or 22% of the global total. For the first time, the League of Legends World Championship allowed<br />

consumer contributions, driving prize money to more than $5 million. Both events were held in North America,<br />

resulting in a 56% share of global prize money generated from this region.<br />

MAJOR EVENT PRIZE MONEY<br />

SPLIT PER REGION | GLOBAL | 2016<br />

0.4%<br />

1%<br />

12%<br />

4%<br />

6%<br />

0.2%<br />

7%<br />

1%<br />

13%<br />

$93.3M<br />

NORTH AMERICA<br />

CHINA<br />

LATIN AMERICA<br />

EASTERN EUROPE<br />

MIDDLE EAST & AFRICA<br />

56%<br />

SOUTHEAST ASIA<br />

SOUTH KOREA<br />

WESTERN EUROPE<br />

REST OF ASIA<br />

OCEANIA<br />

93.3M<br />

61.0M<br />

PRIZEMONEY DEVELOPMENT<br />

GLOBAL | 2005-2016<br />

36.0M<br />

19.8M<br />

3.6M 4.4M<br />

6.1M 6.4M<br />

3.5M<br />

5.2M<br />

9.7M<br />

13.1M<br />

2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016<br />

20 ©2017 Newzoo

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