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ESPORTS

Newzoo_Free_2017_Global_Esports_Market_Report

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FREE 2017 <strong>ESPORTS</strong> MARKET REPORT<br />

SCOPE OF THE REPORT<br />

AUDIENCE & REVENUE SCOPE<br />

This report aims to give a reliable and realistic overview of the current status and future of the esports market.<br />

Multiple data sources were used in shaping the Global Esports Audience and Revenue Model, which is continually<br />

updated. When it comes to audience, we have taken viewers of (online) amateur leagues and championships<br />

into account, but limited the Esports Enthusiast numbers to the frequent viewers and active participants. For<br />

revenues, we have focused only on the professionally organized esports teams, leagues, and events.<br />

ALL<br />

GAMINGG<br />

AUDIENCE SCOPE<br />

INCLUDES (ONLINE)<br />

AMATEUR LEAGUES<br />

AND CHAMPIONSHIPS<br />

AMATEUR<br />

COMPETITIVE GAMING<br />

CHANNELS<br />

TEAMS<br />

PUBLISHERS<br />

PROFESSIONAL<br />

COMPETITIVE GAMING<br />

REVENUE SCOPE<br />

EXCLUDES (AD) REVENUES<br />

GENERATED BY ONLINE<br />

AMATEUR LEAGUES<br />

AND CHAMPIONSHIPS<br />

EVENTS<br />

LEAGUES<br />

6 ©2017 Newzoo

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