Smorgasboarder_16_March-2013
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GEAR: INTERVIEW<br />
the waves crispy sharp, wrapping<br />
endless point breaks and inhabited<br />
by surfing elves. The whole vision<br />
was so 70’s - “searching for empty<br />
perfection”!<br />
“My work was mostly inspired by<br />
the literary world created by Tolkien<br />
(The Hobbit and Lord of the Rings<br />
which I carried around like a stack of<br />
bibles) & Robert E Howard (Conan)<br />
and the artwork of Frank Frazetta,<br />
Dali, Rick Griffin and Bill Ogden.”<br />
And speaking of Tolkien, one of<br />
Shane’s works has a particularly<br />
special place for us – the<br />
Smaugasboard! He explains…<br />
“The Hobbit obsession led me<br />
to airbrush this board for myself<br />
around 1975. I designed the board<br />
with retro - already back then -<br />
influences and had Keith Paull<br />
shape it. The airbrush is of Smaug<br />
the dragon, in his treasure cave<br />
conversing with Bilbo the Hobbit,<br />
supposedly invisible at the time.<br />
“I called it ‘Smaugasboard’, after<br />
the dragon, with a pun on the<br />
spread of food. It was one of a<br />
continuous string of retro-inspired<br />
designs including a mini Plastic<br />
Machine (circa ‘74) and the first<br />
of the Modern Mals we built at<br />
Whangamata.”<br />
Art-wise, airbrushing is insanely<br />
difficult to master – a fact that<br />
few would understand today,<br />
since the advent of Photoshop and<br />
digital art. So for those who don’t<br />
understand exactly how it works,<br />
we asked Shane to give us a quick<br />
explanation of the process to<br />
produce an airbrushed image.<br />
“While the airbrush has its<br />
limitations, for what it can do, it’s<br />
the perfect medium - especially for<br />
skies and water, where there are<br />
mostly soft edges, fades and colour<br />
blends. There was no airbrush<br />
academy, or book of instructions<br />
- I just had to work things out as I<br />
went along.<br />
“Martin Worthington was doing<br />
his own thing at Hot Buttered in<br />
Sydney, and there was no peer<br />
group to compare notes. There was<br />
no specific paint for the airbrush.<br />
This took a lot of experimentation<br />
as well - especially for painting on<br />
the foam and being glassed over.<br />
There was fading, de-laminating,<br />
bleeding, clotting and spattering<br />
to overcome and different stencil<br />
materials to test.<br />
“I would sketch the layout in the<br />
lighter colours and add layers<br />
of darker colours - all the while<br />
the images becoming more in<br />
focus and dimensional. Knowing<br />
just when to stop was often<br />
determined by the swell conditions.<br />
The fibreglass layer over the top<br />
enriched the effect and became<br />
almost jewel-like.<br />
“It was a beautiful era really.<br />
Surfing was an art and so was<br />
the board building process. There<br />
wasn’t much money involved - we<br />
just did it for the love of surfing.<br />
In comparison, I think today the<br />
surfboard has the status more<br />
befitting a tennis racquet.<br />
And with regard to today, what<br />
about how the digital world has<br />
changed what art is, and how it’s<br />
produced?<br />
“Well, you know... I used to have<br />
thick calluses on my fingers from<br />
the airbrush, and you had to swing<br />
your arm around quite a bit, with<br />
big swooping movements. I just<br />
don’t know how that action would<br />
translate to a mouse.<br />
“While I’m amazed at where<br />
the digital world has taken us,<br />
it is kinda sad to see the virtual<br />
disappearance of art as we knew<br />
it. But hey, after Dali, Frank Frazetta<br />
(of Conan art) and Surf Airbrush,<br />
there’s not much that hasn’t<br />
been done. As a result, stuff just<br />
gets wackier in an attempt to be<br />
different - and that’s okay, but not<br />
quite the same.<br />
“With Photoshop and digital<br />
reproductions, you can have<br />
anything printed on anything, and<br />
that has dispelled a lot of the<br />
magic. Commercialism also hasn’t<br />
helped individuality.<br />
“I believe that movies are where<br />
art is presently at its best, but<br />
this requires a makeover. The<br />
technology is there for us to make<br />
beautiful audio-visuals, but our<br />
minds are in the gutter. There are<br />
a lot of great stories out there,<br />
so no excuse. I’m a big fan of<br />
3D. Some people have a problem<br />
with it but it works for my eyes.<br />
Can you imagine what would<br />
be going through Walt Disney’s<br />
head, watching today’s 3D digital<br />
animation?<br />
Shane tells us how he’s always<br />
really thrived on the creative<br />
process of art and functional<br />
design. Thesedays, with a small<br />
beach resort to run, and the art<br />
mostly about designing for their<br />
shop, he says he still just enjoys<br />
being creative and treading<br />
new ground - from building his<br />
home, resort accommodation<br />
and landscaping the surrounds to<br />
writing and surfboard design in<br />
particular, for which he still has a<br />
unique taste for.<br />
“I’ve always had a couple of boards<br />
including a state-of-the-art and one<br />
of my retro-fusion designs - which<br />
has been a parallel evolution on<br />
the Plastic Machine-theme. I’m<br />
finally content with where the<br />
design has come to. and now it’s<br />
my main board.<br />
“ The waves here are really fast<br />
and hollow and it works perfect<br />
- crazy! It has lots of different<br />
features, like re-designed, cropped<br />
fins... But the most obvious are the<br />
cropped nose and tail - effectively<br />
reducing the board length by a foot.<br />
No more points for me!<br />
“I’M FINALLY CONTENT WITH WHERE THE DESIGN HAS COME TO.”<br />
Shane’s cropped compact design,<br />
shaped by the boys from Oke Surfboards.<br />
Check out the 2007 Musica Surfica<br />
DVD<br />
extras for a segment on it.<br />
126<br />
SMORGASBOARDER | MAR/APR <strong>2013</strong>