Over_the_Edge_Players'_Survival_Guide
Player's guide to Over the Edge rpg
Player's guide to Over the Edge rpg
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Players’ <strong>Survival</strong> <strong>Guide</strong><br />
CHARACTER CREATION<br />
if it was important to him in any way. If it involves a<br />
political issue, how did he stand on that issue? Was<br />
he involved in any way directly? Did it change <strong>the</strong><br />
way he lives or thinks about <strong>the</strong> world?<br />
Sample events: major relief efforts in Somalia<br />
(1992), “ethnic cleansing” in Bosnia-Herzegovina<br />
(1992), dissolution of Soviet Union (1992), <strong>the</strong> Gulf<br />
War (1990 to 1991), <strong>the</strong> rise of democracy in Eastern<br />
Europe (1989 to present), <strong>the</strong> stock market crash of<br />
October 1987, Chernobyl disaster (1986), Iranian<br />
Hostage Crisis (1979 to 1981), Watergate (1972-1974),<br />
The Vietnam War (Sixties to early Seventies), years<br />
of activism (late Sixties & early Seventies), <strong>the</strong> hippie<br />
generation (mid-sixties to early seventies), manned<br />
flights to <strong>the</strong> moon and fur<strong>the</strong>r space exploration<br />
(starting in 1969), <strong>the</strong> Civil Rights movement (especially<br />
1950’s to late 1960’s), assassination of JFK<br />
(1963), <strong>the</strong> Bay of Pigs (1961), <strong>the</strong> Korean War (1950<br />
to 1953), World War II (1939 to 1945).<br />
Personal Philosophy<br />
How do you answer <strong>the</strong> big questions? Where<br />
did <strong>the</strong> universe come from? What does it mean to<br />
be human? What is human destiny?<br />
What are human beings? Children of God who<br />
have fallen from grace? Meaningless results of random<br />
evolution? Slaves of deterministic karma? Thoughts<br />
in <strong>the</strong> mind of God? Divine beings spending a fraction<br />
of eternity as human bodies in order to learn or<br />
grow or amuse <strong>the</strong>mselves? Creatures of God that<br />
are capable of becoming God’s equal? Figments of<br />
your omnipotent imagination? Self-created beings,<br />
properly <strong>the</strong> center of <strong>the</strong> universe?<br />
What is <strong>the</strong> universe? A thoughtless mechanism<br />
slavishly following patterns of energy? A physical<br />
creation set in motion by Divine Will and left to follow<br />
its own course? A figment of <strong>the</strong> collective imagination<br />
created by a host of independent minds? A perfect,<br />
divine world that most people misunderstand? A<br />
game played out by unimaginably superior beings?<br />
The calculations of a mighty computer? A divine<br />
creation heading to a specific destiny? A divine creation<br />
that charts its own course, arriving at whatever<br />
destiny its inhabitants create for it?<br />
Consider your character’s ethics. First, what do you<br />
believe is right, and what is wrong? What do you do<br />
that o<strong>the</strong>rs might find morally objectionable, and what<br />
would you yourself find morally objectionable? How<br />
well does your personal morality coincide with that of<br />
<strong>the</strong> majority? Then consider <strong>the</strong> source of your ethics.<br />
Do you consider morals to be traditions that it’s best<br />
not to question? The Law of God? High-sounding<br />
justification for personal taste? Tools of <strong>the</strong> powerful<br />
to manipulate and control <strong>the</strong> masses? Instinctual<br />
tendencies resulting from <strong>the</strong> process of human evolution?<br />
The path of developing and streng<strong>the</strong>ning<br />
one’s own humanity? A social contract?<br />
Your personal vision of reality may be very different<br />
from <strong>the</strong> vision that society usually teaches people<br />
to have. After all, “reality” is merely an hypo<strong>the</strong>sis<br />
that we dread to question.<br />
Alternate<br />
Approaches<br />
The PC Group<br />
If <strong>the</strong> players wish, <strong>the</strong>y may decide to give <strong>the</strong>ir<br />
adventures some focus by making <strong>the</strong> PCs part of a<br />
group of some sort. This option gives <strong>the</strong> PCs a good<br />
reason to know each o<strong>the</strong>r and work toge<strong>the</strong>r. The<br />
GM may assign a focus to <strong>the</strong> group to fit with her<br />
evil schemes, or <strong>the</strong> players may form a group out of<br />
consensus. If you choose to have some sort of focus,<br />
do so carefully, as this focus limits <strong>the</strong> possibilities<br />
for PC concepts. Be sure to choose a focus that can<br />
get <strong>the</strong> PCs involved in many different sorts of plots.<br />
A rock band may be a limiting concept, but a rock<br />
band heavily into social or political change may find<br />
lots of adventure on Al Amarja. Also be careful to<br />
design PCs with interests and motivations outside <strong>the</strong><br />
group; o<strong>the</strong>rwise <strong>the</strong> PCs may not be readily suitable<br />
for many different types of plots.<br />
Group-oriented play provides possibilities for play<br />
that are not available to an incoherent assemblage of<br />
individuals. A group allows PCs to pursue unusual<br />
interests without leaving out o<strong>the</strong>r PCs that are not<br />
involved in those pursuits. For instance, a party<br />
composed of rapper, a fringe scientist, a Zoroastrian<br />
evangelist, and a were-coyote would find little to do<br />
toge<strong>the</strong>r. Each PC could pursue his individual goals,<br />
but that produces essentially four parallel series, ra<strong>the</strong>r<br />
than a single, integrated one.<br />
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