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Over_the_Edge_Players'_Survival_Guide

Player's guide to Over the Edge rpg

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Players’ <strong>Survival</strong> <strong>Guide</strong><br />

HELPFUL HINTS<br />

Burger in a Strange Land<br />

Stay with a group (safety in numbers). Besides,<br />

you are all “burger” in a strange land. It was a long<br />

time before Nic found his pa, so in <strong>the</strong> meanwhile, he<br />

tagged along with <strong>the</strong> o<strong>the</strong>r characters. Nic hoped<br />

<strong>the</strong> o<strong>the</strong>r “burger” would lead him to his fa<strong>the</strong>r.<br />

They didn’t mind <strong>the</strong> helping hand of a seven-foot<br />

behemoth that could always “find” a lead pipe or<br />

o<strong>the</strong>r blunt instrument to use in a fight.<br />

Keep a good diary of events in <strong>the</strong> <strong>Edge</strong> because<br />

<strong>the</strong>y may be more linked than random. A good diary<br />

helps you remember details, and may provide<br />

valuable clues and/or solutions.<br />

Between or during sessions, take <strong>the</strong> time to<br />

develop <strong>the</strong> family, friends, and events that shaped<br />

your character. Someone will ask you about events in<br />

your character’s past. Ra<strong>the</strong>r than answering <strong>the</strong>se<br />

questions off <strong>the</strong> cuff, anticipate <strong>the</strong>m.<br />

Come up with something for your character to<br />

do in private when you can’t attend a scheduled<br />

game session. Your GM will not be happy to have<br />

to think up something to excuse your absence. The<br />

old “Well, he’s <strong>the</strong>re but isn’t doing anything” line<br />

gets old. After a few sessions, <strong>the</strong>re should be things<br />

that have piqued your interest but that you didn’t<br />

investigate.<br />

Getting Into It<br />

How do you get into <strong>the</strong> mindset of <strong>Over</strong> <strong>the</strong> <strong>Edge</strong>?<br />

Creativity, attention to details, and a willingness to<br />

do things differently. Nic survived and thrived in<br />

<strong>the</strong> madness of <strong>the</strong> <strong>Edge</strong> and always kept <strong>the</strong> o<strong>the</strong>r<br />

character’s guessing “what’s <strong>the</strong> deal with Nic?”<br />

Secrets of <strong>Survival</strong><br />

by Robin D. Laws<br />

Your GM has announced a new OTE series, and<br />

for your next PC you’re trying to invent <strong>the</strong> ultimate<br />

survival machine. Your last one went down<br />

in a hail of Peace Force gunfire before you left <strong>the</strong><br />

airport. His predecessor took a highly poisonous<br />

blue-ringed octopus upside <strong>the</strong> head during <strong>the</strong><br />

C&I interview. Determined to at least make it as far<br />

as Sad Mary’s this time, you’ve been choosing and<br />

discarding various options. Descriptions of your<br />

61<br />

character’s fighting ability which make him a threat<br />

no matter what <strong>the</strong> situation. A fringe power with a<br />

trick definition so broad it’ll cover everything from<br />

laser-beam eyes to omniscience. Contacts extending<br />

from <strong>the</strong> CIA to <strong>the</strong> Rolling Stones. Instant memory<br />

access to every word in <strong>the</strong> New York Public Library.<br />

The combined annual income of <strong>the</strong> Fortune 500. A<br />

character flaw constructed so cleverly that it becomes<br />

advantageous.<br />

You might surprise yourself by summoning up <strong>the</strong><br />

persuasive powers necessary to convince your GM<br />

to approve this übermensch. But beware — your GM<br />

is unconcerned, because she knows your character<br />

will self-destruct on impact with Al Amarja, like an<br />

Alka-Seltzer tablet in water. You’ve put everything<br />

into your new character — except <strong>the</strong> elements that<br />

give <strong>the</strong> GM a stake in <strong>the</strong> character’s continued<br />

well-being.<br />

Here’s a well-kept secret: GMs hate to kill off<br />

characters. Sudden PC death tosses a major monkeywrench<br />

into <strong>the</strong> progression of any plot — stops it dead<br />

while <strong>the</strong> o<strong>the</strong>r characters regroup and change <strong>the</strong>ir<br />

plans. It compels <strong>the</strong> GM to do narrative backflips in<br />

order to squeeze your next PC into <strong>the</strong> ongoing storyline.<br />

If <strong>the</strong> survival of your characters is an issue for<br />

you, it’s probably because you’re forcing your GM to<br />

kill <strong>the</strong>m off. With <strong>the</strong> flexible rules structure of OTE,<br />

it’s not hard for a GM to protect PCs from accidental<br />

catastrophe. Of course, if she’s doing her job well,<br />

she has <strong>the</strong> characters fearing disaster every minute<br />

of <strong>the</strong> way. Don’t confuse <strong>the</strong> creation of suspense<br />

with adversarial GMing. Only if you back her into<br />

a corner, where plausibility and dramatic balance<br />

demand it, will she dispatch your new character to<br />

your ever-expanding “dead” file.<br />

Even given a GM who doesn’t mind knocking off a<br />

PC now and <strong>the</strong>n, <strong>the</strong>re are character design choices<br />

you can make to provide your new creation with a<br />

longer life expectancy. None of <strong>the</strong>m involve exotic<br />

powers or an esoteric equipment list.<br />

Sympathy<br />

Instead of asking “what can my character do?”<br />

decide who he is. A vividly-drawn character with<br />

recognizably human traits is far more likely to emotionally<br />

engage a GM than will a passel of cool powers.<br />

You’re not just a spectator in <strong>the</strong> GM’s grand scheme<br />

— you’re a fellow author. Toge<strong>the</strong>r with <strong>the</strong> o<strong>the</strong>r players,<br />

<strong>the</strong> two of you are creating a story. And players

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