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Over_the_Edge_Players'_Survival_Guide

Player's guide to Over the Edge rpg

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Players’ <strong>Survival</strong> <strong>Guide</strong><br />

HELPFUL HINTS<br />

Perhaps he has a deep-rooted code of honor, albeit a<br />

twisted one, that mitigates his behavior. Or a sense<br />

of humor, an unswerving loyalty to his associates,<br />

or a humanizing love of art or literature.<br />

As a GM, <strong>the</strong> type of character I personally have<br />

<strong>the</strong> least qualms about liquidating is <strong>the</strong> conniving,<br />

lying, little power-grubber who seeks nothing<br />

but his own temporary advantage. Unfortunately,<br />

<strong>the</strong>se types aren’t exactly uncommon in rolegaming.<br />

They’re not evil so much as terminally selfish<br />

— <strong>the</strong>y’re contemptible weasels ra<strong>the</strong>r than grand<br />

villains. Often a race begins between <strong>the</strong> GM and<br />

o<strong>the</strong>r players, who usually end up on <strong>the</strong> receiving<br />

end of <strong>the</strong> weasel’s schemes, to see who gets to snuff<br />

him out first. Could <strong>the</strong> character you’re working on<br />

be remotely construed as fitting this profile? If so,<br />

a rethink might be in order if you want him to live<br />

long enough to see his next birthday.<br />

Originality<br />

One of <strong>the</strong> problems with <strong>the</strong> weasel archetype is<br />

that it’s been done to death. Even a conniving, lying<br />

little power-grubber with a long-range goal would be<br />

a relief. If you manage to come up with a character<br />

concept <strong>the</strong> GM has never seen before, she’s far more<br />

likely to cut him some slack than if he’s just ano<strong>the</strong>r<br />

cookie-cutter combat machine or scam artist. If you<br />

prefer to typecast yourself and are <strong>the</strong>refore devoted<br />

to a particular sort of PC, at least come up with a twist<br />

to differentiate your current model from <strong>the</strong> previous<br />

ones. O<strong>the</strong>rwise, since your creations are interchangeable,<br />

your GM will treat <strong>the</strong>m as such, and feel free<br />

to point <strong>the</strong> bony finger of <strong>the</strong> Reaper at your guy<br />

when <strong>the</strong> dramatic structure calls for a shock character<br />

death. Why should she, after all, waste a perfectly<br />

good GMC when you can be expected to whip up a<br />

carbon copy of <strong>the</strong> deceased in a few minutes?<br />

To come up with unconventional characters, go<br />

to unconventional sources. Newspapers and magazines<br />

are full of profiles of remarkable people who<br />

might serve as inspiration for OTE characters, as are<br />

history and travel books. A single issue of National<br />

Geographic can supply you with enough characters<br />

to last a lifetime. Mainstream writing is essentially<br />

about character, so if you want to see how to vividly<br />

portray real-seeming people, you should venture<br />

beyond <strong>the</strong> boundaries of pulp and genre literature.<br />

Stage writing is ideal for this purpose, since it has<br />

to reveal character through action. The plays of<br />

David Mamet, Sam Shepard and Harold Pinter are<br />

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