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Over_the_Edge_Players'_Survival_Guide

Player's guide to Over the Edge rpg

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CHAPTER 3<br />

<strong>Over</strong> <strong>the</strong> <strong>Edge</strong><br />

Meeting <strong>the</strong><br />

‘Martians<br />

In your PC’s first days on Al Amarja, he’s likely to run<br />

into some colorful characters. Below are some encounters<br />

that someone may have while in <strong>the</strong> <strong>Edge</strong>. Even if your<br />

PC doesn’t have exactly <strong>the</strong>se encounters, <strong>the</strong>y will give<br />

you a fair impression of what life on <strong>the</strong> island can be like.<br />

In <strong>the</strong> airport an intoxicated fellow talks to you.<br />

He’s in his forties, ragged, and smelly — but happy.<br />

He’s with a crew of friends, bodyguards, and groupies.<br />

His speech is a little slurred, but he definitely has<br />

a US accent. He says:<br />

“Just off <strong>the</strong> plane? Oh bro<strong>the</strong>r, do I envy you! I<br />

remember when I first got off that plane. No, I don’t<br />

so much ‘remember’ as know it happened, and I<br />

imagine it was pretty cool. But you, you’re in for a<br />

real good time. It’s like Heaven and Hell all rolled<br />

up into one and sneezed out God’s nose to <strong>the</strong> tune<br />

of <strong>the</strong> Star Spangled Banner. Yeah, but it’s not for me<br />

no more. Me, I’m heading back to Betty Ford’s. Yeah,<br />

got to recuperate so I can get my butt back here for<br />

<strong>the</strong> big bash at <strong>the</strong> end of <strong>the</strong> world. Take care, and<br />

overdo it, man!”<br />

On <strong>the</strong> street an elderly, wrinkled woman with<br />

matted, patchy hair approaches you. She’s wearing<br />

sandals, soiled shorts, and a baggy shirt. She says:<br />

“Hey pal, look, I’m trying to get off <strong>the</strong> street and<br />

I’ve got this little business started up, and I thought<br />

maybe you’d want to encourage <strong>the</strong> entrepreneurial<br />

spirit.” She pulls miscellaneous items from her pocket.<br />

“I got some buttons, some rubber bands, a pre-owned<br />

bandage, half a shoe lace, some string, paperclips<br />

— <strong>the</strong>re’s all sorts of stuff here. Look, as a grand<br />

opening promotion, I’ll let you have any one of <strong>the</strong>se<br />

things for a buck, or <strong>the</strong> whole handful for three bucks.<br />

What ya say, pal? Help an old lady, eh?”<br />

Hanging out on a street corner is a native dressed in<br />

lea<strong>the</strong>r, rubber, chains, and sandpaper; of <strong>the</strong> opposite<br />

gender of your PC (perhaps). In a mocking voice, <strong>the</strong><br />

native says:<br />

“Here, burger, burger, burger. Hey baby, let’s party<br />

til our heads blow up! I can tell you’re looking for a<br />

wild time. Hey, don’t turn away, I can tell you’re in-<br />

and shrieks, “Shoot me with your holy bullets!” The<br />

officer obliges.<br />

A man walks into <strong>the</strong> D’Aubainne Hospital with<br />

several kilos of plastic explosives strapped all over<br />

his body. He says “I’d like t-t-to see Dr. Nusbaum.<br />

NOW.”<br />

An oddly dressed man in a multicolored hat gives<br />

a young woman a lock of hair. She holds it a second,<br />

croons a few words of a mellow song, <strong>the</strong>n whips out<br />

a switchblade and attacks <strong>the</strong> man.<br />

A man purchases a pill from a street-kid. He takes<br />

it and begins to moan in ecstasy. Then he screams<br />

himself hoarse and bangs his head against <strong>the</strong> sidewalk.<br />

Ano<strong>the</strong>r man blinks, walks up to <strong>the</strong> girl, and<br />

says “I’ll have what he’s having.”<br />

If you’re going to play <strong>Over</strong> <strong>the</strong> <strong>Edge</strong>, get used to<br />

frustration and disappointment. The above vignettes<br />

are actual scenes from <strong>Over</strong> <strong>the</strong> <strong>Edge</strong> games. They<br />

should show you that you’re never going to figure<br />

out everything, so don’t even try.<br />

This doesn’t mean it’s not a fun game, or that it’s<br />

not worth playing; on <strong>the</strong> contrary, it’s <strong>the</strong> difficulty<br />

of <strong>the</strong> game that makes it worthwhile and rewarding<br />

— sort of like life itself.<br />

Al Amarja is a very complicated and disorienting<br />

setting. Whereas many o<strong>the</strong>r games have one plotline,<br />

one goal, one end towards which you work, <strong>Over</strong> <strong>the</strong><br />

<strong>Edge</strong> has literally dozens. You will run into a lot of stuff<br />

that, on <strong>the</strong> surface, does not make sense, and <strong>the</strong>re<br />

will be many, many different causes for <strong>the</strong> weirdness<br />

you encounter. If you get on <strong>the</strong> trail of one mystery,<br />

you just might get to <strong>the</strong> bottom of it. If you expect<br />

to figure out everything, think again. You’ll never<br />

have <strong>the</strong> big picture — sort of like life itself.<br />

Ano<strong>the</strong>r important thing to remember about OTE<br />

is that it has a different tone from many role-playing<br />

games. The characters are not as “heroic” as <strong>the</strong>y are<br />

in many o<strong>the</strong>r games. Your PC’s goals are less well<br />

defined. There is plenty of puzzling and scheming and<br />

straightforward clobbering, but an additional element<br />

of sleuthing is included. Most important, <strong>the</strong> idiom<br />

of Al Amarja is founded on moral ambiguity. There<br />

won’t be many easy choices. Ra<strong>the</strong>r than fighting evil<br />

and defending good, your characters may well end<br />

up fighting evil on behalf of lesser evil, or having to<br />

choose between two opposing goods. Sort of like...<br />

54

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