Over_the_Edge_Players'_Survival_Guide
Player's guide to Over the Edge rpg
Player's guide to Over the Edge rpg
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CHAPTER 3<br />
<strong>Over</strong> <strong>the</strong> <strong>Edge</strong><br />
Meeting <strong>the</strong><br />
‘Martians<br />
In your PC’s first days on Al Amarja, he’s likely to run<br />
into some colorful characters. Below are some encounters<br />
that someone may have while in <strong>the</strong> <strong>Edge</strong>. Even if your<br />
PC doesn’t have exactly <strong>the</strong>se encounters, <strong>the</strong>y will give<br />
you a fair impression of what life on <strong>the</strong> island can be like.<br />
In <strong>the</strong> airport an intoxicated fellow talks to you.<br />
He’s in his forties, ragged, and smelly — but happy.<br />
He’s with a crew of friends, bodyguards, and groupies.<br />
His speech is a little slurred, but he definitely has<br />
a US accent. He says:<br />
“Just off <strong>the</strong> plane? Oh bro<strong>the</strong>r, do I envy you! I<br />
remember when I first got off that plane. No, I don’t<br />
so much ‘remember’ as know it happened, and I<br />
imagine it was pretty cool. But you, you’re in for a<br />
real good time. It’s like Heaven and Hell all rolled<br />
up into one and sneezed out God’s nose to <strong>the</strong> tune<br />
of <strong>the</strong> Star Spangled Banner. Yeah, but it’s not for me<br />
no more. Me, I’m heading back to Betty Ford’s. Yeah,<br />
got to recuperate so I can get my butt back here for<br />
<strong>the</strong> big bash at <strong>the</strong> end of <strong>the</strong> world. Take care, and<br />
overdo it, man!”<br />
On <strong>the</strong> street an elderly, wrinkled woman with<br />
matted, patchy hair approaches you. She’s wearing<br />
sandals, soiled shorts, and a baggy shirt. She says:<br />
“Hey pal, look, I’m trying to get off <strong>the</strong> street and<br />
I’ve got this little business started up, and I thought<br />
maybe you’d want to encourage <strong>the</strong> entrepreneurial<br />
spirit.” She pulls miscellaneous items from her pocket.<br />
“I got some buttons, some rubber bands, a pre-owned<br />
bandage, half a shoe lace, some string, paperclips<br />
— <strong>the</strong>re’s all sorts of stuff here. Look, as a grand<br />
opening promotion, I’ll let you have any one of <strong>the</strong>se<br />
things for a buck, or <strong>the</strong> whole handful for three bucks.<br />
What ya say, pal? Help an old lady, eh?”<br />
Hanging out on a street corner is a native dressed in<br />
lea<strong>the</strong>r, rubber, chains, and sandpaper; of <strong>the</strong> opposite<br />
gender of your PC (perhaps). In a mocking voice, <strong>the</strong><br />
native says:<br />
“Here, burger, burger, burger. Hey baby, let’s party<br />
til our heads blow up! I can tell you’re looking for a<br />
wild time. Hey, don’t turn away, I can tell you’re in-<br />
and shrieks, “Shoot me with your holy bullets!” The<br />
officer obliges.<br />
A man walks into <strong>the</strong> D’Aubainne Hospital with<br />
several kilos of plastic explosives strapped all over<br />
his body. He says “I’d like t-t-to see Dr. Nusbaum.<br />
NOW.”<br />
An oddly dressed man in a multicolored hat gives<br />
a young woman a lock of hair. She holds it a second,<br />
croons a few words of a mellow song, <strong>the</strong>n whips out<br />
a switchblade and attacks <strong>the</strong> man.<br />
A man purchases a pill from a street-kid. He takes<br />
it and begins to moan in ecstasy. Then he screams<br />
himself hoarse and bangs his head against <strong>the</strong> sidewalk.<br />
Ano<strong>the</strong>r man blinks, walks up to <strong>the</strong> girl, and<br />
says “I’ll have what he’s having.”<br />
If you’re going to play <strong>Over</strong> <strong>the</strong> <strong>Edge</strong>, get used to<br />
frustration and disappointment. The above vignettes<br />
are actual scenes from <strong>Over</strong> <strong>the</strong> <strong>Edge</strong> games. They<br />
should show you that you’re never going to figure<br />
out everything, so don’t even try.<br />
This doesn’t mean it’s not a fun game, or that it’s<br />
not worth playing; on <strong>the</strong> contrary, it’s <strong>the</strong> difficulty<br />
of <strong>the</strong> game that makes it worthwhile and rewarding<br />
— sort of like life itself.<br />
Al Amarja is a very complicated and disorienting<br />
setting. Whereas many o<strong>the</strong>r games have one plotline,<br />
one goal, one end towards which you work, <strong>Over</strong> <strong>the</strong><br />
<strong>Edge</strong> has literally dozens. You will run into a lot of stuff<br />
that, on <strong>the</strong> surface, does not make sense, and <strong>the</strong>re<br />
will be many, many different causes for <strong>the</strong> weirdness<br />
you encounter. If you get on <strong>the</strong> trail of one mystery,<br />
you just might get to <strong>the</strong> bottom of it. If you expect<br />
to figure out everything, think again. You’ll never<br />
have <strong>the</strong> big picture — sort of like life itself.<br />
Ano<strong>the</strong>r important thing to remember about OTE<br />
is that it has a different tone from many role-playing<br />
games. The characters are not as “heroic” as <strong>the</strong>y are<br />
in many o<strong>the</strong>r games. Your PC’s goals are less well<br />
defined. There is plenty of puzzling and scheming and<br />
straightforward clobbering, but an additional element<br />
of sleuthing is included. Most important, <strong>the</strong> idiom<br />
of Al Amarja is founded on moral ambiguity. There<br />
won’t be many easy choices. Ra<strong>the</strong>r than fighting evil<br />
and defending good, your characters may well end<br />
up fighting evil on behalf of lesser evil, or having to<br />
choose between two opposing goods. Sort of like...<br />
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