RIC-20003 AC Health (Year 1) Be healthy safe and active
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You're only <strong>safe</strong> if ...<br />
• Equipment:<br />
None<br />
• Instructions:<br />
The teacher calls out<br />
'You're only <strong>safe</strong> if ... '<br />
then names a specific<br />
natural object-grass, a tree or bush, a rock<br />
or stones, a leaf, bark, dirt <strong>and</strong> so on. The<br />
students have ten seconds to look around<br />
<strong>and</strong> locate the natural object. Then the<br />
teacher, adult helper or child chosen to be 'It',<br />
chases the children to try to tag them before<br />
they touch the object. Those tagged must<br />
become 'taggers'.<br />
Willy wagtails <strong>and</strong> kookaburras<br />
• Equipment:<br />
One coin to flip (optional)<br />
• Instructions:<br />
Divide the students into two equal teamswilly<br />
wagtails <strong>and</strong> kookaburras. The teams<br />
line up facing each other about one or two<br />
metres apart. Flip the coin (or simply call<br />
out the name of one of the teams). The<br />
team named must turn <strong>and</strong> run to <strong>safe</strong>ty<br />
(playground line, skipping rope, or natural<br />
area allocated to them). The opposing team<br />
gives chase. Players 'tagged' must change<br />
teams.<br />
Farmyard animals<br />
• Equipment:<br />
None<br />
• Instructions:<br />
The teacher names the students as farmyard<br />
animals, ensuring that there are three of each<br />
animal. When the signal is given, students<br />
make the noise of, <strong>and</strong> move around like their<br />
animal, trying to find the two students who<br />
belong in their team. The first group of three<br />
to find all their members wins.<br />
nn<br />
y<br />
;;; :<br />
<strong>Be</strong>ing <strong>healthy</strong>, <strong>safe</strong> <strong>and</strong> <strong>active</strong><br />
<br />
one large ball<br />
'I- <br />
• Instructions:<br />
The students sit in a circle.<br />
The small ball (the bunny) is passed around<br />
the circle from student to student. When the<br />
'bunny' is about halfway around the circle,<br />
the larger ball (the fox) starts being passed<br />
around the circle in the same direction. The<br />
object of the game is for the fox to catch (or<br />
overtake) the 'bunny'. Teachers may make<br />
the game more interesting by changing the<br />
direction of passing.<br />
Surfing<br />
• Equipment:<br />
Pool noodle or large soft ball,<br />
such as a fit ball for the 'surfer'<br />
• Instructions:<br />
The players lie face up side-by-side close<br />
together. This is the wave. The teacher<br />
places the pool noodle or ball on the stomach<br />
of a student at one end of the 'wave'. On<br />
the comm<strong>and</strong> 'surf', the students roll in one<br />
direction, as one, to move the 'surfer' to the<br />
other end of the 'wave'.<br />
NOTE: This may take some practise <strong>and</strong><br />
students may like to roll more than once to<br />
move the 'surfer' along.<br />
©R.I.C. Publications<br />
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Wriggly worm relay<br />
• Equipment:<br />
None<br />
• Instructions:<br />
Form small teams of<br />
four or five. Players place their left h<strong>and</strong><br />
through their legs <strong>and</strong> grasp the h<strong>and</strong> of the<br />
player behind. This creates the 'worm'. When<br />
the signal is given, the 'worm' must run,<br />
joined, to the other end of the playing field.<br />
The first to reach <strong>safe</strong>ty without breaking<br />
h<strong>and</strong>s wins.<br />
R.I.C. Publications ® www.ricpublications.com.au Australian Curriculum <strong>Health</strong> (<strong>Year</strong> 1) 49