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Metamorphasis Alpha

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Healing of Body Damage<br />

Languages<br />

Surprise<br />

Means of Exchange<br />

Example of a Referee Moderating an Adventure<br />

Example: Level 14 (The City Section)<br />

The City<br />

Example of Ship’s Level 11<br />

Modular Dwelling Diagrams<br />

Starship Cutaway Drawings<br />

INTRODUCTION<br />

Mankind’s urge to explore and expand its frontiers finally caused another push into the vastness<br />

of space - first interplanetary, then interstellar. By the 23rd Century a great migration wave was<br />

spreading from Old Terra to the hundreds of inhabitable worlds which had been discovered in<br />

the Milky Way galaxy. During the next hundred years colonization ships of all types and<br />

descriptions went out to the stars, bearing seedling colonies seeking a better life. Many found<br />

their new homes - for better or for worse - but for one reason or another scores of these starships<br />

never reached their destination. This game is based on just such an event, the fate of a colony<br />

ship which became lost...<br />

The starship Warden was created from the designs used in the United Western Starship Cartel<br />

program, and it was laid down in the Trans-Plutonian Spaceyards in 2277. The design was the<br />

most ambitious ever attempted, the blueprints calling for an oval spheroid of tremendous size<br />

using a new metal alloy of tensile strength previously unknown. The ship was an incredible 50<br />

miles in length, with a width of 25 miles, and a height of eight and one-half miles. Additional<br />

levels above and below the central one brought the total number of decks to 17. Warden required<br />

11 years to complete, and it did not leave the Sol System until 2290 because of the effort<br />

required to outfit the starship. The vessel contained complete Terran environments, and the<br />

colonists were not rigidly screened for the expedition, for it was held that Warden’s<br />

accommodations would place few physical or psychological stresses upon colonist or crewman.<br />

A description of the starship’s levels, as well as some of the equipment typically found on each,<br />

follows. The vessel was basically given over to large, open areas, with a simple system of<br />

electronic locks used to insure that colonists did not stray into command or possibly harmful<br />

areas. With its cargo of the flora and fauna of Earth, 1½ million colonists, and 50,000 crew<br />

members, the wonder of the Interstellar Colonization Age set forth to found a new world many<br />

light years from its old home.<br />

DISASTER:<br />

Some one-third of the way to the planetary destination which had been selected for Warden<br />

stretched the very fringe of a cloud of space radiation. This cloud had been charted and analyzed,<br />

so that Warden’s captain was aware that he was to plot a course to avoid any possible danger.<br />

Somehow the vessel came too close to the radiation, and the cloud contained disaster. The<br />

energy given off at the fringes of this celestial hazard was foreign to all previously known

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