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Healing of Body Damage<br />
Languages<br />
Surprise<br />
Means of Exchange<br />
Example of a Referee Moderating an Adventure<br />
Example: Level 14 (The City Section)<br />
The City<br />
Example of Ship’s Level 11<br />
Modular Dwelling Diagrams<br />
Starship Cutaway Drawings<br />
INTRODUCTION<br />
Mankind’s urge to explore and expand its frontiers finally caused another push into the vastness<br />
of space - first interplanetary, then interstellar. By the 23rd Century a great migration wave was<br />
spreading from Old Terra to the hundreds of inhabitable worlds which had been discovered in<br />
the Milky Way galaxy. During the next hundred years colonization ships of all types and<br />
descriptions went out to the stars, bearing seedling colonies seeking a better life. Many found<br />
their new homes - for better or for worse - but for one reason or another scores of these starships<br />
never reached their destination. This game is based on just such an event, the fate of a colony<br />
ship which became lost...<br />
The starship Warden was created from the designs used in the United Western Starship Cartel<br />
program, and it was laid down in the Trans-Plutonian Spaceyards in 2277. The design was the<br />
most ambitious ever attempted, the blueprints calling for an oval spheroid of tremendous size<br />
using a new metal alloy of tensile strength previously unknown. The ship was an incredible 50<br />
miles in length, with a width of 25 miles, and a height of eight and one-half miles. Additional<br />
levels above and below the central one brought the total number of decks to 17. Warden required<br />
11 years to complete, and it did not leave the Sol System until 2290 because of the effort<br />
required to outfit the starship. The vessel contained complete Terran environments, and the<br />
colonists were not rigidly screened for the expedition, for it was held that Warden’s<br />
accommodations would place few physical or psychological stresses upon colonist or crewman.<br />
A description of the starship’s levels, as well as some of the equipment typically found on each,<br />
follows. The vessel was basically given over to large, open areas, with a simple system of<br />
electronic locks used to insure that colonists did not stray into command or possibly harmful<br />
areas. With its cargo of the flora and fauna of Earth, 1½ million colonists, and 50,000 crew<br />
members, the wonder of the Interstellar Colonization Age set forth to found a new world many<br />
light years from its old home.<br />
DISASTER:<br />
Some one-third of the way to the planetary destination which had been selected for Warden<br />
stretched the very fringe of a cloud of space radiation. This cloud had been charted and analyzed,<br />
so that Warden’s captain was aware that he was to plot a course to avoid any possible danger.<br />
Somehow the vessel came too close to the radiation, and the cloud contained disaster. The<br />
energy given off at the fringes of this celestial hazard was foreign to all previously known