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them and rolls of 3-6 force the monster to close first and lose any possible surprise. If a monster<br />
is rolled for, the judge should also roll to see if either group is surprised.<br />
The wandering monster list must be of 5 parts, with one list for the forested areas, where you<br />
would naturally find a larger amount of animals and plants, and the other lists having less wild<br />
types and more intelligent types since these areas (nonforested areas) are harder to get into.<br />
While the possible list of creatures (mutations) is endless. those presented in the list shown are<br />
the dominant strains on the ship - referees may wish to expand the lists and add ideas of their<br />
own.<br />
In using these charts, some judge’s discretion should be used. For instance, if players are<br />
traveling in a forested area and cross a hex where a human tribe lives and a wandering monster is<br />
found to be present, then it might simply be a human from the tribe. Common sense is often the<br />
guide in such situations.<br />
ENCOUNTER TABLE<br />
Lake Shores<br />
DIE City Grasslands Forest Mountains or Swamps<br />
1. dart creature hisser piercer piercer hisser<br />
2. thief beast metaled one metaled one metaled one piercer<br />
3. winged biter shocker beast cougaroid shocker beast deer<br />
4. shocker beast deer deer deer pegasus<br />
5. cougaroid unicorn bearoid cougaroid jeget<br />
6. bearoid dart creature jeget bearoid dart creature<br />
7. wolfoid winged biter wolfoid unicorn thief beast<br />
8. changer changer stabber pegasus bearoid<br />
9. hawkoid stabber black one winged biter golden hawk<br />
10. blood bird blood bird buzzers wolfoid blood bird<br />
11. black one small warrior grabber hawkoid buzzers<br />
12. small warrior mirror creature dream bush golden hawk grabber<br />
13. buzzers passion weed jawed plant black one jawed plant<br />
14. singing vine red stinger singing vine dream bush singing vine<br />
15. death tree arkfungus death tree sword bush death tree<br />
16. sword bush death growth sword bush mirror oak passion weed<br />
17. dark fungus humanoid 2 mirror oak darkfungus red stinger<br />
18. death growth humanoid 3 death growth humanoid 1 dart weed<br />
19. humanoid 2 humanoid 4 humanoid 3 humanoid 4 blister plant<br />
20. humanoid 5 humanoid 5 humanoid 5 humanoid 5 humanoid 5<br />
HUMAN TRIBAL AREAS<br />
It has been previously stated that all humans start out in some type of human settlement. These<br />
settlements must be set up by the judge and will generally provide most of the things a player<br />
needs. All such settlements will be very small population-wise (100-300 humans at most), and in<br />
all cases the humans will be very backwards technology-wise. Here is one example of the