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Metamorphasis Alpha

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Pike Type Weapons 1-12 1-12 1-12<br />

Sling 1-6 1-4+1 1-6<br />

Explanation of symbols: The flail type weapon requires a lot of space to use and, besides its<br />

ability to cause damage, may also entwine the opponent’s weapon (a 10% chance) and prevent<br />

its use the next turn. The power devices (**), while not made as weapons, will, when used as<br />

such, cause the stated number of points damage to whatever they touch.<br />

WEAPONS DAMAGE<br />

Protein Disruptor<br />

Sonic Metal Disruptor<br />

Paralysis Rod<br />

Paralysis Dart<br />

Laser Pistol<br />

Slug Projector<br />

Gas Ejector<br />

Engineering System<br />

Hand Unit (Laser Beam)<br />

Medical Hand Analyzer<br />

(Vibro Scalpel)<br />

Sonic Torch<br />

Atomic Torch<br />

Laser Torch<br />

Chemical Defoliant<br />

Chemical Acid<br />

Radioactive Material<br />

5, 15, or 20 six-sided dice of damage<br />

affects only metal (3-18 hours of deafness)<br />

3-18 hours of unconsciousness<br />

1 six-sided die of damage, plus 3-18 hours of<br />

unconsciousness if charged<br />

5, 10, 15 six-sided dice of damage<br />

2 six-sided dice of subduing (see Weapons<br />

Systems, F.)<br />

3-18 hours of unconsciousness<br />

5 six-sided dice of damage (note 2’ range)<br />

same as Vibro Blade<br />

3-18 hours of deafness<br />

5 six-sided dice of damage (note 3’ range)<br />

5 six-sided dice of damage (note 4’ range)<br />

a powerful irritant causing skin rash with 1 sixsided<br />

die of damage, blindness if brought into<br />

contact with eyes, and level 8 poisoning if ingested<br />

3 six-sided dice of damage from bums and blisters,<br />

blindness if brought into contact with eyes, and<br />

poisoning if ingested (roll 2 six-sided dice and add 2<br />

to determine level of from 4-18)<br />

poisoning of from level 3-18 to be near or in contact<br />

with (see Ability Explanations)<br />

All combat and encounter situations are divided up timewise into melee turns, each being<br />

approximately 10 seconds long. In this time, it is possible for each side to attack once and defend<br />

once. Dexterity may play a big role in determining who gets the first attack each time. When<br />

non-player monsters are encountered, it is suggested that the referee roll the monster's dexterity<br />

to determine its fighting ability and determine who will strike first.<br />

MOVEMENT<br />

Movement must be considered in two separate cases: general and special.

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