18.09.2019 Views

3D Jail Project - IO1 - Competence framework for 3D printing in jail

Intellectual Output 1 The main innovative element of IO1 is to entail professionalizing competencies on the use of 3D printing technologies in the learning context of people with fewer opportunities because of their status of prisoners, ex-prisoners or subjected to alternative measures to detention. It is innovative because – in a pioneering way in Europe – it puts the basis to frame this kind of competencies in relation with restricted people, in the context of prison security, and it challenges penitentiary administrations to innovate their procedures and conditions to use even more ICT technologies inside their structures. It also poses prisons’ educational systems before the challenge to include these specific competencies in the educational experience of the inmates.

Intellectual Output 1 The main innovative element of IO1 is to entail professionalizing competencies on the use of 3D printing technologies in the learning context of people with fewer opportunities because of their status of prisoners, ex-prisoners or subjected to alternative measures to detention. It is innovative because – in a pioneering way in Europe – it puts the basis to frame this kind of competencies in relation with restricted people, in the context of prison security, and it challenges penitentiary administrations to innovate their procedures and conditions to use even more ICT technologies inside their structures. It also poses prisons’ educational systems before the challenge to include these specific competencies in the educational experience of the inmates.

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Duration &<br />

Complexity<br />

Needed Pre-<br />

Education<br />

2 - 4 years Easy Middle Complex<br />

None School 1. Level School 2. Level<br />

Job Title<br />

Type of<br />

Certification<br />

Application Eng<strong>in</strong>eer <strong>for</strong> Additive Manufactur<strong>in</strong>g<br />

(expert <strong>for</strong> <strong>3D</strong> <strong>pr<strong>in</strong>t<strong>in</strong>g</strong>)<br />

Bachelor's/Master's Degree<br />

Used Medium 2D <strong>3D</strong> Physical Output <strong>3D</strong>-Pr<strong>in</strong>t<strong>in</strong>g<br />

Description<br />

Application eng<strong>in</strong>eer <strong>for</strong> metal-, plastic- and res<strong>in</strong>-bases, additive manufactur<strong>in</strong>g.<br />

Taught Skills ● Foundations of Additive Manufactur<strong>in</strong>g, <strong>in</strong>clud<strong>in</strong>g the identification and<br />

development of suitable applications <strong>for</strong> their use<br />

● Know-how <strong>in</strong> the areas of process development (e.g. def<strong>in</strong>ition of parameters,<br />

support<strong>in</strong>g structures)<br />

● Material properties (e.g. metallurgy, powder, impermeability, postprocess<strong>in</strong>g)<br />

● Quality assurance (destructive and non-destructive test<strong>in</strong>g, CT scans, etc.)<br />

Branches of<br />

Bus<strong>in</strong>ess<br />

●<br />

●<br />

●<br />

●<br />

Automotive<br />

Aerospace<br />

Medic<strong>in</strong>e<br />

General Prototyp<strong>in</strong>g<br />

Duration &<br />

Complexity<br />

Needed Pre-<br />

Education<br />

3 - 5 years Easy Middle Complex<br />

None School 1. Level School 2. Level<br />

Job Title<br />

Designer - specializ<strong>in</strong>g <strong>in</strong> Graphics (<strong>3D</strong> / Animation)<br />

Type of<br />

Certification<br />

State-certified designer / Graphic designer<br />

Used Medium 2D <strong>3D</strong> Physical Output <strong>3D</strong>-Pr<strong>in</strong>t<strong>in</strong>g<br />

Description<br />

<strong>3D</strong> design as design technique <strong>for</strong> pr<strong>in</strong>t media, games, smartphone applications,<br />

<strong>in</strong>ternet and videos.<br />

Taught Skills ● <strong>3D</strong> modell<strong>in</strong>g, CGI, textur<strong>in</strong>g and render<strong>in</strong>g, animation techniques<br />

● <strong>3D</strong> design <strong>for</strong> real-time applications<br />

● Product visualization, Character design<br />

● Typography, digital imag<strong>in</strong>g<br />

● Postproduction<br />

● Storyboard development<br />

● Digital photography, panorama and HDRI, haptic,<br />

● Visual and olfactory perception, film<strong>in</strong>g: screenplay, video, audio and video<br />

cut, hands-on basic artistic education<br />

● Art and design history, media law, creativity tra<strong>in</strong><strong>in</strong>g<br />

28

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