09.12.2019 Views

CU1911

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

SOFTWARE focus<br />

Unreal designs<br />

Epic Games' Unreal Engine gives Twinmotion its ability to handle rendering on the fly<br />

Instead of berating your children about<br />

the amount of time they spend playing<br />

Fortnite and other games with<br />

awesome animations and rendering,<br />

consider how much the software used to<br />

create them is transforming our own<br />

industry. It's no coincidence either, as this<br />

summer Twinmotion became part of Epic<br />

Games, well known as the developer of<br />

both Fortnite and the real-time creation<br />

tool Unreal Engine. Twinmotion is already<br />

powered by Unreal Engine and was the<br />

subject of a recent Epic Games webinar<br />

called Fast architectural visualisation.<br />

Real-time rendering allows architects to<br />

create their designs and view them<br />

instantly fully rendered, and then to edit<br />

the design and see the changes updated<br />

in real-time. It also enables animations<br />

and panoramas to be created in minutes<br />

instead of days, and plays a crucial role<br />

in creating virtual reality immersive<br />

experiences. Twinmotion is already<br />

regarded as one the better visualisation<br />

and rendering tools for architects and<br />

designers because of its simplicity of<br />

use, which doesn't compromise on its<br />

quality of output. It runs on both PCs and<br />

Macs and allows users to create stills,<br />

animations and immersive media<br />

experiences from CAD models.<br />

Once you have created your design -<br />

either in ARCHICAD, Revit, SketchUp<br />

Pro, or RIKCAD - you can import it and<br />

synchronise it with Twinmotion, which<br />

enables any changes made to the<br />

original model to be instantly updated in<br />

your visualisations. Twinmotion comes<br />

with a large library of materials and other<br />

assets. Selecting one of the PBR<br />

(physically based rendering) materials or<br />

lights and dragging and dropping them<br />

into the model, together with their<br />

attributes - for example, the reflective<br />

characteristics of different materials or<br />

the luminescence of a light - adds<br />

veracity to the model. The Twinmotion<br />

library includes animated characters and<br />

vehicles, enabling you to populate<br />

scenes with moving characters, or to<br />

describe a path for a vehicle to follow in<br />

an animated scene.<br />

Once the date and time of the original<br />

scene is set, you can change the<br />

seasons, and go from daytime to<br />

nighttime using a slider bar. Additional<br />

slider bars give you control over the<br />

weather, wind and precipitation, including<br />

leaf fall in the autumn and snow in winter.<br />

Pinning the model's location and<br />

orientation will also provide an accurate<br />

representation of shadows throughout<br />

the day.<br />

The main advantage of Twinmotion,<br />

though, is the speed of Unreal Engine; its<br />

powerful processing capabilities lie<br />

behind its ability to produce rendering in<br />

real-time, and not just for the<br />

photorealistic rendering of preset scenes,<br />

but also its ability to provide immersive<br />

experiences, where users are able to<br />

navigate through buildings using<br />

Twinmotion, or the virtual reality<br />

capabilities in BIMmotion, which give<br />

users the ability to run Twinmotion<br />

visualisations without having to install it<br />

on their system, and to create 360<br />

degree videos and panoramas.<br />

In fact, the speed of Unreal Engine<br />

enables users to achieve great results in<br />

timescales that would simply not be<br />

possible using other tools. This includes<br />

adding animated people to a scene in<br />

just a couple of clicks or populating an<br />

entire forest of different tree species,<br />

randomly positioned using painting and<br />

sculpting tools.<br />

18<br />

November/December 2019

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!