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Industry Guidelines on Digital Learning: Discussion Draft

The guidelines offered in this document are a first draft to provide a holistic system of characteristics and parameters important for delivering active and engaging learning through digital solutions.

The guidelines offered in this document are a first draft to provide a holistic system of characteristics and parameters important for delivering active and engaging learning through digital solutions.

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Mandatory <str<strong>on</strong>g>Guidelines</str<strong>on</strong>g><br />

Since wars begin in the minds of men and women, it is in the<br />

minds of men and women that the defenses of peace must be<br />

c<strong>on</strong>structed.” - UNESCO C<strong>on</strong>stituti<strong>on</strong><br />

N<strong>on</strong>-discriminati<strong>on</strong><br />

The digital learning applicati<strong>on</strong> should not dem<strong>on</strong>strate any form of discriminati<strong>on</strong><br />

towards any human irrespective of race, cultural heritage, ethnic background, age,<br />

gender, religious beliefs, ec<strong>on</strong>omic status or any other factor. <strong>Digital</strong> learning<br />

applicati<strong>on</strong>s must ensure that they are free of any disrespect and discriminati<strong>on</strong> in<br />

any form directly or indirectly, through their story, artwork, representati<strong>on</strong>s, UI, UX<br />

or by any other means.<br />

No gratuitous violence<br />

While a dose of competiti<strong>on</strong> might be good/useful for emulati<strong>on</strong> or evaluati<strong>on</strong><br />

purposes, there’s no need for unnecessary violence. Respect for human beings<br />

should be expressed as regard for the welfare, rights, beliefs, percepti<strong>on</strong>s, customs<br />

and cultural heritage, both individual and collective, of people likely to be affected.<br />

In any case, violence should not be central or primary motivati<strong>on</strong> in any form<br />

directly or indirectly, through the applicati<strong>on</strong>’s story, artwork, representati<strong>on</strong>s, UI,<br />

UX or by any other means.<br />

These guidelines are guided by a visi<strong>on</strong> to make the c<strong>on</strong>tent of digital<br />

learning materials inclusive, free of harmful cultural, gender, religious<br />

and other stereotypes, and aligned with the principles of peace,<br />

sustainability and global citizenship. The digital learning applicati<strong>on</strong>s<br />

must respect the ethics and values promoted by UNESCO. Specifically,<br />

but not exclusively:<br />

Learner-centric<br />

The digital learning applicati<strong>on</strong> must adopt an active learning approach and make<br />

effective/optimal use of the vast interactive possibilities offered by <strong>Digital</strong><br />

Pedagogies in order to create rich, immersive and efficient learning experiences.<br />

Learner should not just be a passive c<strong>on</strong>sumer of c<strong>on</strong>tent but be actively engaged<br />

and central to the process of acquiring knowledge and skills.<br />

FOREWORD | INTRODUCTION | GUIDELINES | CONCLUSION | AUTHORS & REVIEWERS | REFERENCES<br />

PURPOSE | PRINCIPLES | STRUCTURE | MANDATORY GUIDELINES | RECOMMENDED GUIDELINES

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