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Industry Guidelines on Digital Learning: Discussion Draft

The guidelines offered in this document are a first draft to provide a holistic system of characteristics and parameters important for delivering active and engaging learning through digital solutions.

The guidelines offered in this document are a first draft to provide a holistic system of characteristics and parameters important for delivering active and engaging learning through digital solutions.

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C. Social learning<br />

<strong>Learning</strong> occurs in a social setting, through observing others’<br />

behavior, attitudes, and outcomes of those behaviors. Most<br />

human behavior is learned observati<strong>on</strong>ally through modeling:<br />

from observing others, <strong>on</strong>e forms an idea of how new<br />

behaviors are performed, and <strong>on</strong> later occasi<strong>on</strong>s this coded<br />

informati<strong>on</strong> serves as a guide for acti<strong>on</strong>. Social learning<br />

theory explains human behavior in terms of c<strong>on</strong>tinuous<br />

reciprocal interacti<strong>on</strong> between cognitive, behavioral, and<br />

envir<strong>on</strong>mental influences.<br />

i. MULTI-USER OFFLINE<br />

The users can interact with other users offline.<br />

Interacti<strong>on</strong> in learning is a necessary and fundamental<br />

process for knowledge acquisiti<strong>on</strong> and the development<br />

of both cognitive and physical skills. These interacti<strong>on</strong>s<br />

may be designed to increase understanding, share<br />

perspectives, resolve c<strong>on</strong>flicts etc.<br />

While implementing social learning features, digital learning<br />

applicati<strong>on</strong>s should promote positive reinforcement through<br />

n<strong>on</strong>-toxic ways of peer comments and feedback.<br />

<strong>Digital</strong> learning applicati<strong>on</strong>s may leverage the advantages<br />

of ‘social learning’ by developing multi-user systems<br />

where interacti<strong>on</strong> between users<br />

<strong>Digital</strong> learning applicati<strong>on</strong>s should enable, incentivize<br />

or provide flexibility to promote offline user interacti<strong>on</strong>s<br />

with other learners or educators which may<br />

then be fed back into the applicati<strong>on</strong> when users get<br />

<strong>on</strong>line.<br />

ii. MULTI-USER ONTLINE<br />

The users can interact with other users <strong>on</strong>line.<br />

Collaborating with other learners to find soluti<strong>on</strong> to a<br />

comm<strong>on</strong> problem requires the user to dem<strong>on</strong>strate<br />

understanding and tests their ability to work amicably.<br />

This ensures each learner has a specialist knowledge as<br />

well as a general comm<strong>on</strong> knowledge. ,<br />

<strong>Digital</strong> learning applicati<strong>on</strong>s may encourage<br />

cross-functi<strong>on</strong>al cooperati<strong>on</strong> by requiring learners<br />

with different strengths to work together<br />

FOREWORD | INTRODUCTION | GUIDELINES | CONCLUSION | AUTHORS & REVIEWERS | REFERENCES<br />

PURPOSE | PRINCIPLES | STRUCTURE | MANDATORY GUIDELINES | RECOMMENDED GUIDELINES

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