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Industry Guidelines on Digital Learning: Discussion Draft

The guidelines offered in this document are a first draft to provide a holistic system of characteristics and parameters important for delivering active and engaging learning through digital solutions.

The guidelines offered in this document are a first draft to provide a holistic system of characteristics and parameters important for delivering active and engaging learning through digital solutions.

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C<strong>on</strong>clusi<strong>on</strong><br />

Authors and Reviewers<br />

The primary purpose of these <str<strong>on</strong>g>Guidelines</str<strong>on</strong>g> is to help the emerging<br />

<strong>Digital</strong> <strong>Learning</strong> community develop effective soluti<strong>on</strong>s that will be<br />

in-line with SDG 4, and the societal and ec<strong>on</strong>omic needs of the<br />

21st century.<br />

These comm<strong>on</strong> foundati<strong>on</strong>s are envisi<strong>on</strong>ed to help teachers,<br />

parents and end users of <strong>Digital</strong> <strong>Learning</strong> soluti<strong>on</strong>s<br />

evaluate and compare the overall quality, relevance and<br />

learning outcomes of the multiple applicati<strong>on</strong>s and services<br />

at their disposal so that they can make informed choices.<br />

Finally, they could support for the implementati<strong>on</strong> of c<strong>on</strong>sistent,<br />

transparent, and independent processes for the creati<strong>on</strong> of <strong>Digital</strong><br />

<strong>Learning</strong> soluti<strong>on</strong>s.<br />

This guide was developed by:<br />

Dr. Zigor Hernandorena (Ex-Senior Manager, Fun <strong>Learning</strong>,<br />

Ubisoft) with in house support of<br />

Ms. Anamika Gupta (Programme Specialist, Policy),<br />

Mr. Robin Sharma (Gaming Curriculum Developer) and<br />

Mr. Vignesh Mukund (Games for <strong>Learning</strong> C<strong>on</strong>sultant).<br />

The guide was externally peer reviewed by:<br />

Dr. Adam Dube (Assistant Professor, Department of Educati<strong>on</strong>al &<br />

Counselling Psychology, McGill University),<br />

Mr. Santeri Koivisto (Senior Advisor, Satakunta University of<br />

Applied Sciences & Co-Founder of MinecraftEdu) and<br />

Dr. Valli Kumari Vatsavayi (Professor, Andhra University).<br />

FOREWORD | INTRODUCTION | GUIDELINES | CONCLUSION | AUTHORS & REVIEWERS | REFERENCES<br />

FOREWORD | INTRODUCTION | GUIDELINES | CONCLUSION | AUTHORS & REVIEWERS | REFERENCES

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