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Simulating Attachment to Pure-Play Fashion Retailers - Academy of ...

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Abstract<br />

Purpose<br />

<strong>Simulating</strong> <strong>Attachment</strong> <strong>to</strong> <strong>Pure</strong>-<strong>Play</strong> <strong>Fashion</strong> <strong>Retailers</strong><br />

This paper aims <strong>to</strong> identify how pure-play fashion retailers can simulate attachment <strong>to</strong> their<br />

websites (through trust, loyalty and purchase intentions) by using different communication<br />

mediums (static image, moving image, and text/image combination) <strong>to</strong> overcome the<br />

intangible nature <strong>of</strong> the online environment.<br />

Method<br />

A purely quantitative methodology is adopted, using self-administered and online<br />

questionnaires <strong>to</strong> gain a data set (n=688) appropriate for hypothesis testing. 22 items are<br />

developed <strong>to</strong> measure 6 constructs. A two-step approach <strong>to</strong> data analysis is taken, using<br />

confirma<strong>to</strong>ry fac<strong>to</strong>r analysis and then structural equation modelling.<br />

Results<br />

There is a difference in the build-up <strong>of</strong> attachment when products are communicated via a<br />

static or moving image. Static images have direct relationships with trust and purchase<br />

intention, whereas moving images are related <strong>to</strong> loyalty. Analysis shows that product<br />

recommendations (text and image) are found <strong>to</strong> be directly related <strong>to</strong> developing consumer<br />

trust and loyalty <strong>to</strong>wards a pure-play fashion retailer.<br />

Conclusions<br />

Marketing communications mediums serve different functions, and if used astutely could<br />

maximise a pure-play fashion retailers online <strong>of</strong>fering as part <strong>of</strong> their strategic direction.<br />

Capturing the creation <strong>of</strong> loyal and trusting relationships should be seen as valuable and could<br />

begin <strong>to</strong> mitigate the disadvantage <strong>of</strong> no physical contact with a consumer.<br />

1


Introduction:<br />

Clothing is an experience product, with features that can only be evaluated by trying on or<br />

inspection, dependent on an individual and their own personal requirements (Nelson, 1974).<br />

For those selling clothing online, technology and communications techniques are therefore<br />

instrumental in encouraging consumers <strong>to</strong> buy goods before they carry out their own physical<br />

evaluations. For multichannel retailers, consumers have the option <strong>of</strong> visiting a physical s<strong>to</strong>re<br />

whereby they can engage with the brand, the quality <strong>of</strong> the products and the sizing <strong>of</strong> the<br />

goods on <strong>of</strong>fer. For pure-play fashion retailers this is not possible, and therein lays their<br />

biggest disadvantage. This study attempts <strong>to</strong> go some way <strong>to</strong> answering the question; how can<br />

pure-play fashion retailers stimulate attachment <strong>to</strong> their website when they cannot <strong>of</strong>fer<br />

physical interaction from the shopping experience?<br />

A pure-play retailer has no traditional s<strong>to</strong>refront and can be found solely in the online<br />

marketplace (Ashworth, Schmidt, Pioch & Hallsworth, 2006a). To date there is little research<br />

on pure-play retailers, with previous studies concentrating on their definition (Marciniak &<br />

Bruce, 2004), pricing strategies (Yan, 2008) and pr<strong>of</strong>itability (Goldsmith & Flynn, 2005;<br />

Ashworth, Schmidt, Pioch & Hallsworth, 2006b). With some retailers beginning <strong>to</strong> move<br />

<strong>to</strong>wards category killer status (ASOS.com now claims <strong>to</strong> be the ‘world’s biggest wardrobe’) it<br />

is imperative that there is an increased understanding <strong>of</strong> this retail format.<br />

One fundamental disadvantage <strong>of</strong> pure-play fashion retailing is the lack <strong>of</strong> tactility and<br />

experience a consumer can have with a product prior <strong>to</strong> purchase. Moreover, no human<br />

interactions with s<strong>to</strong>re personnel can be made, and visual merchandising cannot be carried out<br />

easily. In order <strong>to</strong> compete with <strong>of</strong>fline s<strong>to</strong>res a pure-play fashion retailer’s communication <strong>of</strong><br />

its products <strong>to</strong> consumers must be faultless. Understanding the effect that different<br />

communications media have on consumer shopping experiences could go some way <strong>to</strong><br />

reaching this goal. This study models the effects <strong>of</strong> different mediums <strong>of</strong> communication and<br />

how these <strong>to</strong>ols relate <strong>to</strong> aspects <strong>of</strong> consumer attachment.<br />

Shopping Motivations:<br />

In modelling the effects that pure-play communication mediums have on attachment,<br />

understanding <strong>of</strong> the pure-play consumer will increase and links can be made with consumer<br />

shopping motivations. Understanding shopping motivations can help indicate what the pureplay<br />

interface needs <strong>to</strong> deliver <strong>to</strong> stay competitive. Shopping motivations can be utilitarian or<br />

hedonic (Wagner, 2007). Recognized hedonic shopping motivations include enjoyment,<br />

whereas utilitarian motives are ease <strong>of</strong> use and usefulness (Monsuwe, Dellaert & Ruyter,<br />

2004). Hedonic motivations <strong>to</strong> shop include adventure, social, gratification, idea, role and<br />

value shopping (Arnold & Reynolds, 2003). Consumers with high levels <strong>of</strong> fashion<br />

innovativeness are driven by adventure and idea motives and less concerned with value (Kang<br />

& Park-Poaps, 2010). Motivations are also linked <strong>to</strong> cus<strong>to</strong>mer’s evaluation <strong>of</strong> online s<strong>to</strong>re<br />

elements such as visual design, product assortment and information quality (Koo, Kim & Lee<br />

2008). This study attempts <strong>to</strong> increase understanding <strong>of</strong> the links between how consumers<br />

process different communications mediums, the effects on their resulting levels <strong>of</strong> attachment<br />

and the reasons why they choose the shop via a pure-play format.<br />

Theoretical Framework - Communications Theory:<br />

Finding its theoretical origin in cybernetics, long standing communications theory models the<br />

journey between a source and a receiver (Shannon & Weaver, 1949; Lasswell, 1948; Craig,<br />

1999). This journey includes a message, a medium and a resulting effect (Shannon & Weaver,<br />

1949). Communication will be at its most effective when the source (pure-play fashion<br />

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etailer) has unders<strong>to</strong>od the needs (motivations) <strong>of</strong> the receiver (consumer) (Danaher &<br />

Rossiter, 2011). Clothing consumption is inherently linked <strong>to</strong> one’s self-image, thus websites<br />

which build relationships through targeted communications are more likely <strong>to</strong> have loyal<br />

followers and potentially higher sales (Kim & Jin, 2006). This study attempts <strong>to</strong> understand<br />

how <strong>to</strong> maximise the effectiveness the medium <strong>of</strong> the message has on the receiver, in a<br />

channel where there are no direct points <strong>of</strong> human <strong>to</strong> human contact.<br />

Figure I shows where this study sits in terms <strong>of</strong> the model <strong>of</strong> communication (Shannon &<br />

Weaver, 1949). The source in this study is considered the pure-play fashion retailer and the<br />

message is their products. The mediums which this study measures includes images (static),<br />

video (moving image) and text, and the effects which are explored include trust, loyalty and<br />

purchase intentions. By looking at which effects are linked with which mediums, pure-play<br />

fashion retailers can begin <strong>to</strong> see where their resources should be invested <strong>to</strong> ensure rewarding<br />

marketing communications.<br />

Figure I: A Communications Model<br />

Source: Adapted From Lasswell (1948) and Shannon and Weaver (1949).<br />

The medium element <strong>of</strong> the communications model is the focus for this study. Most retailers<br />

will use a mix <strong>of</strong> mediums but some are more widespread than others and fulfil varying<br />

consumer needs. Specifically this study will look at the effectiveness <strong>of</strong> videos, images and<br />

text. The effectiveness <strong>of</strong> these mediums is pragmatically measured as static images, videos<br />

<strong>of</strong> a product and expert recommender systems present on a pure-play fashion website. The<br />

next section <strong>of</strong> the literature review will discuss these mediums and hypotheses are proposed<br />

based on their links <strong>to</strong> trust, loyalty and purchase intentions.<br />

Existing Literature -Static Product Presentation:<br />

Static product presentation includes elements such as 2D or 3D view, back view, viewing a<br />

product on a model, a mannequin and zoom capabilities. Product presentation contributes <strong>to</strong> a<br />

consumer’s online information gathering (Flavian, Gurrea & Orus, 2009). The<br />

communication <strong>of</strong> information via product presentation must be comprehensible and efficient<br />

as it is the sole interaction a consumer will have with a product prior <strong>to</strong> purchase (Flavian et<br />

al., 2009).<br />

Moving Product Presentation:<br />

Moving product presentation methods (such as video) are not as widely used as static<br />

presentation methods. In a recent content analysis <strong>of</strong> 97 women’s apparel websites, video<br />

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presentation was only available in 5.2% <strong>of</strong> cases (Kim, Kim & Lennon, 2011). However,<br />

studies show that video can improve the attractiveness <strong>of</strong> products, build brand awareness<br />

(Pentina, Amialchuk & Taylor, 2011), and improve the mood <strong>of</strong> consumers (Park, Lennon &<br />

S<strong>to</strong>el, 2005). Product movement can also help <strong>to</strong> overcome the limited physical experience<br />

consumers are able <strong>to</strong> have shopping online by evoking product functionality (Li, Daugherty<br />

& Biocca, 2002). Moreover, simulating <strong>to</strong>uch and experience with product videos can evoke<br />

cognitive, affective and conative responses (Park et al., 2005).<br />

Product Recommendations:<br />

One method <strong>of</strong> <strong>of</strong>fering an individualized service is through product recommendations (Cho<br />

& Fiori<strong>to</strong>, 2009). Recommendations can be communicated through a text based suggestion<br />

coupled with an image. Recommendations have been defined as the extent <strong>to</strong> which a website<br />

“gives suggestions, ideas or options <strong>to</strong> enable further examination <strong>of</strong> a specific product or <strong>to</strong><br />

trigger the inspection <strong>of</strong> further products” (Demangeot & Broderick, 2007, p. 885). Senecal<br />

and Nantel (2004, p.160) posit that “online recommendation sources can be sorted in<strong>to</strong> three<br />

categories including other consumers (friends, relatives, and acquaintances), human experts<br />

(salespersons, independent experts) and expert systems (such as recommender systems)”.<br />

This study will focus on expert systems, which have been found <strong>to</strong> be the most influential<br />

recommender source (Senecal & Nantel, 2004).<br />

Trust, Loyalty and Purchase Intentions:<br />

An increased need for the role <strong>of</strong> trust is covariant with increasing amounts <strong>of</strong> information<br />

and alternatives presented <strong>to</strong> sovereign consumers (Chung & Shin, 2010). Trust has been<br />

found <strong>to</strong> determine loyalty <strong>to</strong> a website (Ridings, Gefen & Arinze, 2002; Gefen, 2002) and<br />

can be a crucial fac<strong>to</strong>r for consumers <strong>to</strong> make a purchase decision (Winch & Joyce, 2006;<br />

Bart, Shankar, Sultan & Urban, 2005). Loyal cus<strong>to</strong>mers are prepared <strong>to</strong> spend more, buy more,<br />

are easy <strong>to</strong> reach, repeatedly return and are positive promoters <strong>of</strong> a company (Harris & Goode,<br />

2004). Loyalty intention is the consumer’s positive attitude <strong>to</strong>wards the retailer that results in<br />

repeat purchase behaviour (Yen & Lu, 2008). Purchase intention has been defined as a mental<br />

state which results in the consumer’s choice <strong>to</strong> buy a product or service in the immediate<br />

future (Bigne-Alcaniz, Ruiz-Mafe, Aldas-Manzano & Sanz-Blas, 2008).<br />

Conceptual Model:<br />

Research hypotheses have been developed based on the existing literature (see Table I, in<br />

Appendix A), and are shown in Table II, in Appendix B.<br />

Methodology<br />

This study is focused on ASOS, the largest independent fashion retailer. ASOS is a pure-play<br />

fashion retailer and an industry high standard with 41% pr<strong>of</strong>it increase in 2011 <strong>to</strong> £26.8<br />

million (IMRG, 2011). ASOS will be familiar <strong>to</strong> the target respondents <strong>of</strong> this study, their<br />

target audience being 16-34 year old fashion-conscious consumers (Mintel, 2011). The<br />

sample comprised <strong>of</strong> young female fashion consumers (specifically fashion retail students, in<br />

accordance with Kim and Park (2005) and Kim and Forsythe (2009)). <strong>Fashion</strong> students are<br />

likely <strong>to</strong> be more innovative than a sample from other disciplines (Workman & Caldwell,<br />

2007).<br />

A cross sectional approach <strong>to</strong> this study was taken using self administered and online surveys.<br />

The survey questionnaire was composed <strong>of</strong> two sections; demographic and shopping<br />

frequency questions and attitude scales. The shopping frequency questions were used as a<br />

filter; respondents had <strong>to</strong> have visited the ASOS online s<strong>to</strong>re in the last six months and be<br />

4


female. The second section <strong>of</strong> the questionnaire used scaled responses <strong>to</strong> a seven-point likert<br />

scale (Goldsmith & Flynn, 2005; Kim et al., 2009) (Strongly Agree- Strongly Disagree). A<br />

‘No Opinion’ box was included (Collins-Dodd & Lindley, 2003) so as respondents who did<br />

not use or had not heard <strong>of</strong> an item would not affect the analysis. 22 items were developed <strong>to</strong><br />

measure 6 constructs. Items which explicitly measure fashion website variables are limited,<br />

and therefore some development and adaptation was needed. However, items originated from<br />

academically validated sources. A review <strong>of</strong> all the item measures used in this study is shown<br />

in Table III in Appendix C.<br />

Empirical Results:<br />

A <strong>to</strong>tal sample <strong>of</strong> 688 was collected for this study, 331 were completed in paper format and<br />

357 were completed online. The average age <strong>of</strong> respondents is 21 with a range between 16<br />

and 43. 87.9% <strong>of</strong> the sample is under 24, making this data more applicable <strong>to</strong> young<br />

consumers.<br />

Data Analysis:<br />

This study uses both confirma<strong>to</strong>ry fac<strong>to</strong>r analysis (CFA) and structural equation modelling<br />

(SEM). The measurement model tested in confirma<strong>to</strong>ry fac<strong>to</strong>r analysis provided satisfac<strong>to</strong>ry<br />

evidence <strong>to</strong> accept the six fac<strong>to</strong>r model. Fit statistics indicated a good fit (χ² = 436.066, df =<br />

194, p = .000, CMIN/DF = 2.248, GFI = .947, AGFI = .931, RMSEA = .043, NFI = .942, CFI<br />

= .967). Fac<strong>to</strong>r loadings including all six fac<strong>to</strong>rs are sufficient with values exceeding .60 apart<br />

from one item in the static product presentation construct. Data was checked for reliability,<br />

convergent and discriminant validity, which were all found <strong>to</strong> be present.<br />

The data set for structural equation modelling contains 22 observed variables representing 6<br />

latent fac<strong>to</strong>rs. All latent fac<strong>to</strong>rs have at least three observed variables. Overall, the fit statistics<br />

indicate a relatively good fit (CMIN/DF = 2.388, GFI = .943, AGFI = .927, RMSEA = .045,<br />

CFI = .962, NFI = .937). All <strong>of</strong> the fit statistics exceed their accepted thresholds. A summary<br />

<strong>of</strong> the structural paths and their p-values is shown in Table IV in Appendix D. The<br />

confirmation or rejection <strong>of</strong> the hypotheses can be evaluated by looking at the standardized<br />

regression weights and the p-values. Nine out <strong>of</strong> the twelve hypotheses are statistically<br />

significant.<br />

Discussion- Static versus Movement on pure-play fashion websites:<br />

In this study, static images are found <strong>to</strong> be more strongly related <strong>to</strong> directly building<br />

consumers purchase intentions (γ=0.17) than moving images (γ=0.03). This finding is at odds<br />

with previous research by Park et al., (2005) who found that the evaluation <strong>of</strong> images<br />

involving movement had a greater effect on purchase intentions than static images. However,<br />

moving images are more likely <strong>to</strong> relate <strong>to</strong> consumer loyalty (γ=0.23) compared with static<br />

images (γ=0.02). Moving images have increased vividness, and have been found <strong>to</strong> induce<br />

stronger enduring attitudes than images with moderate/low vividness (static) (Coyle &<br />

Thorson, 2001). Trust can be developed by using static (γ=0.26) and moving images (γ=0.19)<br />

in pure-play fashion websites, although there is a slightly stronger relationship between static<br />

images and trust.<br />

Expert Product Recommendations:<br />

Analysis shows that product recommendations generated by an expert source (such as a<br />

retailer) are found <strong>to</strong> directly relate <strong>to</strong> developing consumer trust and loyalty <strong>to</strong>wards a pureplay<br />

fashion retailer. Studies have found links between product recommendations and trust<br />

(Hsaio, Lin, Wang, Lu & Yu, 2010; Pu & Chen, 2006; Gersh<strong>of</strong>f, Mukherjee, &<br />

5


Mukhopadhyay, 2003). Expert product recommendations may generate perceptions <strong>of</strong><br />

increased choice for consumers, and lead <strong>to</strong> a quicker match <strong>of</strong> consumer and product<br />

(Srinivasan, Anderson & Ponnavolu, 2002). Moreover, if there is a positive match between<br />

recommendations and consumers, they may be more likely <strong>to</strong> re-patronise that retailer in their<br />

next instance <strong>of</strong> online shopping. Successful evaluation <strong>of</strong> expert based product<br />

recommendations can therefore increase cus<strong>to</strong>mer loyalty <strong>to</strong>wards a website.<br />

Trust, Loyalty and Purchase Intentions:<br />

Results show strong positive results for the three hypothesized relationships concerning these<br />

latent constructs. Those consumers who are trusting <strong>of</strong> a pure-play fashion retailer are more<br />

likely <strong>to</strong> be loyal, and have higher purchase intentions <strong>to</strong>wards the website. Moreover, loyal<br />

consumers are more likely <strong>to</strong> have higher purchase intentions <strong>to</strong>wards a pure-play fashion<br />

retailer. These findings support previous works by Harris and Goode (2010; 2004), Mukherjee<br />

and Nath (2007), Novak, H<strong>of</strong>fman and Peralta (1999) and Srinivasan et al., (2002),<br />

contributing <strong>to</strong> further deepening <strong>of</strong> knowledge regarding the online environment.<br />

Conclusion<br />

Each <strong>of</strong> the marketing communication elements studied in this paper clearly serve different<br />

functions, and if used strategically could maximise a pure-play fashion retailers online<br />

<strong>of</strong>fering as an element <strong>of</strong> their overall strategic direction. <strong>Pure</strong>-play fashion retailers should<br />

try <strong>to</strong> appeal <strong>to</strong> those consumers willing <strong>to</strong> spend time on a website by providing product<br />

videos which generate consumer loyalty and increase vividness and telepresence. <strong>Pure</strong>-play<br />

fashion retailers can use movement <strong>to</strong> immerse and involve consumers in the online<br />

experience. However, for those who do not wish <strong>to</strong> spend time and are more motivated by<br />

evaluating the product through static images, high resolution images with multiple viewing<br />

options should be provided <strong>to</strong> fulfil product evaluation, gratification or impulse leading <strong>to</strong><br />

trust and purchase intentions. When providing product recommendations a mixture <strong>of</strong> both<br />

visual and verbal information can have a potent effect, but in the future movement could be<br />

combined with this <strong>to</strong> create more persuasive and dynamic presentation <strong>of</strong> recommendations.<br />

In answer <strong>to</strong> the question posed at the start <strong>of</strong> this paper, simulating attachment <strong>to</strong> a website<br />

without physical interaction can be carried out by using multiple static viewing options <strong>of</strong><br />

products, moving product videos and expert driven product recommendations as facets <strong>of</strong> an<br />

overall online strategy. <strong>Fashion</strong> retailers should attempt <strong>to</strong> fulfil a multiplicity <strong>of</strong> different<br />

consumer motivations <strong>to</strong> shop online by maximising the communication mediums <strong>to</strong><br />

communicate products. For those looking for a quicker fashion fix, high resolution images<br />

can provide sufficient information <strong>to</strong> consumers <strong>to</strong> make an informed purchase decision and<br />

simulate attachment <strong>to</strong>wards a retailer in the form <strong>of</strong> trust. For consumers who want <strong>to</strong> be<br />

more involved with a website and spend more time, videos can <strong>of</strong>fer higher levels <strong>of</strong><br />

vividness and telepresence. Those consumers who wish <strong>to</strong> dwell, seek fantasy or want <strong>to</strong> view<br />

a product in more detail may develop more loyalty <strong>to</strong>wards a website if product movement<br />

communications are <strong>of</strong>fered. Capturing the creation <strong>of</strong> these loyal relationships should be<br />

seen as valuable and could go some way <strong>to</strong> mitigating the disadvantage <strong>of</strong> no physical contact<br />

with a retailer. Moreover, these findings could translate <strong>to</strong> an in-s<strong>to</strong>re environment. In-s<strong>to</strong>re<br />

retailers could provide points <strong>of</strong> technological interaction involving video <strong>to</strong> boost their<br />

physical <strong>of</strong>fering or <strong>to</strong> add cohesion <strong>to</strong> their multi-channel strategy.<br />

6


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12


Appendix<br />

Appendix A<br />

Table I: Hypothesis Development Literature Summary<br />

Construct Connections with Trust Connections with Loyalty Connections with Purchase Intentions<br />

Static Product<br />

Presentation<br />

Moving Product<br />

Presentation<br />

Expert Driven Product<br />

Recommendations<br />

H2<br />

McKnight et al., 2004, 2002;<br />

Chang and Chen, 2008;<br />

Flavian et al., 2009<br />

H4<br />

Explora<strong>to</strong>ry hypothesis<br />

H7<br />

Urban, Sultan and Qualls, 1999;<br />

Senecal and Nantel, 2004<br />

H3<br />

Flavian et al., 2009;<br />

Goode and Harris, 2007<br />

H6<br />

Explora<strong>to</strong>ry Hypothesis<br />

H9<br />

Srinivasan et al., 2002;<br />

Kim et al., 2009<br />

Trust N/A H10<br />

Harris and Goode, 2010;<br />

Stewart, 2003;<br />

Yen and Gwinner, 2003;<br />

Ridings, Gefen and Arinze,2002;<br />

Gefen, 2002<br />

13<br />

H1<br />

Then and Delong, 1999;<br />

Kim and Lennon, 2000;<br />

Park et al., 2005;<br />

Kim et al., 2009<br />

H5<br />

Park et al, 2005;<br />

Song, Fiore and Park, 2007;<br />

Sharples, 1999<br />

H8<br />

Ha, Kwon and Lennon, 2007;<br />

LaRose, 2001;<br />

Hsiao, Lin, Wang, Lu and Yu, 2010<br />

H11<br />

Mukherjee and Nath, 2007;<br />

Javenpaa, Tractinsky and Saarinen,<br />

1999;<br />

Novak, H<strong>of</strong>fman and Peralta, 1999;<br />

Gefen and Straub, 2001;<br />

Cho and Lee, 2006;<br />

Rosseau, Sitkin, Burt and Camerer,<br />

1998;<br />

Chau, Hu, Lee and Au, 2007;<br />

Chen and Barnes, 2007;<br />

Lim, 2003<br />

Loyalty N/A N/A H12<br />

Assael, 1992;<br />

Keller, 1993;<br />

Srinivasan et al., 2002;<br />

Yen and Lu, 2008;<br />

Tsai, Juang, Jaw and Cheng, 2006<br />

Purchase Intentions N/A N/A N/A


Appendix B<br />

Table II: Hypothesis Summary for Study<br />

Hypothesis<br />

Number<br />

Hypothesis<br />

H1 Positive evaluations <strong>of</strong> static product presentation variables will have a positive relationship with consumer purchase<br />

intentions<br />

H2 Positive evaluations <strong>of</strong> static product presentation variables will have a positive relationship with consumer trust<br />

H3 Positive evaluations <strong>of</strong> static product presentation variables will have a positive relationship with consumer loyalty<br />

H4 Positive evaluations <strong>of</strong> moving product presentation methods will have a positive effect on consumer trust.<br />

H5 Positive evaluations <strong>of</strong> moving product presentation methods will have a positive effect on consumer purchase<br />

intentions.<br />

H6 Positive evaluations <strong>of</strong> moving product presentation methods will have a positive effect on consumer loyalty.<br />

H7 Positive evaluations <strong>of</strong> product recommendations provided by an expert system will have a positive relationship with<br />

trust<br />

H8 Positive evaluations <strong>of</strong> product recommendations provided by an expert system will have a positive relationship with<br />

purchase intentions<br />

H9 Positive evaluations <strong>of</strong> product recommendations provided by an expert system will have a positive relationship with<br />

loyalty<br />

H10 Online trust <strong>of</strong> a website is positively related <strong>to</strong> loyalty<br />

H11 Online trust <strong>of</strong> a website is positively related <strong>to</strong> purchase intentions<br />

H12 Online loyalty <strong>to</strong>wards a website is positively related <strong>to</strong> purchase intentions<br />

14


Appendix C<br />

Table III: Measurement Scales<br />

Construct Item Source (Adapted from)<br />

Product Presentation Back view on ASOS provides in-depth information<br />

Zoom feature on ASOS provides in-depth information<br />

Detailed view on ASOS provides in-depth information<br />

3D Rotation view/Model on ASOS provides in-depth<br />

information<br />

Video ASOS has visually appealing catwalk videos<br />

The catwalk video on ASOS is beneficial<br />

The product videos on ASOS are lifelike<br />

Suggestions Offering ASOS recommended relevant products <strong>to</strong> me which I had not<br />

thought <strong>of</strong> or did not know<br />

ASOS makes purchase recommendations which match my<br />

needs<br />

‘We Recommend’ feature on ASOS makes purchase<br />

recommendations which match my needs<br />

Trust ASOS represents a company or organisation that will deliver<br />

on promises made<br />

ASOS can be counted on <strong>to</strong> do what they say they will do<br />

ASOS is reliable<br />

ASOS puts the cus<strong>to</strong>mer’s interest first<br />

Loyalty When I need <strong>to</strong> make a purchase, ASOS is my first choice<br />

I have repeatedly found ASOS better than others<br />

I would classify myself as a loyal cus<strong>to</strong>mer <strong>of</strong> ASOS<br />

I will visit ASOS first when I buy fashion<br />

Purchase Intention I would purchase an item from ASOS<br />

I intend <strong>to</strong> continue using ASOS in the future<br />

I would recommend ASOS <strong>to</strong> a friend<br />

In the future I intend <strong>to</strong> use ASOS for fashion purchases<br />

15<br />

Wolfinbarger and Gilly (2003)<br />

Wolfinbarger and Gilly (2003)<br />

Wolfinbarger and Gilly (2003)<br />

Wolfinbarger and Gilly (2003)<br />

Kim, Kim and Kandampully (2009)<br />

Mukherjee and Nath (2007)<br />

Schlosser (2003)<br />

Demangeot and Broderick (2007)<br />

Srinivasan, Anderson and Ponnavolu (2002)<br />

Srinivasan, Anderson and Ponnavolu (2002)<br />

Bart, Shankar, Sultan and Urban (2005)<br />

Mukherjee and Nath (2007)<br />

Aaker, Fournier and Brasel (2004)<br />

Verhoef, Franses and Hoekstra (2002)<br />

Srinivasan, Anderson and Ponnavolu (2002)<br />

Harris and Goode (2004)<br />

Brady, Knight, Cronin, Tomas, Hult and<br />

Keillor (2005)<br />

Demangeot and Broderick (2007)<br />

Bart, Shankar, Sultan and Urban (2005)<br />

Demangeot and Broderick (2007)<br />

Bart, Shankar, Sultan and Urban (2005)<br />

Maxham and Netemayer (2003)


Appendix D<br />

Table IV: Structural Path Estimates<br />

Hypothesis<br />

Number<br />

Structural Path Standardized<br />

Regression<br />

Weights<br />

16<br />

P-Value T-value Support For<br />

Hypothesis?<br />

H1 Static Product Presentation > Purchase 0.171 *** 4.619 Yes<br />

H2<br />

Intention<br />

Static Product Presentation > Trust 0.260 *** 5.723 Yes<br />

H3 Static Product Presentation > Loyalty 0.020 0.635 .475 No<br />

H4 Moving Product Presentation > Trust 0.189 *** 4.599 Yes<br />

H5 Moving Product Presentation > Purchase<br />

Intention<br />

0.028 0.418 .810 No<br />

H6 Moving Product Presentation > Loyalty 0.235 *** 5.656 Yes<br />

H7 Product Recommendations> Trust 0.305 *** 6.761 Yes<br />

H8 Product<br />

Intention<br />

Recommendations > Purchase -0.027 0.470 -.722 No<br />

H9 Product Recommendations > Loyalty 0.147 *** 3.303 Yes<br />

H10 Trust > Loyalty 0.389 *** 8.143 Yes<br />

H11 Trust > Purchase Intentions 0.272 *** 6.503 Yes<br />

H12 Loyalty > Purchase Intention<br />

Note: *** = p

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