22.12.2020 Views

STEAM Education in Music: Research, Teaching Design and Resources

Author: Chi-hin LEUNG Publisher: Department of Cultural and Creative Arts, The Education University of Hong Kong This publication was supported by the Teaching Development Grant [Project ref. no. T0191] Copyright © 2018 Department of Cultural and Creative Arts, The Education University of Hong Kong. All rights reserved. ISBN 978-988-79103-0-5

Author: Chi-hin LEUNG
Publisher: Department of Cultural and Creative Arts, The Education University of Hong Kong

This publication was supported by the Teaching Development Grant [Project ref. no. T0191]

Copyright © 2018 Department of Cultural and Creative Arts, The Education University of Hong Kong. All rights reserved.

ISBN 978-988-79103-0-5

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

LITERATURE REVIEW

• John-Steiner suggests that ‘Sustained mutually beneficial collaboration provides a mirror to

an individual, broadening his or her self-knowledge, which is crucial to creativity’

(Barrett, 2006).

• Collaborative music-making enables students to learn from the differences through the

creative process (Saether, 2013).

• Considering that our modern educational system has labelled artificial disciplinary boundaries

between arts, science and math, the concept of STEAM is a modern throwback to the notion

of educating the ‘whole child’ (Connelly, 2012) for creative expression in multiple media

(Buonincontro, 2018).

• As translational disciplines that bridge the generation of new knowledge and its application,

art and design would contribute to innovation and economic competitiveness in the manner

that STEM fields had accomplished in the past. (Allina, 2018)

• Instrument making is frequently excluded from the process of music making, especially

in this technological era. In fact, music making should not be limited to performing and

creating. Designing an electronic instrument is aligned with the composer’s creative intention

(Matsunobu, 2012).

METHODOLOGY

The project is a descriptive research to investigate collaborative music-making through STEAM

initiated activities. The data of this research were collected through:

• Focus group interviews of three groups of students. The objectives were

o To gather the information on students’ music profile

o To understand the experiences of the STEAM initiative

o To understand whether the authentic project provides a collaborative

learning environment for creative music-making

• Students’ group creative music projects over four weeks were documented

• Students’ interviews and reflections were transcribed and analysed through thematic coding

05

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!