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SimmedUp Magazine - Issue 14 - October 21

SimmedUp Magazine Halloween Special featuring the super talented Iron_CGull, The Magnificant designer that is RusticSims as well as the Amazing GLovely and Game Changer Ninnster as well as CC Creator PieriSims amongst many others. Mod Reviews, Simspiration, Tips & Tricks, Spot the Difference with Game Changer Laireen and so much more! Get Your Fix Delivered with SimmedUp Magazine

SimmedUp Magazine Halloween Special featuring the super talented Iron_CGull, The Magnificant designer that is RusticSims as well as the Amazing GLovely and Game Changer Ninnster as well as CC Creator PieriSims amongst many others.
Mod Reviews, Simspiration, Tips & Tricks, Spot the Difference with Game Changer Laireen and so much more!

Get Your Fix Delivered with SimmedUp Magazine

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Cities Skylines is a city-building game

developed by Colossal Order and published

by Paradox Interactive waaay back in 2015.

However, they do keep releasing awesome

DLC to keep the game fresh and interesting.

You start off with a plot of land, which is

equivalent to 2km² and an interchange that

is an exit and entrance to a nearby highway

or motorway along with a starting amount

of money.

I have loaded up one of my games that is

not very pretty, nor very advanced for the

purpose of this review.

This is The Valley

graveyards and/or crematoriums). The most

important category in this game in my own

experience is how you structure your road

network, this is also one of the more

frustrating parts of the game. Especially

when your firetrucks can’t get to a fire due

to it being rush hour and they are stuck in a

huuuge long line of traffic.

What I adore about this game is how hyperrealistic

it is. In order to use your coal power

plants, you have to have enough coal stored

within them, again, this is where good

road/rail networks come in handy, as your

power plants can’t generate power when the

trucks carrying your coal are stuck in traffic.

The game has four distinct zone types which

is one of the core dynamics of the game.

These four zones determine what type of

buildings will spring up in the areas next to

your roads. You have residential, commercial,

industrial and later in the game, offices.

As you can see, this place is fairly newly

formed and consists of its original plot plus

one more that I have managed to scrape

together funds to purchase.

The initial stages of city management is to

piece together utilities such as road

network, electricity, water, education,

public services, healthcare, emergency

services, public transportation, waste

management (here’s a tip, don’t put your

town’s drinking water source downstream

from your waste management site, or if you

do, expect to have to build many

The wonderful thing about zones is that you

can have different policies for each zone, so

you can make a totally agricultural or

forestry industrial

area, which is

perfect for those

areas with high

amounts of fertile

lands or forests.

Which you can find

by looking at one

of the many

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