SimmedUp Magazine - Issue 14 - October 21
SimmedUp Magazine Halloween Special featuring the super talented Iron_CGull, The Magnificant designer that is RusticSims as well as the Amazing GLovely and Game Changer Ninnster as well as CC Creator PieriSims amongst many others. Mod Reviews, Simspiration, Tips & Tricks, Spot the Difference with Game Changer Laireen and so much more! Get Your Fix Delivered with SimmedUp Magazine
SimmedUp Magazine Halloween Special featuring the super talented Iron_CGull, The Magnificant designer that is RusticSims as well as the Amazing GLovely and Game Changer Ninnster as well as CC Creator PieriSims amongst many others.
Mod Reviews, Simspiration, Tips & Tricks, Spot the Difference with Game Changer Laireen and so much more!
Get Your Fix Delivered with SimmedUp Magazine
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Cities Skylines is a city-building game
developed by Colossal Order and published
by Paradox Interactive waaay back in 2015.
However, they do keep releasing awesome
DLC to keep the game fresh and interesting.
You start off with a plot of land, which is
equivalent to 2km² and an interchange that
is an exit and entrance to a nearby highway
or motorway along with a starting amount
of money.
I have loaded up one of my games that is
not very pretty, nor very advanced for the
purpose of this review.
This is The Valley
graveyards and/or crematoriums). The most
important category in this game in my own
experience is how you structure your road
network, this is also one of the more
frustrating parts of the game. Especially
when your firetrucks can’t get to a fire due
to it being rush hour and they are stuck in a
huuuge long line of traffic.
What I adore about this game is how hyperrealistic
it is. In order to use your coal power
plants, you have to have enough coal stored
within them, again, this is where good
road/rail networks come in handy, as your
power plants can’t generate power when the
trucks carrying your coal are stuck in traffic.
The game has four distinct zone types which
is one of the core dynamics of the game.
These four zones determine what type of
buildings will spring up in the areas next to
your roads. You have residential, commercial,
industrial and later in the game, offices.
As you can see, this place is fairly newly
formed and consists of its original plot plus
one more that I have managed to scrape
together funds to purchase.
The initial stages of city management is to
piece together utilities such as road
network, electricity, water, education,
public services, healthcare, emergency
services, public transportation, waste
management (here’s a tip, don’t put your
town’s drinking water source downstream
from your waste management site, or if you
do, expect to have to build many
The wonderful thing about zones is that you
can have different policies for each zone, so
you can make a totally agricultural or
forestry industrial
area, which is
perfect for those
areas with high
amounts of fertile
lands or forests.
Which you can find
by looking at one
of the many
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