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SimmedUp Magazine - Issue 14 - October 21

SimmedUp Magazine Halloween Special featuring the super talented Iron_CGull, The Magnificant designer that is RusticSims as well as the Amazing GLovely and Game Changer Ninnster as well as CC Creator PieriSims amongst many others. Mod Reviews, Simspiration, Tips & Tricks, Spot the Difference with Game Changer Laireen and so much more! Get Your Fix Delivered with SimmedUp Magazine

SimmedUp Magazine Halloween Special featuring the super talented Iron_CGull, The Magnificant designer that is RusticSims as well as the Amazing GLovely and Game Changer Ninnster as well as CC Creator PieriSims amongst many others.
Mod Reviews, Simspiration, Tips & Tricks, Spot the Difference with Game Changer Laireen and so much more!

Get Your Fix Delivered with SimmedUp Magazine

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64

Shall we take a closer look at one of my

suburbs? Now, I admit that I am a total

noob when it comes to building in this

game, all my cities look exactly the same.

They are all based on the square blocks.

This is because these blocks make planning

easier, there is a reason, after all, that most

American cities are laid out like this after all.

The game has a real element of progression

to it, as only basic buildings are available to

you at the start of the game, elementary

(or primary schools), small medical clinics

and firehouses, basic low-density

residential, commercial and office buildings.

One of the most amazing things about this

game for me as a Sims player is that each

home is lived in by an actual family and you

can find out a lot of bits of information

about your cims (as they are called in this

game).

This car, for

example,

belongs to

Kathleen

Williams, and

you can see

that she is an

educated teen,

on her way to

her high school.

By clicking on

the blue text

you can see which high school she is

travelling to (if you have more than one)

and her home, shall we go take a look

where she lives?

This is Kathleen’s home, and by clicking on

it you can see how many cims live there

currently, their ages, education level and

the population density of the home. The

higher the population density, the more cims

can live here and the less area you will need

to house more cims in your cities. There are

very vague objectives about how you can

increase the population density of each

home, Kathleen’s home, for example, needs

more educated cims to inhabit it before it

will increase in density. The homes in this

game look fabulous and can provide some

awesome inspiration if you are stuck for

what to build next in your Sims game

You also have the ubiquitous budget to

worry about, after all, it takes money to run

a city, even a city as small and crappy as

mine

Here is the

economy

tab, it

shows what

your

budget is

for each

type of

service,

from road

maintenance to power and water, right

through to how much you spend on your

education budget. You can also change the

budget for the time of day, for example,

your schools function mainly during the day,

so by lowering the amount you budget for

them at night, you free up funds to spend

elsewhere.

I absolutely adore this game and would

thoroughly recommend it to anyone who

enjoys city management games. It is in-depth

without being completely overwhelming.

Cities: Skylines is available on the Steam

store.

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