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1111•1•<br />
known for using shock tactics to<br />
get attention for its products.<br />
0 he<br />
However,<br />
advertising<br />
over the<br />
industry<br />
last few<br />
is<br />
years<br />
well<br />
we've seen the approach turn from the slightly<br />
risque to the downright base. From the<br />
funny to the plain insensitive. And it seems<br />
strange that the computer games industry has<br />
fallen prey to this new strategy more than any<br />
other, Especially as it's only games we're selling<br />
here and not some life or death commodity.<br />
Games publishers are vigorously pursuing<br />
the trend of trying to out-shock the<br />
other as they leap across the undrawn line of<br />
what is socially acceptable.<br />
Consider, for example, the extreme measures<br />
taken to advertise Doom, where bags of<br />
offal were sent to the media, It shocked and<br />
even horrified, but it achieved its desired<br />
effect It got the game plenty of publicity and<br />
as the phrase goes: 'Any publicity is good<br />
publicity'. This little stunt would not get<br />
ignored and thrown in the bin along with the<br />
other countless press releases jaded journalists<br />
receive on a Monday morning.<br />
And to some extent, it's easy to see why<br />
software publishers want to resort to such<br />
tactics. The games market has seen rapid<br />
change - it's no longer an area reserved for<br />
spotty teenagers shut away in darkened<br />
rooms playing RPGs. These people are being<br />
rapidly replaced by 'cool' exec types looking<br />
for a way to unwind. Twenty-something,<br />
upwardly mobiles who are being told that it's<br />
acceptable, even fashionable, to want the latest<br />
gore-fest computer game. So the<br />
industry had to reappraise its position<br />
and gear the market more towards this<br />
new generation of gamesplayers with<br />
fashionable adverts. And fashionable at the<br />
moment equals shock tactics.<br />
So along come the ads men with their latest<br />
project, a 3-D shoot-em-up, 'Blood, guns<br />
massacre hell - the revenge', and they choose<br />
to advertise it with pictures of Dunblane. Its<br />
shocking isn't it? Fortunately this is not going<br />
to happen because it crosses the line of any<br />
sane person's moral values, but where do the<br />
ads men draw the line? Pictures of a woman<br />
hanging herself because she was sick of football<br />
was considered an appropriate way to<br />
advertise a football game. So too were the<br />
images used to promote Command and<br />
8<br />
The AC team<br />
EDITOR<br />
ART EDITORS<br />
COVERDISK EDITOR<br />
PRODUCTION EDITOR<br />
STAFF WRITER<br />
EDI TO R IA L ASSISTANT<br />
REGULAR CONTRIBUTORS<br />
ADVERTISING MANAGER<br />
AD SALES<br />
AD PRODUCTION<br />
MARKETING MANAGER<br />
PRODUCTION MANAGER<br />
Tina Hadrett<br />
Tym Lackey<br />
Graham Parry<br />
Neil Mohr<br />
Neil Jackson<br />
Andrew Maddock<br />
Gary Russell<br />
Dave Cusick<br />
lason Compton<br />
Paul Ovecaa<br />
Phil South<br />
Gareth Loithotne<br />
Lisa Bracewell<br />
Sue Horsefteld<br />
Barbara Newall<br />
Steve Tagger<br />
Judith Chapman<br />
The Games<br />
people<br />
a<br />
CIRCULATION DIRECTOR David Wren We rtgret Amigo Computing cannot offer<br />
COMMERCIAL DIRECTOR Denne Wright<br />
MANAGING DIRECTOR Ian BloomBeid<br />
technical hetp on a personal basis either by<br />
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AMIGA COMPUTING<br />
OCTOBER / 996 •<br />
Conquer, one of which depicted Hitler with<br />
the caption: 'It's a great feeling'. Why is this<br />
more acceptable than a picture of Thomas<br />
Hamilton? Maybe because it will upset less<br />
people or because they think it is less relevant<br />
to the generation they are talking to?<br />
Who knows?<br />
Its a matter that is concerning the<br />
Advertising Standards Authority too.<br />
ELSPA (the European Leisure<br />
Software Publisher's Association)<br />
- backed the ASA up with a plea for the<br />
industry to take a more responsible<br />
approach. Whether this will be heeded is<br />
down to the publishers, but if they fail to toe<br />
the line they could see the Government taking<br />
action and imposing restrictions.<br />
This could have harmful effects on an<br />
industry which is already under the watchful<br />
eye of the media and cautious parents. If the<br />
trend continues, people could clamp down<br />
on what their children buy just on the basis of<br />
the advertising campaign. And although the<br />
market has changed to see more gamesplayers<br />
over the age of 18, a vast percentage are<br />
still minors whose buying decisions lie with a<br />
I<br />
1 Has games a vertising<br />
'gone too tar?<br />
guardian. The danger is that although you've<br />
l<br />
f<br />
r<br />
Pt tnted and bound by Dtirtektt Webb OfeseE<br />
(Maidt )<br />
-<br />
rone)<br />
L t<br />
d<br />
managed to generate some publicity for a<br />
game, it's at the cost of offending people so<br />
much that they don't want your product anyway.<br />
The games industry is a fun market, and<br />
we wouldn't want it any other way, but if all<br />
outsiders can see are tasteless adverts, what<br />
kind of message are we giving? A shocking<br />
advert at the moment would be one that<br />
stressed how good the gameplay is! Nobody<br />
is saying that advertising campaigns will be<br />
any easier if this responsible approach is<br />
undertaken, but it could show that, like its<br />
gamesplayers, the industry has grown up too.<br />
LAT;_oLc-tcx_cki=L<br />
--<br />
Tina Hackett<br />
Editor<br />
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