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1 - Commodore Is Awesome

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1111•1•<br />

known for using shock tactics to<br />

get attention for its products.<br />

0 he<br />

However,<br />

advertising<br />

over the<br />

industry<br />

last few<br />

is<br />

years<br />

well<br />

we've seen the approach turn from the slightly<br />

risque to the downright base. From the<br />

funny to the plain insensitive. And it seems<br />

strange that the computer games industry has<br />

fallen prey to this new strategy more than any<br />

other, Especially as it's only games we're selling<br />

here and not some life or death commodity.<br />

Games publishers are vigorously pursuing<br />

the trend of trying to out-shock the<br />

other as they leap across the undrawn line of<br />

what is socially acceptable.<br />

Consider, for example, the extreme measures<br />

taken to advertise Doom, where bags of<br />

offal were sent to the media, It shocked and<br />

even horrified, but it achieved its desired<br />

effect It got the game plenty of publicity and<br />

as the phrase goes: 'Any publicity is good<br />

publicity'. This little stunt would not get<br />

ignored and thrown in the bin along with the<br />

other countless press releases jaded journalists<br />

receive on a Monday morning.<br />

And to some extent, it's easy to see why<br />

software publishers want to resort to such<br />

tactics. The games market has seen rapid<br />

change - it's no longer an area reserved for<br />

spotty teenagers shut away in darkened<br />

rooms playing RPGs. These people are being<br />

rapidly replaced by 'cool' exec types looking<br />

for a way to unwind. Twenty-something,<br />

upwardly mobiles who are being told that it's<br />

acceptable, even fashionable, to want the latest<br />

gore-fest computer game. So the<br />

industry had to reappraise its position<br />

and gear the market more towards this<br />

new generation of gamesplayers with<br />

fashionable adverts. And fashionable at the<br />

moment equals shock tactics.<br />

So along come the ads men with their latest<br />

project, a 3-D shoot-em-up, 'Blood, guns<br />

massacre hell - the revenge', and they choose<br />

to advertise it with pictures of Dunblane. Its<br />

shocking isn't it? Fortunately this is not going<br />

to happen because it crosses the line of any<br />

sane person's moral values, but where do the<br />

ads men draw the line? Pictures of a woman<br />

hanging herself because she was sick of football<br />

was considered an appropriate way to<br />

advertise a football game. So too were the<br />

images used to promote Command and<br />

8<br />

The AC team<br />

EDITOR<br />

ART EDITORS<br />

COVERDISK EDITOR<br />

PRODUCTION EDITOR<br />

STAFF WRITER<br />

EDI TO R IA L ASSISTANT<br />

REGULAR CONTRIBUTORS<br />

ADVERTISING MANAGER<br />

AD SALES<br />

AD PRODUCTION<br />

MARKETING MANAGER<br />

PRODUCTION MANAGER<br />

Tina Hadrett<br />

Tym Lackey<br />

Graham Parry<br />

Neil Mohr<br />

Neil Jackson<br />

Andrew Maddock<br />

Gary Russell<br />

Dave Cusick<br />

lason Compton<br />

Paul Ovecaa<br />

Phil South<br />

Gareth Loithotne<br />

Lisa Bracewell<br />

Sue Horsefteld<br />

Barbara Newall<br />

Steve Tagger<br />

Judith Chapman<br />

The Games<br />

people<br />

a<br />

CIRCULATION DIRECTOR David Wren We rtgret Amigo Computing cannot offer<br />

COMMERCIAL DIRECTOR Denne Wright<br />

MANAGING DIRECTOR Ian BloomBeid<br />

technical hetp on a personal basis either by<br />

phone or in writing. Ail reader enquries should<br />

be submitted to the address in this panel.<br />

DISTRIBUTION COMAG COI r)s) 444055 Amiga Computing h on independent publication<br />

SUBSCRIPTION 01514572061<br />

and VIScorp is not responbble for any of Mt articles<br />

in this issue or for any of the opinions expressed.<br />

Me,rter of tre Audit B.rra,, Crculatons C1996 IDG Media No material may be<br />

reproduced in whcie or in part vothocnn written<br />

ABC] 39,802<br />

June-Dec<br />

permission While every care is taken. the publishers<br />

cannot be held legetry reponsible for any errom in<br />

ISIS arbcses, listings or adrertisernents.<br />

Published by IDG Media Media Hone. Adlington Park<br />

Maccleaftad SAIO 41dP<br />

Tel 0162S 810888 Few 0162S 850652<br />

All prices listed in the editorial content of ten<br />

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AMIGA COMPUTING<br />

OCTOBER / 996 •<br />

Conquer, one of which depicted Hitler with<br />

the caption: 'It's a great feeling'. Why is this<br />

more acceptable than a picture of Thomas<br />

Hamilton? Maybe because it will upset less<br />

people or because they think it is less relevant<br />

to the generation they are talking to?<br />

Who knows?<br />

Its a matter that is concerning the<br />

Advertising Standards Authority too.<br />

ELSPA (the European Leisure<br />

Software Publisher's Association)<br />

- backed the ASA up with a plea for the<br />

industry to take a more responsible<br />

approach. Whether this will be heeded is<br />

down to the publishers, but if they fail to toe<br />

the line they could see the Government taking<br />

action and imposing restrictions.<br />

This could have harmful effects on an<br />

industry which is already under the watchful<br />

eye of the media and cautious parents. If the<br />

trend continues, people could clamp down<br />

on what their children buy just on the basis of<br />

the advertising campaign. And although the<br />

market has changed to see more gamesplayers<br />

over the age of 18, a vast percentage are<br />

still minors whose buying decisions lie with a<br />

I<br />

1 Has games a vertising<br />

'gone too tar?<br />

guardian. The danger is that although you've<br />

l<br />

f<br />

r<br />

Pt tnted and bound by Dtirtektt Webb OfeseE<br />

(Maidt )<br />

-<br />

rone)<br />

L t<br />

d<br />

managed to generate some publicity for a<br />

game, it's at the cost of offending people so<br />

much that they don't want your product anyway.<br />

The games industry is a fun market, and<br />

we wouldn't want it any other way, but if all<br />

outsiders can see are tasteless adverts, what<br />

kind of message are we giving? A shocking<br />

advert at the moment would be one that<br />

stressed how good the gameplay is! Nobody<br />

is saying that advertising campaigns will be<br />

any easier if this responsible approach is<br />

undertaken, but it could show that, like its<br />

gamesplayers, the industry has grown up too.<br />

LAT;_oLc-tcx_cki=L<br />

--<br />

Tina Hackett<br />

Editor<br />

Your Comments<br />

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enthuslasts•Arniga Computing promises to<br />

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