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TECHNOLOGYfocus<br />

Extending reality<br />

Bentley Systems implements extended reality, using NVIDIA's CloudXR, to push the boundaries<br />

of digital realities for the ITER fusion reactor project<br />

Afascinating discussion was<br />

presented at the NVIDIA global<br />

conference about the next phase<br />

of digital reality presentation - beyond<br />

virtual and augmented reality -between<br />

William Cannady, technical product<br />

manager at NVIDIA, and Greg<br />

Demchak, director of the digital<br />

innovation lab at Bentley Systems. The<br />

discussion focused on NVIDIA's<br />

extended reality solutions, and how<br />

Bentley is using them within a digital<br />

twin ecosystem to interact with large<br />

complex engineering models, using<br />

virtual reality (VR) and holographic<br />

headsets and leveraging game playing<br />

experiences and the cloud.<br />

Greg demonstrated the work that he<br />

was doing in his lab with his<br />

development team, backed up by actual<br />

end users with complex real-world data<br />

sets. He also introduced the concept of<br />

extended reality, digital twins, and the<br />

emerging subject of the metaverse for<br />

industrial-scale use.<br />

William put that in context. Extended<br />

reality (XR) provides another level of<br />

dealing with digital realities. "Virtual<br />

reality," he said, "effectively obfuscates<br />

your senses and presents an artificial<br />

world for you to see and experience.<br />

<strong>Aug</strong>mented reality primarily focuses on<br />

taking existing views and cameras and<br />

augmenting helpful data that lay on top<br />

of it to provide more information about<br />

what you are viewing. And then," he<br />

continued, "there's mixed reality, a<br />

combination of both virtual and<br />

augmented, that takes the spatial<br />

awareness of the existing view and<br />

overlays interactive and augmented<br />

components. All three of these<br />

technologies make up extended reality<br />

and can be used interchangeably."<br />

Greg then explained that XR was now<br />

being tested in a real-life scenario-the<br />

fusion nuclear reactor, ITER, where<br />

Bentley Systems is testing VR<br />

applications on top of CloudXR,<br />

NVIDIA's platform for VR solutions.<br />

ITER is one of the largest experimental<br />

energy projects in the world. Situated in<br />

southern France, the 35 collaborating<br />

nations are building a massive tokamak,<br />

which is a magnetic device that<br />

produces fusion in an experimental way<br />

by generating energy in the same way<br />

that the sun generates energy,<br />

theoretically producing a 10-fold return<br />

on energy input. "It is a huge,<br />

complicated project," Greg explained,<br />

"intended to generate plasma-and a lot<br />

of heat. And, from that, it produces<br />

electricity." The key is fusion, not fission,<br />

and the need to create the extreme<br />

conditions to maintain plasma at<br />

temperatures inside the tokamak that<br />

exceed that of the center of the sun.<br />

The magnets holding the plasma<br />

together are some of the most powerful<br />

magnets ever produced on Earth.<br />

Despite the huge cost, it is hugely<br />

important because it is also one of the<br />

most environmentally friendly sources of<br />

energy with no carbon dioxide or<br />

harmful atmospheric emissions,<br />

inherently safe and fulfilling our need for<br />

carbon-neutral energies.<br />

The project is huge-a seven-story high<br />

assembly hall containing the 30-by-30-<br />

meter tokamak vessel constructed off<br />

site, assembled and dropped into<br />

place. It also includes a massive<br />

amount of detailed wiring and the<br />

installation work that goes along with it.<br />

The total project includes 39 buildings<br />

centred around the Pre-assembly Hall,<br />

with its massive overhead cranes and<br />

the Tokamak Assembly Hall, all<br />

modelled in extreme fabrication-level<br />

detail. "And there is the problem,"<br />

explained Greg. "How can we provide a<br />

high-quality digital experience of this<br />

huge project, even simulating its<br />

construction bit by bit?"<br />

"To enable the workers to simulate the<br />

project's construction, you need a VR<br />

and mixed-reality experience, but we're<br />

dealing with highly detailed fabrication<br />

24<br />

<strong>Jul</strong>y/<strong>Aug</strong>ust <strong>2022</strong>

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