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Every time I swear off video games based on World War II, something new pops<br />
up to surprise me and make me eat my words. This time around, Blazing Angels:<br />
Squadrons of WWII is what’s putting my foot in my mouth.<br />
Blazing Angels wants you to experience all the thrilling danger of dogfighting<br />
in World War II without actually worrying about being shot out of the sky. We got to<br />
spend some time with the Battle of London and Pearl Harbor stages and can confirm<br />
that while Blazing Angels may not be historically accurate, exactly, it is fast-paced<br />
and frantic enough to keep you oblivious to that fact.<br />
The action is distinctly arcade-y. You can bust out moves that would make most<br />
planes stall out and crash with ease. You can go from your first attack run into a<br />
chassis-shaking Immelman Turn and then a loop-de-loop for spacing, all in the space<br />
of seconds.<br />
Blazing Angels doesn’t stop there. It puts you at the lead of a squadron of<br />
pilots. You command your squad via the d-pad. Each wingman even has a specialty.<br />
One can repair your plane (this feat is performed via a series of button presses on<br />
your part), while another can draw fire to give you a breather.<br />
Blazing Angels is a pretty game. Pearl Harbor and London were both extremely<br />
detailed and very large. You can even interact with the geometry (read: crash into a<br />
building when you screw up). Look for it in March.<br />
Publisher: Ubisoft<br />
Developer: Ubisoft Romania<br />
Release Date: March 2006<br />
Genre: Aerial Combat<br />
Category: World War II<br />
# of Players: 1-16<br />
Preview by 4thletter<br />
16_PREVIEW_BLAZING ANGELS HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />
Publisher: Electronic Arts<br />
Developer: EA Redwood Shores<br />
Release Date: March 21, 2006<br />
Genre(s): Action Adventure<br />
Category: Mobster<br />
Players: 1<br />
HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />
“What the hell,” I can hear you saying.<br />
“Another Grand Theft Auto-style<br />
adventure game, and a licensed one at<br />
that? Nuts to this!”<br />
Wait, don’t turn the page yet! If you’re<br />
not completely sick of the GTA formula<br />
yet, you’ll find what’s shaping up to be<br />
a <strong>worth</strong>while sandbox-style action title<br />
in The Godfather. Featuring an original<br />
storyline that intermingles with the plot<br />
of the novel and the first Godfather<br />
movie, you play a wannabe mobster doing<br />
his part to expand the Corleone family’s<br />
reign. You’ll also get to drive old-timey<br />
cars that make funny noises when you<br />
honk the horn!<br />
An interesting hand-to-hand combat and<br />
grappling system is emphasized here; the<br />
right analog stick is used to deliver punches while the left<br />
stick shoves grabbed opponents against walls. Fights in The<br />
Godfather are brutal to watch, and make for a much more<br />
satisfying way of getting your point across to your<br />
enemies than just plain shooting them, though that option<br />
always exists.<br />
Aside from the expected driving and shooting missions, the<br />
game contains a number of side quests to mix things up,<br />
many of which involve beating protection money out of<br />
local business owners. Negotiation during these segments<br />
often requires some creative muscle on<br />
the player’s part - the game’s tutorial<br />
recommends smashing a shopkeeper’s<br />
head into his own cash register as one<br />
example. One can also buy into hidden<br />
gambling and prostitution rackets around<br />
town, generating yet more money for<br />
family needs like guns and ammo.<br />
The Godfather has seen a number of<br />
delays since it was first announced, but<br />
it should hopefully be done in time for a<br />
March release. It’s an offer you can’t...<br />
oh, forget it. Just buy it if I made it sound<br />
interesting, all right?<br />
Preview by Sardius<br />
THE GODFATHER: THE GAME_PREVIEW_17