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Preview by 4th Letter<br />

Publisher: Square Enix<br />

Developer: Square Enix<br />

Release Date: April 18, 2006<br />

Genre(s): MMORPG<br />

Category: Medieval Fantasy<br />

# of Players: 1-1,000,000<br />

You didn’t really think that they were going to let you go, did you?<br />

Squaresoft, and later Square Enix, have had you in their pocket since 2003,<br />

haven’t they? You’ve been through vanilla Final Fantasy XI, and you’ve been<br />

through both Rise of Zilart and Chains of Promathia and you’re wanting<br />

something more. You need a fix.Consider Square Enix your pusherman.<br />

Treasures of Aht Urhgan (say it like a sneeze) is the latest expansion for<br />

Final Fantasy XI and it’s got what you need. It brings new classes, enemies,<br />

and environs for your pleasure. Blue Mages are fighting magicians with a<br />

distinctly Middle Eastern style. They’re good at both up close and far away,<br />

thanks to their use of curved blades and being able to learn the spells that<br />

their enemies cast. They hail from the titular Aht Urhgan and are sure to be<br />

formidable. The other new class is the Corsair, perhaps better known as a<br />

pirate. While it’s doubtful (read: impossible) that Treasures is going to add<br />

ship to ship battles, the Corsairs are sure to be interesting regardless. They<br />

use a revolver called a “Hexagun” and luck-based skills. How that works in<br />

gameplay is at the moment unclear, however.<br />

There’s an entirely new continent to explore, in the form of Aradijah,<br />

that lies under the control of the Empire of Aht Urhgan. Look to explore<br />

the Imperial Palace, the undead-infested Arrapago Reef, and Mamook, the<br />

city that’s burned down and rebuilt regularly, in April when the expansion<br />

launches for PS2 and Windows-based PCs.<br />

18_FFXI: TREASURES OF AHT URGHAN_PREVIEW HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />

Publisher: JoWooD<br />

Developer: Phenomic<br />

Release Date: April 21, 2006<br />

Preview by Jeremy<br />

Genre: RTS/RPG<br />

Category: Hybrid<br />

# of Players: #-#<br />

When Spellforce first hit in 2004, it was praised for its fusion<br />

of RTS and RPG elements, and lambasted for its interface<br />

problems and blasé visuals. Two years later, its sequel is set to<br />

hit stores, with fixes and new features implemented to entice<br />

veterans and newbies alike.<br />

Our preview build shows off a streamlined interface<br />

making navigation simpler compared to the original’s clunky<br />

and bloated menu setup. You no longer have to jump through<br />

needless hoops to get something done, and it does wonders<br />

for keeping the interface from getting in the way of the game.<br />

Character creation is simple but effective, while spellcasting<br />

and character emphasis have been improved.<br />

The previously acceptable visuals have been overhauled<br />

as well. While they weren’t shabby before, they did look a bit<br />

bland. That isn’t a problem now, as character and background<br />

detail has been increased. Character animation has also improved<br />

a bit. These enhancements may have come with a high<br />

price, as there is major slowdown in this build. Hopefully it’s<br />

just limited to the early state of the game. If it isn’t, it’ll be a<br />

crippling problem.<br />

Given that, I’m rather thankful that the audio isn’t affected.<br />

The music actually has some dimension to it now, although<br />

the voice work hasn’t improved much. In spite of these<br />

apparent shortcomings, Spellforce 2 manages to be enjoyable.<br />

If they can handle the problems with slowdown before the<br />

game ships, this’ll be fun.<br />

HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />

SPELLFORCE 2_PREVIEW_3

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