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worth importing? - Defunct Games

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Publisher : Capcom<br />

Developer : Electronic Arts<br />

Release Date : 2/21/2006<br />

Rating : “T” for Teen<br />

4 of 5<br />

Review by 4thletter<br />

Genre(s) : Sports<br />

Category : Boxing<br />

# of players : 1-2<br />

The Fight Night series is about the only boxing game in town right<br />

now. Fight Night Round 3 premiered as a PS3 tech demo at E3 2005.<br />

Viewers were shocked when they saw the sweat splash off a boxer’s<br />

face when he was rocked by a punch... and then even more shocked<br />

when they were later told that it was going to look comparable on<br />

the 360. Fight Night Round 3 is one of the best-looking boxing games<br />

out there, period, though most especially on Xbox 360.<br />

In fact, let’s go ahead and get this out of the way. The Xbox 360<br />

version of the game is graphically heads and shoulders above the<br />

other versions. This is the one where you can see pores, hair stubble,<br />

and sweat dripping off your boxer. The crowd, corner man, and faces<br />

all look about as close as you’ll get to real life for the next couple of<br />

months. It looks stellar, particularly in high definition.<br />

Otherwise, though, the games are essentially the same across the<br />

various systems. EA Sports gives you a good variety of modes to play<br />

in, though you’ll probably spend the most time in Career mode and<br />

ESPN Classic mode. Career mode gives you the option of taking either<br />

an original or real boxer and fighting your way up to the top from the<br />

very bottom. You’ll face a variety of both fake and famous boxers<br />

on your way to the belt. The more people you beat, the better you<br />

do, and the more likely you are to face someone who can unlock<br />

accessories and styles for you.<br />

Opening up ESPN Classic mode gives you the ability to replay the<br />

classic rivalries of yesteryear. You’ll find fights ranging from Sugar Ray<br />

Leonard vs Roberto Duran to the epic Ali vs Frazier. It would’ve been<br />

nice to get more fights in this mode, but what we have is good. There<br />

are plenty of fights for you to change history in, and lots of classic<br />

boxers to boot.<br />

All is not rosy in<br />

Round 3, however.<br />

Each boxer enters<br />

the ring to the tune<br />

of a very small<br />

pool of music and<br />

a number of stock<br />

animations. Would<br />

it have been so hard<br />

to go the wrestling<br />

route and give at<br />

least the classic<br />

boxers their own<br />

theme or entrance cutscene? Add jerky transitions between rounds,<br />

instant replays, and entrances (all of which are most noticeable on<br />

the 360) and you’ve definitely got a few issues.<br />

These detract from the gameplay, but not a great deal. The core<br />

is still rock solid. All the Fight Night mainstays are here, from the<br />

Cutman to the devastating Haymaker punches. The Total Punch<br />

Control is still in effect, but you can always switch it to use the face<br />

buttons or a mixture of the two if you don’t dig using the analog<br />

stick. Pop this title into your console of choice and see how many<br />

boxers you can get to say “No más.”<br />

Rating : 4 of 5<br />

2nd opinion by Wanderer • Alternate Rating : 4 of 5<br />

The graphics are great and the boxing’s smooth, but for me, the create-a-boxer mode makes<br />

the game.<br />

60_REVIEW_FIGHT NIGHT ROUND 3 HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />

It’s taken eight long years, but at last Konami has decided that<br />

American gamers are ready for Beatmania. Predating even<br />

the original Japanese release of Dance Dance Revolution,<br />

Beatmania is a series that has continued to enjoy success in<br />

Japan since 1998. Unlike its import-only brethren, however,<br />

this first American version of Beatmania caters to beginners,<br />

and offers more variety in terms of music and gameplay than<br />

any recent Japanese release.<br />

Don’t be fooled by marketing hyping the game as a DJ simulation—<br />

Beatmania plays most similarly to titles like Guitar Hero and<br />

Amplitude, with play revolving around pressing buttons when<br />

prompted in order to create music. This is done using the included<br />

turntable controller, which has seen much improvement for the<br />

American version of Beatmania; the scratch pad is much easier to<br />

spin, and buttons no longer sink far enough into the controller to<br />

get stuck. If for no other reason, hardcore Beatmania fans should<br />

invest in this installment for the improved controller alone.<br />

Gameplay is split between two different modes: the five-key<br />

Beatmania and the seven-key Beatmania IIDX. If you’re just<br />

starting out, you’ll probably want to tackle the five-key songs<br />

first, as it’s only with much practice that you’ll be ready for the<br />

much more difficult IIDX mode. This mode will take months to<br />

master, but you’ll have a much easier time doing so with this<br />

release than with anything available in Japan.<br />

The too-steep difficulty curve that has existed in every import<br />

2nd opinion by Lynxara • Alternate Rating : 3.5 of 5<br />

HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />

release of Beatmania IIDX has been smoothed out here, giving<br />

beginners a much better chance of having fun without being<br />

assaulted by impossible note patterns from the very beginning.<br />

The game’s strict timing remains intact, but grading is now much<br />

less harsh and more forgiving of mistakes. Songs vary in difficulty<br />

from easy to moderately difficult; if Beatmania has any real<br />

shortcoming, it’s that there are few songs that will challenge<br />

veterans to the series.<br />

The songs themselves display a remarkable variety in terms of<br />

genre, with thankfully much less reliance on generic trance than<br />

many import versions of Beatmania IIDX. Most tracks are Konami<br />

creations recycled from older Japanese releases, though there<br />

are a precious few licensed tracks specific to this version. The<br />

inclusion of “Funkytown” cements the game as a must-buy, but<br />

incredible remixes of “Toxic” and “You Really Got Me” only make<br />

the deal sweeter.<br />

Longtime fans may complain about Beatmania’s neutered<br />

difficulty, and they’ll piss and moan about minutiae like the lack<br />

of results screen artwork and how easy it is to get an “AAA” rank<br />

compared to the Japanese IIDX releases. Ignore it. This game<br />

isn’t for them. Konami has expertly crafted a perfect introduction<br />

to the Beatmania series, and from the moment you pick up the<br />

turntable and start scratching, you’ll find yourself hooked for life.<br />

Rating :<br />

4.5 of 5<br />

I want to like this game, but there’s something really off about the way it scores<br />

performance. Beating a stage is rewarding but I often have no idea why I did.<br />

Review by Sardius<br />

Publisher : Konami<br />

Genre(s) : Rhythm<br />

Developer : Konami<br />

Category : Bemani<br />

Release Date : 3/28/2006 # of players : 1-2<br />

Rating : E10+; Mild Lyrics, Suggestive Themes<br />

4 of 5<br />

BEATMANIA_REVIEW_61

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