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Publisher : Capcom<br />
Developer : Electronic Arts<br />
Release Date : 2/21/2006<br />
Rating : “T” for Teen<br />
4 of 5<br />
Review by 4thletter<br />
Genre(s) : Sports<br />
Category : Boxing<br />
# of players : 1-2<br />
The Fight Night series is about the only boxing game in town right<br />
now. Fight Night Round 3 premiered as a PS3 tech demo at E3 2005.<br />
Viewers were shocked when they saw the sweat splash off a boxer’s<br />
face when he was rocked by a punch... and then even more shocked<br />
when they were later told that it was going to look comparable on<br />
the 360. Fight Night Round 3 is one of the best-looking boxing games<br />
out there, period, though most especially on Xbox 360.<br />
In fact, let’s go ahead and get this out of the way. The Xbox 360<br />
version of the game is graphically heads and shoulders above the<br />
other versions. This is the one where you can see pores, hair stubble,<br />
and sweat dripping off your boxer. The crowd, corner man, and faces<br />
all look about as close as you’ll get to real life for the next couple of<br />
months. It looks stellar, particularly in high definition.<br />
Otherwise, though, the games are essentially the same across the<br />
various systems. EA Sports gives you a good variety of modes to play<br />
in, though you’ll probably spend the most time in Career mode and<br />
ESPN Classic mode. Career mode gives you the option of taking either<br />
an original or real boxer and fighting your way up to the top from the<br />
very bottom. You’ll face a variety of both fake and famous boxers<br />
on your way to the belt. The more people you beat, the better you<br />
do, and the more likely you are to face someone who can unlock<br />
accessories and styles for you.<br />
Opening up ESPN Classic mode gives you the ability to replay the<br />
classic rivalries of yesteryear. You’ll find fights ranging from Sugar Ray<br />
Leonard vs Roberto Duran to the epic Ali vs Frazier. It would’ve been<br />
nice to get more fights in this mode, but what we have is good. There<br />
are plenty of fights for you to change history in, and lots of classic<br />
boxers to boot.<br />
All is not rosy in<br />
Round 3, however.<br />
Each boxer enters<br />
the ring to the tune<br />
of a very small<br />
pool of music and<br />
a number of stock<br />
animations. Would<br />
it have been so hard<br />
to go the wrestling<br />
route and give at<br />
least the classic<br />
boxers their own<br />
theme or entrance cutscene? Add jerky transitions between rounds,<br />
instant replays, and entrances (all of which are most noticeable on<br />
the 360) and you’ve definitely got a few issues.<br />
These detract from the gameplay, but not a great deal. The core<br />
is still rock solid. All the Fight Night mainstays are here, from the<br />
Cutman to the devastating Haymaker punches. The Total Punch<br />
Control is still in effect, but you can always switch it to use the face<br />
buttons or a mixture of the two if you don’t dig using the analog<br />
stick. Pop this title into your console of choice and see how many<br />
boxers you can get to say “No más.”<br />
Rating : 4 of 5<br />
2nd opinion by Wanderer • Alternate Rating : 4 of 5<br />
The graphics are great and the boxing’s smooth, but for me, the create-a-boxer mode makes<br />
the game.<br />
60_REVIEW_FIGHT NIGHT ROUND 3 HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />
It’s taken eight long years, but at last Konami has decided that<br />
American gamers are ready for Beatmania. Predating even<br />
the original Japanese release of Dance Dance Revolution,<br />
Beatmania is a series that has continued to enjoy success in<br />
Japan since 1998. Unlike its import-only brethren, however,<br />
this first American version of Beatmania caters to beginners,<br />
and offers more variety in terms of music and gameplay than<br />
any recent Japanese release.<br />
Don’t be fooled by marketing hyping the game as a DJ simulation—<br />
Beatmania plays most similarly to titles like Guitar Hero and<br />
Amplitude, with play revolving around pressing buttons when<br />
prompted in order to create music. This is done using the included<br />
turntable controller, which has seen much improvement for the<br />
American version of Beatmania; the scratch pad is much easier to<br />
spin, and buttons no longer sink far enough into the controller to<br />
get stuck. If for no other reason, hardcore Beatmania fans should<br />
invest in this installment for the improved controller alone.<br />
Gameplay is split between two different modes: the five-key<br />
Beatmania and the seven-key Beatmania IIDX. If you’re just<br />
starting out, you’ll probably want to tackle the five-key songs<br />
first, as it’s only with much practice that you’ll be ready for the<br />
much more difficult IIDX mode. This mode will take months to<br />
master, but you’ll have a much easier time doing so with this<br />
release than with anything available in Japan.<br />
The too-steep difficulty curve that has existed in every import<br />
2nd opinion by Lynxara • Alternate Rating : 3.5 of 5<br />
HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />
release of Beatmania IIDX has been smoothed out here, giving<br />
beginners a much better chance of having fun without being<br />
assaulted by impossible note patterns from the very beginning.<br />
The game’s strict timing remains intact, but grading is now much<br />
less harsh and more forgiving of mistakes. Songs vary in difficulty<br />
from easy to moderately difficult; if Beatmania has any real<br />
shortcoming, it’s that there are few songs that will challenge<br />
veterans to the series.<br />
The songs themselves display a remarkable variety in terms of<br />
genre, with thankfully much less reliance on generic trance than<br />
many import versions of Beatmania IIDX. Most tracks are Konami<br />
creations recycled from older Japanese releases, though there<br />
are a precious few licensed tracks specific to this version. The<br />
inclusion of “Funkytown” cements the game as a must-buy, but<br />
incredible remixes of “Toxic” and “You Really Got Me” only make<br />
the deal sweeter.<br />
Longtime fans may complain about Beatmania’s neutered<br />
difficulty, and they’ll piss and moan about minutiae like the lack<br />
of results screen artwork and how easy it is to get an “AAA” rank<br />
compared to the Japanese IIDX releases. Ignore it. This game<br />
isn’t for them. Konami has expertly crafted a perfect introduction<br />
to the Beatmania series, and from the moment you pick up the<br />
turntable and start scratching, you’ll find yourself hooked for life.<br />
Rating :<br />
4.5 of 5<br />
I want to like this game, but there’s something really off about the way it scores<br />
performance. Beating a stage is rewarding but I often have no idea why I did.<br />
Review by Sardius<br />
Publisher : Konami<br />
Genre(s) : Rhythm<br />
Developer : Konami<br />
Category : Bemani<br />
Release Date : 3/28/2006 # of players : 1-2<br />
Rating : E10+; Mild Lyrics, Suggestive Themes<br />
4 of 5<br />
BEATMANIA_REVIEW_61