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Preview by Lynxara<br />
Publisher: Namco<br />
Developer: Namco<br />
Release Date: March 21, 2006<br />
Genre(s): Katamari!<br />
Category: Rollin’ Rollin’ Rollin’<br />
# of Players: 1<br />
Are you the sort of person who was only saved by total<br />
addiction to the PS2 Katamari Damacy games by a need to<br />
leave the house in order to work, study, and obtain food? If so,<br />
I’m sorry. There’s a portable Katamari game coming out for the<br />
PSP. I could say “don’t buy a PSP!” but I<br />
might as well tell you not to go into a store<br />
that sells video games. Once you see it, you<br />
know there will be no escape. You will buy,<br />
and you will roll. You will roll everywhere<br />
you go. Fortunately, your portable doom<br />
is going to be a game <strong>worth</strong>y of the<br />
Katamari name.<br />
In this adventure, the royal family is on<br />
vacation when the King of All Cosmos<br />
accidentally wipes out an island chain,<br />
leaving the local animals homeless. As<br />
usual, it’s up to the hapless Prince to set<br />
things right by making new islands out of katamari. As in We<br />
♥ Katamari, he’ll have some help from his Cousins, including<br />
some new members of the family.<br />
The all-important music for this game is mostly comprised of<br />
a blend of tracks from the PS2 games, along with a sprinkling<br />
of new songs. You can customize the appearance of the Prince<br />
and his Cousins with up to three presents and battle up to three<br />
friends to roll<br />
up the biggest katamari<br />
in the competitive wireless multiplayer<br />
mode. Get big enough and you can roll up<br />
your opponents!<br />
One big change will follow Katamari to the<br />
PSP: new controls. The D-Pad and the face buttons replace<br />
the twin analog sticks of the PS2 games. To go right, you’d hit<br />
right on the D-Pad and the circle button, for example. You can<br />
use the right and left shoulder buttons for fine control of your<br />
katamari as it rolls, but it still feels very different from the<br />
original games. Don’t think this change will let you escape the<br />
usual Katamari effect, though. The closer we get to March, the<br />
more you’ll feel the uncontrollable need to roll things up.<br />
22_ME & MY KATAMARI_PREVIEW HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />
Publisher: Atari<br />
Developer: Reflections Int.<br />
Release Date: March 3, 2006<br />
HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />
Genre(s): Action<br />
Category: Racing<br />
Players: 1<br />
Preview by Honestgamer<br />
Driver may have been the first franchise of its kind to<br />
explore consoles in three dimensions, but it wasn’t the<br />
last. Grand Theft Auto’s third entry stole the spotlight,<br />
which meant the good folk at Reflections Interactive had<br />
to adapt in order to survive. Driv3r was the result. Though<br />
critics balked, consumers bought. Despite respectable<br />
sales, something needed to change. Some began to wonder<br />
if the franchise had peaked, but they couldn’t know until<br />
the next game released. That time draws nigh.<br />
Driver: Parallel Lines is what you might call a return to<br />
the series roots. Though you can still leave your car and<br />
create mayhem on foot, the events that transpire while<br />
you’ve got two or four wheels beneath you are again the<br />
focus. You’ll commandeer delivery trucks, motorcycles,<br />
SUVs and hotrods, all in the name of chaos. Not only that,<br />
but you’ll do so in two time periods.<br />
This unique dynamic is critical enough to the game’s<br />
appeal that its unveiling can’t even be considered a<br />
spoiler. Partway into the game, things change. A quarter<br />
of a century passes, and the awesome rides you had in the<br />
‘70s are curious oddities in a world full of sedans. There’s<br />
one thing that’s no different, though: you still drive like<br />
crazy.<br />
It’s good to see this series headed back to those things<br />
that made it note<strong>worth</strong>y in the first place. From what<br />
we’ve seen, Driver: Parallel Lines is definitely a wellintentioned<br />
attempt to get things back into familiar<br />
territory without sacrificing a bit of quality. There’s plenty<br />
of licensed music, too, just to keep things fresh. If the<br />
visual splendor and the action aren’t hi-jacked<br />
again by sloppy controls and objectives,<br />
this could be a title to watch upon<br />
its impending release. Consider<br />
us interested.<br />
DRIVER: PARALLEL LINES_PREVIEW_23