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worth importing? - Defunct Games

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Preview by Lynxara<br />

Publisher: Namco<br />

Developer: Namco<br />

Release Date: March 21, 2006<br />

Genre(s): Katamari!<br />

Category: Rollin’ Rollin’ Rollin’<br />

# of Players: 1<br />

Are you the sort of person who was only saved by total<br />

addiction to the PS2 Katamari Damacy games by a need to<br />

leave the house in order to work, study, and obtain food? If so,<br />

I’m sorry. There’s a portable Katamari game coming out for the<br />

PSP. I could say “don’t buy a PSP!” but I<br />

might as well tell you not to go into a store<br />

that sells video games. Once you see it, you<br />

know there will be no escape. You will buy,<br />

and you will roll. You will roll everywhere<br />

you go. Fortunately, your portable doom<br />

is going to be a game <strong>worth</strong>y of the<br />

Katamari name.<br />

In this adventure, the royal family is on<br />

vacation when the King of All Cosmos<br />

accidentally wipes out an island chain,<br />

leaving the local animals homeless. As<br />

usual, it’s up to the hapless Prince to set<br />

things right by making new islands out of katamari. As in We<br />

♥ Katamari, he’ll have some help from his Cousins, including<br />

some new members of the family.<br />

The all-important music for this game is mostly comprised of<br />

a blend of tracks from the PS2 games, along with a sprinkling<br />

of new songs. You can customize the appearance of the Prince<br />

and his Cousins with up to three presents and battle up to three<br />

friends to roll<br />

up the biggest katamari<br />

in the competitive wireless multiplayer<br />

mode. Get big enough and you can roll up<br />

your opponents!<br />

One big change will follow Katamari to the<br />

PSP: new controls. The D-Pad and the face buttons replace<br />

the twin analog sticks of the PS2 games. To go right, you’d hit<br />

right on the D-Pad and the circle button, for example. You can<br />

use the right and left shoulder buttons for fine control of your<br />

katamari as it rolls, but it still feels very different from the<br />

original games. Don’t think this change will let you escape the<br />

usual Katamari effect, though. The closer we get to March, the<br />

more you’ll feel the uncontrollable need to roll things up.<br />

22_ME & MY KATAMARI_PREVIEW HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />

Publisher: Atari<br />

Developer: Reflections Int.<br />

Release Date: March 3, 2006<br />

HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />

Genre(s): Action<br />

Category: Racing<br />

Players: 1<br />

Preview by Honestgamer<br />

Driver may have been the first franchise of its kind to<br />

explore consoles in three dimensions, but it wasn’t the<br />

last. Grand Theft Auto’s third entry stole the spotlight,<br />

which meant the good folk at Reflections Interactive had<br />

to adapt in order to survive. Driv3r was the result. Though<br />

critics balked, consumers bought. Despite respectable<br />

sales, something needed to change. Some began to wonder<br />

if the franchise had peaked, but they couldn’t know until<br />

the next game released. That time draws nigh.<br />

Driver: Parallel Lines is what you might call a return to<br />

the series roots. Though you can still leave your car and<br />

create mayhem on foot, the events that transpire while<br />

you’ve got two or four wheels beneath you are again the<br />

focus. You’ll commandeer delivery trucks, motorcycles,<br />

SUVs and hotrods, all in the name of chaos. Not only that,<br />

but you’ll do so in two time periods.<br />

This unique dynamic is critical enough to the game’s<br />

appeal that its unveiling can’t even be considered a<br />

spoiler. Partway into the game, things change. A quarter<br />

of a century passes, and the awesome rides you had in the<br />

‘70s are curious oddities in a world full of sedans. There’s<br />

one thing that’s no different, though: you still drive like<br />

crazy.<br />

It’s good to see this series headed back to those things<br />

that made it note<strong>worth</strong>y in the first place. From what<br />

we’ve seen, Driver: Parallel Lines is definitely a wellintentioned<br />

attempt to get things back into familiar<br />

territory without sacrificing a bit of quality. There’s plenty<br />

of licensed music, too, just to keep things fresh. If the<br />

visual splendor and the action aren’t hi-jacked<br />

again by sloppy controls and objectives,<br />

this could be a title to watch upon<br />

its impending release. Consider<br />

us interested.<br />

DRIVER: PARALLEL LINES_PREVIEW_23

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