Download - Mega Miniatures
Download - Mega Miniatures
Download - Mega Miniatures
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BASICS<br />
Todd Gamble’s Cartographica<br />
Journal of Maps,<br />
Volume 1 (whew, what a<br />
name!) is the first book in<br />
what looks to be a series on<br />
maps of various typical (and<br />
maybe some not) fantasy<br />
game locations. It is a 62page<br />
softcover book with<br />
color cover and full color<br />
interior on nice paper with a<br />
retail price of $16.95 USD.<br />
INSIDE<br />
Upon opening and flipping<br />
through the book you’ll<br />
notice that all of the maps<br />
are just stunning. They are<br />
all of absolutely superior<br />
quality and except for a very<br />
few which are kind of dark<br />
are all easy to read and navigate. Chris Pramas (head Green Ronin guy)<br />
points out in a short introduction that the inspiration for them doing this book<br />
was to give DM’s pre-made maps to use in their home-brew adventures.<br />
The first eight maps are in a section called ‘Behind Castle Walls’ and they<br />
represent some fairly standard layouts and also some that are nice and<br />
different. In general, the scales are easy to measure, but not all of the maps<br />
have the standard 5’ square that many of us have become accustomed to with<br />
Dungeons and Dragons. The next six maps lead us to a wizard’s Tower and<br />
Power House that is build into a dam which generates power through a large<br />
32<br />
turbine and is right next door to a dragon’s cave. This multi-story, but kind of<br />
small, dwelling then leads to a series of cave under the river for you to explore<br />
which take up another 5 pages of maps.<br />
Next we move on to several Sacred Tombs that could be scattered throughout<br />
the Overland Maps, Exotic Islands or Small Hamlets that also populate the<br />
book. There are five pages of dungeon levels and while each of them, taken<br />
individually, might be a tad small for a single adventure, you could connect<br />
them all and have a five layer deep dungeon that just needs you to stock it<br />
with all sorts of nasties.<br />
The Mining Passages could make for a great raid into a goblin or dwarf mine<br />
and the Underground Sewers are just waiting to be populated with beggars,<br />
rats, and maybe even were-rats.<br />
VALUE<br />
This book will be of questionable value to some people and here’s why. If<br />
you’re not a DM or interested in building adventures around pre-generated<br />
maps then you’ll probably look at it and say, “Wow, what great looking<br />
maps” and walk off. Granted, not everyone is a DM with those desires and<br />
Green Ronin certainly knew this when they put the book together. You could<br />
easily build several adventures around the maps in this book and to anyone<br />
that is artistically challenged (yes, I’ll raise my hand). How hard is it to draw<br />
a map, you ask? Well, not too hard if you want it to look like a bunch of<br />
squiggly lines. If you’re ok with that, then you’ll keep walking, but<br />
considering that these maps come out to just over $0.25 per page I’d say that<br />
they are worthy of a spot on your bookshelf and can assist you in pulling<br />
together at least a handful of adventures. My only wish for the series would<br />
be to maybe do larger foldable maps that could be used directly on the game<br />
table along with miniatures.