03.01.2013 Views

Download - Mega Miniatures

Download - Mega Miniatures

Download - Mega Miniatures

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

BASICS<br />

Todd Gamble’s Cartographica<br />

Journal of Maps,<br />

Volume 1 (whew, what a<br />

name!) is the first book in<br />

what looks to be a series on<br />

maps of various typical (and<br />

maybe some not) fantasy<br />

game locations. It is a 62page<br />

softcover book with<br />

color cover and full color<br />

interior on nice paper with a<br />

retail price of $16.95 USD.<br />

INSIDE<br />

Upon opening and flipping<br />

through the book you’ll<br />

notice that all of the maps<br />

are just stunning. They are<br />

all of absolutely superior<br />

quality and except for a very<br />

few which are kind of dark<br />

are all easy to read and navigate. Chris Pramas (head Green Ronin guy)<br />

points out in a short introduction that the inspiration for them doing this book<br />

was to give DM’s pre-made maps to use in their home-brew adventures.<br />

The first eight maps are in a section called ‘Behind Castle Walls’ and they<br />

represent some fairly standard layouts and also some that are nice and<br />

different. In general, the scales are easy to measure, but not all of the maps<br />

have the standard 5’ square that many of us have become accustomed to with<br />

Dungeons and Dragons. The next six maps lead us to a wizard’s Tower and<br />

Power House that is build into a dam which generates power through a large<br />

32<br />

turbine and is right next door to a dragon’s cave. This multi-story, but kind of<br />

small, dwelling then leads to a series of cave under the river for you to explore<br />

which take up another 5 pages of maps.<br />

Next we move on to several Sacred Tombs that could be scattered throughout<br />

the Overland Maps, Exotic Islands or Small Hamlets that also populate the<br />

book. There are five pages of dungeon levels and while each of them, taken<br />

individually, might be a tad small for a single adventure, you could connect<br />

them all and have a five layer deep dungeon that just needs you to stock it<br />

with all sorts of nasties.<br />

The Mining Passages could make for a great raid into a goblin or dwarf mine<br />

and the Underground Sewers are just waiting to be populated with beggars,<br />

rats, and maybe even were-rats.<br />

VALUE<br />

This book will be of questionable value to some people and here’s why. If<br />

you’re not a DM or interested in building adventures around pre-generated<br />

maps then you’ll probably look at it and say, “Wow, what great looking<br />

maps” and walk off. Granted, not everyone is a DM with those desires and<br />

Green Ronin certainly knew this when they put the book together. You could<br />

easily build several adventures around the maps in this book and to anyone<br />

that is artistically challenged (yes, I’ll raise my hand). How hard is it to draw<br />

a map, you ask? Well, not too hard if you want it to look like a bunch of<br />

squiggly lines. If you’re ok with that, then you’ll keep walking, but<br />

considering that these maps come out to just over $0.25 per page I’d say that<br />

they are worthy of a spot on your bookshelf and can assist you in pulling<br />

together at least a handful of adventures. My only wish for the series would<br />

be to maybe do larger foldable maps that could be used directly on the game<br />

table along with miniatures.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!