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aged to score a single point of damage against the Scorpion.<br />
It was now Michael’s half of turn three. He activated his Specter and brought<br />
indirect fire down on Brian’s Scorpion. He achieved TL and chain locked in the<br />
Tyrant’s IDM pack. The missiles of the two CAV’s did not damage the<br />
Scorpion.<br />
Michael moved the Tyrant toward the cover of the large hill on his right flank.<br />
At the end of turn three, Michael has lost two CAV and the others are seriously<br />
wounded. Brian has lost one CAV and had one damaged with two unscratched.<br />
Turn Four<br />
Michael drew the black card and Brian started the fourth turn. He first activates<br />
his Specter to target Michael’s Tyrant. It is just within range. Brian achieves TL<br />
and scores I damage point on the CAV. Next, Brian advances the Starhawk up<br />
the hill and fires upon Michael’s Specter. He gains TL and destroys the Specter<br />
with two damage points. The Specter’s return fire is ineffective. Brian then<br />
withdraws the Starhawk back behind the hill. Finally, Brian fails the Scorpion’s<br />
repair roll. Michael activates his last CAV, and sends the Tyrant up the hill.<br />
Due to power restrictions, he is only able to fire one LBG at the Starhawk.<br />
Michael does no damage. The return fire of the Starhawk fails to damage the<br />
Tyrant.<br />
At this point Michael concedes the game.<br />
71<br />
And the award for taking it in the shorts…goes to Michael!<br />
Well, that could have gone better. There are two points to discuss about this<br />
battle, and the first is what I did wrong. Looking back, I should have brought<br />
more Suppression CAV’s. The Vanquisher did all right, but a Dictator or even<br />
another Tyrant would have increased my chances to kill Brian’s mechs. With the<br />
Puma and the Vanquisher, I was not able to bring enough firepower to bear to<br />
pull down the Scorpion.<br />
Other than that, I think my force list was good for a very small point game. The<br />
Specter provided support and the Puma was there for “soft targets” – like the<br />
disappearing Whisper missile.<br />
I flubbed my setup – deploying my CAV such that (1) they could be caught in<br />
the area of effect of Brian’s Specter and (2) Brain could focus on a small<br />
frontage. Through good dice rolls, I avoided #1 but #2 lead to two of my CAV<br />
getting damaged early on.<br />
So much for what I did wrong – now let’s talk about the other part. The game<br />
was unbalanced from the outset. This was because Brian’ purchased his models<br />
from the point in the CAV rulebook while I used the points in the Journal of<br />
Recognition.<br />
We both used Army Builder. This is a great program and makes force building<br />
very easy. I love using it to tweak my forces before battles. However, AB is only<br />
as good as its data files. As of now, the official data file available from Lone<br />
Wolf development is based on the CAV rulebook. There is a second version<br />
floating around, but I had to and ask for it on Mil-Net (http://www.mil-net.net/).<br />
The only reason I knew to ask for it was I originally wanted to include a Duelist<br />
– which is only available in the JOR version of the file.<br />
As nice as AB is, it’s still not the official rulebook. When using it, remember to<br />
double check what it creates. The folks who do the data files do a great service<br />
to the hobby at large, but they’re still human.<br />
Now, all that being said, I still had a great time. Yes, sometimes I did feel like<br />
Polish cavalry in the fall of 1939, but hey, not all scenarios are balanced – this is<br />
the norm for historical games. When you play a lot of point-based games, this<br />
fact tends to be forgotten.