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aged to score a single point of damage against the Scorpion.<br />

It was now Michael’s half of turn three. He activated his Specter and brought<br />

indirect fire down on Brian’s Scorpion. He achieved TL and chain locked in the<br />

Tyrant’s IDM pack. The missiles of the two CAV’s did not damage the<br />

Scorpion.<br />

Michael moved the Tyrant toward the cover of the large hill on his right flank.<br />

At the end of turn three, Michael has lost two CAV and the others are seriously<br />

wounded. Brian has lost one CAV and had one damaged with two unscratched.<br />

Turn Four<br />

Michael drew the black card and Brian started the fourth turn. He first activates<br />

his Specter to target Michael’s Tyrant. It is just within range. Brian achieves TL<br />

and scores I damage point on the CAV. Next, Brian advances the Starhawk up<br />

the hill and fires upon Michael’s Specter. He gains TL and destroys the Specter<br />

with two damage points. The Specter’s return fire is ineffective. Brian then<br />

withdraws the Starhawk back behind the hill. Finally, Brian fails the Scorpion’s<br />

repair roll. Michael activates his last CAV, and sends the Tyrant up the hill.<br />

Due to power restrictions, he is only able to fire one LBG at the Starhawk.<br />

Michael does no damage. The return fire of the Starhawk fails to damage the<br />

Tyrant.<br />

At this point Michael concedes the game.<br />

71<br />

And the award for taking it in the shorts…goes to Michael!<br />

Well, that could have gone better. There are two points to discuss about this<br />

battle, and the first is what I did wrong. Looking back, I should have brought<br />

more Suppression CAV’s. The Vanquisher did all right, but a Dictator or even<br />

another Tyrant would have increased my chances to kill Brian’s mechs. With the<br />

Puma and the Vanquisher, I was not able to bring enough firepower to bear to<br />

pull down the Scorpion.<br />

Other than that, I think my force list was good for a very small point game. The<br />

Specter provided support and the Puma was there for “soft targets” – like the<br />

disappearing Whisper missile.<br />

I flubbed my setup – deploying my CAV such that (1) they could be caught in<br />

the area of effect of Brian’s Specter and (2) Brain could focus on a small<br />

frontage. Through good dice rolls, I avoided #1 but #2 lead to two of my CAV<br />

getting damaged early on.<br />

So much for what I did wrong – now let’s talk about the other part. The game<br />

was unbalanced from the outset. This was because Brian’ purchased his models<br />

from the point in the CAV rulebook while I used the points in the Journal of<br />

Recognition.<br />

We both used Army Builder. This is a great program and makes force building<br />

very easy. I love using it to tweak my forces before battles. However, AB is only<br />

as good as its data files. As of now, the official data file available from Lone<br />

Wolf development is based on the CAV rulebook. There is a second version<br />

floating around, but I had to and ask for it on Mil-Net (http://www.mil-net.net/).<br />

The only reason I knew to ask for it was I originally wanted to include a Duelist<br />

– which is only available in the JOR version of the file.<br />

As nice as AB is, it’s still not the official rulebook. When using it, remember to<br />

double check what it creates. The folks who do the data files do a great service<br />

to the hobby at large, but they’re still human.<br />

Now, all that being said, I still had a great time. Yes, sometimes I did feel like<br />

Polish cavalry in the fall of 1939, but hey, not all scenarios are balanced – this is<br />

the norm for historical games. When you play a lot of point-based games, this<br />

fact tends to be forgotten.

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