Download - Mega Miniatures
Download - Mega Miniatures
Download - Mega Miniatures
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
BASICS<br />
Armageddon: 2089 Total<br />
War is Mongoose<br />
Publishing’s foray into the<br />
world of d20 Mecha rpg’s.<br />
It is a 304-page hardback<br />
book with a color cover<br />
printed on slick glossy<br />
paper that is also full color<br />
throughout. It requires<br />
that you have the<br />
Dungeons & Dragons<br />
Players Handbook and has<br />
a retail price of $44.95<br />
USD.<br />
INSIDE<br />
Before digging into the<br />
meat of the book you’ll<br />
notice that just from your initial flipping through of the book that it’s a very<br />
nice looking tome and a lot of time was spent making it such. The text is<br />
easy to read and all of the War Meks have a very realistic look to them.<br />
Regarding the presentation of the material my only wince was at some of<br />
the tables. They have a black background with white (so far, so good) and<br />
green (not great) text. The green gets difficult to read and red or yellow<br />
might have been a better choice in the tables.<br />
The background of Armageddon: 2089 starts with the crashing of two<br />
hijacked civilian planes into the World Trade Center on September 11, 2001<br />
(The authors list it as taking place in 2002. I’m not sure if they meant to<br />
offset it by a year or not though.) and the state of affairs for pretty much<br />
everyone around the globe declines from there. Isolationism, greed, global<br />
warming, consolidation of nations, and more all play a part in shaping the<br />
new world that is not post-apocalyptic (not yet anyway) but sees nations<br />
warring with each other and making prolific use of mercenaries piloting<br />
giant waking tanks called War Meks. I read through the background twice<br />
and still felt less than thrilled about how things shake out for not only the<br />
USA but also the UK, which is embroiled in its own civil war and is not<br />
exactly on the best of terms with the rest of Europe. I flipped back to the<br />
designer’s notes and saw that us, the readers, maybe getting a little<br />
disjointed at how things turned out in this fictional setting is exactly what<br />
they were shooting for. You know what, they succeeded and after reading<br />
through those notes I took a step back and didn’t really think about it in that<br />
first light again. Maybe I was just thinking too close to the source when I<br />
initially read through it. There are also ‘news’ clips scattered throughout<br />
the book that continue to fill you in on the background of the game world.<br />
You cone to realize that there are really no classic ‘good-guys’ in<br />
Armageddon: 2089. None of the national players have clean hands. It’s<br />
like someone said, “Sh*t soup is for dinner and here’s your bowl!” Now,<br />
go out and kick some ass and make some money. Capitalism is still alive<br />
and well you see!<br />
Character creation is standard for a d20 game and will be familiar to any<br />
previous d20 system player. PC’s are human and have a handful of Mekoriented<br />
classes to choose from and there are a couple of non-Mek classes<br />
that would mostly see service as NPC’s but could also pass for PC’s.<br />
Many, but not all, Skills and Feats from the PHB are available to your PC’s<br />
and these are added to by new ones specific to the futuristic world you find<br />
yourself in.<br />
There are two types of combat that you’ll be concerned with, man<br />
(personnel) scale and War Mek scale. Trust me, you don’t want to get<br />
caught outside of some kind of ‘hard’ armored protection when the big guns<br />
start firing. Heroes, your characters, are afforded a bit more leniency when<br />
it comes to being turned into a greasy spot on the ground when being fired<br />
at by the massive armament of the War Meks, but just a bit. You’ll end up<br />
dead too unless you have a seriously hardcore plan of action in place. The<br />
solution? Well, like I said there are two types of combat to be worried<br />
about and each has its place in the game with some crossing over being not<br />
47<br />
only possible, but quite exciting. Imagine your group of characters, each in<br />
a War Mek (very likely) battling an enemy group in a large city, dodging<br />
behind buildings and even bringing some down in the process of trying to<br />
get to a location where you need to retrieve some objective. Said objective<br />
requires that at least part of the party dismount and head into an<br />
underground garage on foot while the rest keep a lookout. Combat ensues<br />
in the garage and at the same time new ‘hard’ targets emerge to muck things<br />
up above ground. Two fights going on and when (if) the guys below are<br />
victorious they still have to get safely back to their Meks up topside. Yeah,<br />
that could work quite well.<br />
The rules for Mek combat are detailed enough to the point that you could<br />
use them exclusively for a tabletop wargame if you wanted. A huge<br />
selection of Meks are presented, each with nice computer generated artwork<br />
and full stats, as are rules for constructing your own for you number<br />
crunchers out there. While the stars of the battlefield are definitely the War<br />
Meks conventional armor has not gone by the wayside and still plays a vital<br />
role in combat. Mongoose is really good about providing useful downloads<br />
on their website and I’m hoping to see a Mek construction utility there at<br />
some point.<br />
Combat centers around trying to avoid getting hit (duh!) by way of your<br />
Defense Value replacing AC and armor soaking up points of damage when<br />
you do get nailed. Hit Points are as you’re used to and one way that combat<br />
stays fast moving is that all characters get the ‘Shot on the Run’ feat for<br />
free. Running and shooting from cover to cover will become a staple of<br />
your combats and should generally help to keep your PC’s alive a bit longer<br />
providing they don’t decide to run straight at a tank wearing just a jockstrap.<br />
Oh yeah, stray shots can suck so be careful where you point that<br />
thing!<br />
The Campaign section of the book continues, with the help of all of the<br />
background, to prepare the GM to run the game. Things for those living in<br />
the year 2089 are in a very bad place most of the time. The initial<br />
background section that I alluded to earlier takes up just a couple of pages<br />
but the world is greatly detailed later on and while the world has not taken a<br />
turn for the better at the back of the book it’s a very interesting read to see<br />
how the authors took events of the modern age and extrapolated them (in<br />
their own way) into the world of Armageddon: 2089. The main players are<br />
the USA and its allies (not necessarily who you’d think of), the European<br />
Federation and its allies, The Tiger Combine (Southeast Asia), and the<br />
Nordic League with plenty of neutral bodies all over the place. Of course,<br />
the threat of mutually assured destruction hangs over the heads of pretty<br />
much everyone, but nobody is going to pay you to sit around and watch<br />
cartoons all day. There are several campaign types presented (Mercenary,<br />
Corporate, Special Forces, and Tanker/Infantry) and each can present its<br />
own challenges or if your up to it as a GM you can splice a couple of them<br />
together.<br />
VALUE<br />
This is not an inexpensive book at nearly $45, but don’t be taken aback by<br />
the price. You certainly get what you pay for here. The presentation is<br />
among the highest I've seen and it’s a quality production. The setting is<br />
rather pessimistic, but offers plenty of opportunities for role-playing,<br />
adventure and combat. An introductory adventure would have been nice to<br />
see, but there are plenty of campaign suggestions to help your GM jump<br />
start things. The index is a wonderful addition, especially in a book of this<br />
size. Armageddon: 2089 reminded me of several other games<br />
(MechWarrior and Traveller mostly) but is really it’s own creation. Being<br />
set solely on Earth and less than a century in the future means that even<br />
with political, temperate, and social changes that take place in the<br />
background it can still be familiar to your players without having to learn<br />
the history of a whole new universe. I liked the economic aspect of the<br />
game and operating as a bunch of mercenaries is fun, but becoming filthy<br />
rich mercenaries is even better. All in all I found that I liked Armageddon:<br />
2089 very much and while it’s a bleak world that you’ll be heading into it’s<br />
a very interesting one that offers plenty of role-playing opportunity and<br />
many chances to blow big bloody holes in those bastards just over that next<br />
ridge.