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Tensions on the Rise on Notus IV<br />

Ellen Glamour, IGS News<br />

The hastily called peace conference between representatives of the Ritterlichback<br />

government and the local rebels broke down shortly after noon today. The<br />

sticking point was the claim by the rebels that the Notus government had no<br />

intention of backing up the concessions made before today's conference.<br />

"We have evidence that the government has been bringing in off-world combat<br />

units to supplement their own forces in the disputed areas," said Colonel<br />

Kipling, of the Monastic Rebel Alliance. "They have been landing CAVs at the<br />

central space port. But, we are not without our own resources and off-world<br />

friends." The Colonel wouldn't elaborate more and was whisked away from the<br />

conference in a heavily armed motorcade.<br />

When asked about the Colonel's claims, Media Minister Samosa simply replied<br />

"No comment".<br />

IGS has been informed by an anonymous source that mercenary units begun<br />

been landing in the rebel controlled areas last night.<br />

Scenario:<br />

This is a small (1,500-point) meeting engagement type scenario. Rebel and<br />

governmental forces are both conducting recon in force mission in a<br />

mountainous area when they encounter each other. The objective is simple, try<br />

to damage the enemy more than he damages you and get out before<br />

reinforcements can arrive.<br />

Michael’s Pre-Game Prose<br />

well, since this is the first CAV battle report for FR, we decided to try<br />

something simple: a low point meeting engagement. So, I've got 1,500 points to<br />

build a force for a Recon in Force in the mountains.<br />

Brian and I have played CAV before, but not since the publication of the Journal<br />

of Recognition. So, there are new toys to play with and new points for some.<br />

Looking at what models I have - I try to build a good starting force. The first six<br />

times I wound up being way over the 1,500-point limit. But on try seven, I got it.<br />

Here's my force, its' only one section, but it's fast:<br />

• Tyrant w/ Veteran WSO, +2 movement, +1 repair, chain lock, and ECCM<br />

@ 399 points<br />

• Vanquisher w/ Veteran WSO, +2 movement, +1 repair, chain lock, and<br />

ECCM @ 418 points<br />

• Puma w/ veteran WSO and ECCM @ 245 points<br />

• Specter w/ Elite WSO and ECCM @ 439 points<br />

So, here's the plan: The Tyrant and Vanquisher are the pointed end of the sword.<br />

The extra move and veteran WSOs are there to let these guys hit hard. ECCM<br />

and repair are for survivability. The Chain Lock is to let the Specter double team<br />

the target of the Tyrant and Vanquisher. The Puma is along to add support and<br />

take out all those nasty soft targets - infantry and whisper missiles mainly.<br />

My tactics will be simple, isolate one of his CAVs and bring all my fire to bear.<br />

Once that one is destroyed, move to the next. Use maneuver, ECCM, and cover<br />

to protect my own forces.<br />

So, off to battle!<br />

And Brian’s Pre-Game Thoughts<br />

When I Mark asked me if I wanted to do a CAV battle report for F.R. I was<br />

quite enthused. A couple of years ago I had the fortune of playing in a couple of<br />

CAV play-test games and a few regular games with Michael. I thought that this<br />

game had a certain charm and playability that I did not find with other mechtype<br />

games. I began acquiring the models as soon as they started arriving on<br />

scene and now I’m going to get a chance to use some of the ones that I have<br />

painted up.<br />

68<br />

Since I am still a novice at this game I decided to keep my 1500 point force as<br />

simple as possible. I’m a big fan of hitting the bad guys before they hit you so I<br />

will be fielding Specter and a Whisper Missile. These bad boys will lead off by<br />

(ideally) softening Michael’s force up so my other CAVs, a Starhawk V (Ace<br />

pilot and wso, +1 movement), a Tyrant (Ace pilot and wso) and a Scorpion<br />

(Ace pilot and wso), can move in and finish the job when the time is right.<br />

Set Up<br />

A 6’ by 4’ board was set up with just bare hills to represent the high mountain<br />

pass where the engagement would take place. The north end of the battlefield<br />

consisted of three peaks with alleys in between. The south end of the battlefield<br />

was full of low hills and berms – a badlands setting. For the number of models<br />

involved, Brian and Michael reduced the battlefield to 4’ by 4’. The players<br />

ignored the hills and the alleys section. The board did not have a hex grid on it,<br />

so the players used the free-form movement and targeting rules. These rules can<br />

be found spread through out the CAV rulebook.<br />

Deployment<br />

Brian’s force (below) consisted of two sections – his four CAV and his missile<br />

launcher. Therefore, he had two black cards in the deployment deck. I had one<br />

section of CAV, so Michael had one red card in the deck. The first card drawn<br />

was a black one. Brian deployed his Scorpion, Tyrant, Starhawk, and Specter<br />

along the back of his deployment zone behind the low hills and berms. The next<br />

card drawn was a red one. Michael (above) deployed his Tyrant, Vanquisher,<br />

Puma, and Specter at the rear of his deployment zone behind a low hill. The last

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