Behringer X32 - Audio Media
Behringer X32 - Audio Media
Behringer X32 - Audio Media
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available in its consoles, the manufacturer realises that<br />
people will always have their personal preferences in the<br />
way something should sound, therefore offers plug-in<br />
capability, via Waves.<br />
“Is it the Waves DSP add-on? Yes and no, really.<br />
It is, but anyone else that can interact with Waves has an<br />
Ethernet connector to a SoundGrid server, whereas we<br />
offer that capability via a 2U rack-mount [SoundGrid]<br />
server, and everything else is then incorporated into the<br />
console as standard,” Webster explains. “Using DiGiCo,<br />
you can have up to 32 stereo racks from Waves – that’s 64<br />
channels. Most other people aren’t able to do that... We<br />
are the only manufacturer that allows that 64 I/O on top<br />
of any I/O we have in any of our consoles.”<br />
DiGiCo also offers control of Waves via its<br />
consoles’ touch-screens, which eliminates the need for an<br />
additional PC.<br />
“Instead of a running a separate laptop, you’re<br />
basically running a separate server for audio only, and it<br />
uniquely saves that within a session. The only thing that’s<br />
happening is its number-crunching and the audio I/O is<br />
going in and out of the 2U box; everything else all happens<br />
within the console,” Webb reveals. “It’s then saved as a<br />
Waves live session file with a DiGiCo session file – the<br />
two are married. So, for example, say Eric Clapton’s using<br />
a particular effect and you change it for his guitar solo in<br />
Layla, that’s there, even though it’s in Waves; the console<br />
knows it, and it tells the Waves box what it wants, then you<br />
see it on the screen on the console. It’s totally integrated,<br />
whereas everybody else has to run it as if it’s a separate<br />
piece of outboard gear.”<br />
Soundcraft<br />
One of the benefits of being part of the Harman Group,<br />
says Soundcraft’s Head of Digital Console Strategy,<br />
Andy Brown, is being able to utilise the best of all of its<br />
brands, which has had a positive impact on the effects and<br />
processing that’s gone into Soundcraft’s Vi and Si ranges<br />
of digital consoles.<br />
“We are in a very good position as we have access to<br />
lots of well known and well-respected brands, going from<br />
the Lexicon reverbs to the dynamic stuff like BSS graphics<br />
and dbx processing,” he says. “Our general philosophy is to<br />
“We<br />
added an<br />
additional<br />
five reverbs,<br />
a dynamic<br />
EQ, a<br />
matrix<br />
mixer,<br />
several<br />
additional<br />
modulation<br />
effects, and<br />
a new tapdelay.y...”<br />
Richard Ferriday,<br />
Midas<br />
try and get those brands into our consoles, and although<br />
we have certainly done that in our current offering,<br />
there’s a lot we’d like to do on that side of things. What’s<br />
also really cool is that these fellow-Harman brands also<br />
happen to be industry standard – brands that engineers<br />
would have on their wish-list when speaking to any digital<br />
console manufacturer. That’s a big bonus for us.”<br />
Using Lexicon, Brown says, was “a complete<br />
no-brainer”:<br />
“Being such a super-respected brand – probably the<br />
leading brand in the industry at one time – meant we<br />
had to put it into our Vi and Si consoles; we got a very<br />
positive reaction from engineers and I think it made<br />
people remember just how well made those original<br />
audiomedia.com | November 2012 39<br />
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