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Fractal.Invaders, Substrate (Interview with Jared Tarbell) - Processing

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xvi<br />

<strong>Interview</strong>s 4: Performance, Installation<br />

SUE.C. Mini Movies<br />

Chris Csikszentmihályi.<br />

DJ I, Robot Sound System<br />

Golan Levin, Zachary Lieberman.<br />

Messa di Voce<br />

Marc Hansen. Listening Post<br />

Extension 1: Continuing . . .<br />

Extending <strong>Processing</strong><br />

<strong>Processing</strong> and Java<br />

Other programming languages<br />

Extension 2: 3D. Simon Greenwold<br />

A short history of 3D software<br />

3D form<br />

Camera<br />

Material and lights<br />

Tools for 3D<br />

Conclusion<br />

Code<br />

Resources<br />

Extension 3: Vision. Golan Levin<br />

Computer vision in interactive art<br />

Elementary computer vision<br />

techniques<br />

Computer vision in the physical world<br />

Tools for computer vision<br />

Conclusion<br />

Code<br />

Resources<br />

Extension 4: Network.<br />

Alexander R. Galloway<br />

The Internet and the arts<br />

Internet protocols and concepts<br />

Network tools<br />

Conclusion<br />

Code<br />

Resources<br />

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Extension 5: Sound. R. Luke DuBois<br />

Music and sound programming<br />

in the arts<br />

Sound and musical informatics<br />

Digital representation of sound<br />

and music<br />

Music as information<br />

Tools for sound programming<br />

Conclusion<br />

Code<br />

Resources<br />

Extension 6: Print. Casey Reas<br />

Print and computers<br />

High-resolution fi le export<br />

Production<br />

Conclusion<br />

Code<br />

Resources<br />

Extension 7: Mobile. Francis Li<br />

Mobile software applications<br />

The mobile platform<br />

Programming for mobile phones<br />

Mobile programming platforms<br />

Conclusion<br />

Code<br />

Resources<br />

Extension 8: Electronics.<br />

Hernando Barragán and Casey Reas<br />

Electronics in the arts<br />

Electricity<br />

Components<br />

Circuits<br />

Microcontrollers and I/O boards<br />

Sensors and communication<br />

Controlling physical media<br />

Conclusion<br />

Code<br />

Resources

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