Fractal.Invaders, Substrate (Interview with Jared Tarbell) - Processing
Fractal.Invaders, Substrate (Interview with Jared Tarbell) - Processing
Fractal.Invaders, Substrate (Interview with Jared Tarbell) - Processing
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<strong>Interview</strong>s 4: Performance, Installation<br />
SUE.C. Mini Movies<br />
Chris Csikszentmihályi.<br />
DJ I, Robot Sound System<br />
Golan Levin, Zachary Lieberman.<br />
Messa di Voce<br />
Marc Hansen. Listening Post<br />
Extension 1: Continuing . . .<br />
Extending <strong>Processing</strong><br />
<strong>Processing</strong> and Java<br />
Other programming languages<br />
Extension 2: 3D. Simon Greenwold<br />
A short history of 3D software<br />
3D form<br />
Camera<br />
Material and lights<br />
Tools for 3D<br />
Conclusion<br />
Code<br />
Resources<br />
Extension 3: Vision. Golan Levin<br />
Computer vision in interactive art<br />
Elementary computer vision<br />
techniques<br />
Computer vision in the physical world<br />
Tools for computer vision<br />
Conclusion<br />
Code<br />
Resources<br />
Extension 4: Network.<br />
Alexander R. Galloway<br />
The Internet and the arts<br />
Internet protocols and concepts<br />
Network tools<br />
Conclusion<br />
Code<br />
Resources<br />
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Extension 5: Sound. R. Luke DuBois<br />
Music and sound programming<br />
in the arts<br />
Sound and musical informatics<br />
Digital representation of sound<br />
and music<br />
Music as information<br />
Tools for sound programming<br />
Conclusion<br />
Code<br />
Resources<br />
Extension 6: Print. Casey Reas<br />
Print and computers<br />
High-resolution fi le export<br />
Production<br />
Conclusion<br />
Code<br />
Resources<br />
Extension 7: Mobile. Francis Li<br />
Mobile software applications<br />
The mobile platform<br />
Programming for mobile phones<br />
Mobile programming platforms<br />
Conclusion<br />
Code<br />
Resources<br />
Extension 8: Electronics.<br />
Hernando Barragán and Casey Reas<br />
Electronics in the arts<br />
Electricity<br />
Components<br />
Circuits<br />
Microcontrollers and I/O boards<br />
Sensors and communication<br />
Controlling physical media<br />
Conclusion<br />
Code<br />
Resources