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VII - RoseRed

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one else. Arcane rituals thought lost to the world, maps to<br />

the resting places of torpid ancients, the key to deciphering<br />

a wizard’s grimoire and bloodcurdling revelations that<br />

would rock Kindred society to its accursed foundations are<br />

far better suited to an Ordo Dracul chronicle.<br />

Just as discovery brings its rewards, it should always be<br />

fraught with difficulty and outright danger. The path taken<br />

by the players to reach their goal ought to be labyrinthine,<br />

with various dead-ends and pitfalls confronting<br />

them throughout the course of their journey. The end<br />

itself, whether it is the discovery of a new Coil or a fuller<br />

understanding of the weaknesses of the Lupines, should<br />

also be something of a crap shoot. This doesn’t mean a<br />

Storyteller should serve up lemons to the players after all<br />

the hard work on the part of their characters just to teach<br />

them this harsh lesson, but it does mean that not every<br />

significant discovery will be without its drawbacks. For<br />

example, the true motives behind werewolf activities in<br />

the city would make for a valuable discovery, but that<br />

discovery might also mean that a werewolf has picked up<br />

the player’s scent and may, some night, come calling.<br />

Another theme that is best embodied by the Ordo<br />

Dracul is skepticism. The Dragons take nothing on faith<br />

alone, accepting as fact only those things of which they<br />

can have direct proof. Empiricists all, the Dragons need<br />

to be able to see, hear, taste, touch or feel something to<br />

know it is real. Even this is often not enough to satisfy<br />

them. Sometimes, unless a thing can be demonstrated<br />

again and again without deviation it will remain purely<br />

theoretical and, therefore, of little consequence to a<br />

Dragon. This refusal to accept what other Kindred may<br />

already conclude is fact is a distinguishing trait that can<br />

lead to all sorts of trouble. Religious Kindred will find it<br />

difficult to get along with, let alone understand, a stalwart<br />

skeptic, and they might even see such stubbornness<br />

as verging on heresy. Politically minded Kindred<br />

might discover that a certain, essential Dragon will not<br />

go along with a carefully laid-out scheme because the<br />

Dragon remains unconvinced that the plan will work as<br />

envisioned. Smart Storytellers should be wary of Dragon<br />

players who become lazy, too readily allowing their characters<br />

to accept things not thoroughly tested. Allow such<br />

characters to learn the hard way that there is a reason<br />

for healthy skepticism. On the other hand, also let the<br />

players dig their own graves by swinging too far in the<br />

other direction, their characters becoming so unbending<br />

that their progress is slowed or even set back.<br />

✴✶✶✫<br />

If a chronicle about vampires is already replete with<br />

gothic imagery of a modern world gone dark, a chronicle<br />

that highlights the mysterious Ordo Dracul is one that<br />

is additionally permeated with an unsettling miasma of<br />

fear that speaks in hushed tones of things even the<br />

Damned are not comfortable with: obscene sorceries<br />

ordo dracul<br />

wrested from forbidden tomes, blasphemous oaths incanted<br />

during bizarre ceremonies, pseudo-scientific experimentation<br />

conducted with an alien disregard for any<br />

semblance of morality and Kindred for whom even God<br />

is no more than a temporary obstacle to their selfish and<br />

inscrutable ambitions. Every dark alley, every dilapidated<br />

tenement, every boarded-up storefront and every secluded<br />

mansion harbors a foul secret that awaits the bold<br />

and the foolish. Beneath the concealed sniping of the<br />

Harpies in Elysium, beneath the bird-like chatter of the<br />

kine in their coffeehouses, beneath the shuddering moan<br />

of the woman whose slim frame convulses as her blood<br />

is drained away, there drones a subliminal whisper of<br />

hideous revelation that beckons to those whose perceptions<br />

are keen enough to hear. This faint, discordant<br />

susurration is ever-present, even if the characters refuse<br />

to hear its call, a maddening disturbance that promises<br />

things even the undead would be wise to shun.<br />

In a chronicle that features the Ordo Dracul, an<br />

individual’s demeanor masks another, often far more sinister<br />

side, à la Dr. Jekyll and Mr. Hyde. An example might be<br />

the gracious Dragon who displays impeccable etiquette to<br />

his guests each Tuesday in his fashionable parlor, but later<br />

conducts fiendish experiments on the surviving members<br />

of his own mortal family in a secret sub-basement, ignoring<br />

their whimpering pleas for mercy and the wretched screams<br />

that accompany his dispassionate investigations.<br />

But this duality is not limited to the covenant. As<br />

Victorian alienists posited, everyone has a dark side. Even<br />

the smiling waitress who works in the restaurant a block<br />

from the characters’ haven has her “evil twin,” the one<br />

who leaves her infant unattended in her rat-plagued<br />

basement apartment while across town she ghoulishly<br />

sups on the intoxicating Vitae of the Primogen’s eldest<br />

childe. Madness, too, is always lurking over the shoulders<br />

of the characters. Some of the secret truths that<br />

may be discovered are simply too much for all but the<br />

most disciplined mind to accept without breaking. Surreal<br />

encounters with individuals that cannot be, lurid<br />

visions of nightmarish vistas, spectral occurrences that<br />

defy explanation and other Fortean phenomena lie in<br />

the shadows, waiting to intrude upon the relatively comprehendible<br />

world the characters are familiar with and<br />

challenge the very foundation of their beliefs.<br />

Finally, because the Ordo Dracul is an anachronistic<br />

organization, outmoded social conventions and values<br />

creep in wherever the Dragons are found. Victorian views<br />

of sexuality — public repression, private licentiousness<br />

and clinical Freudian explanations — may color the attitudes<br />

of a Dragon’s feeding habits, causing her to only<br />

feed from kine who are clothed in an especially prudish<br />

fashion. That same Dragon may also cling to the period’s<br />

almost obscenely rigid rules of visitation and correspondence,<br />

so that if another character stops by her haven<br />

while she is out but fails to leave the obligatory calling<br />

card announcing his visit, he could later find himself<br />

13<br />

introduction<br />

6

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