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VII - RoseRed

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lines slowly shifting like the beds of rivers, the world’s<br />

mystical “waterways” eroded or flooded as time goes on.<br />

These facts are enough for a Dragon to base an unlife’s<br />

work. If the shifts in the world’s mystical energies happen<br />

according to a grand plan, where does that plan end? Can<br />

it be subverted, or is God truly omnipotent? Or perhaps<br />

He means for the Ordo Dracul to change His designs, and<br />

that is the test upon which transcendence hinges.<br />

Another possibility is that Wyrm’s Nests change because<br />

of isolated incidents, but do not change in any<br />

overarcing pattern. A murder here, a war there, and this<br />

sort of mystical geology shapes the world in ways imperceptible<br />

to humanity. Then again, it could be argued that<br />

humanity shapes the flow of magic by their actions. In<br />

either case, the Ordo Dracul recognizes that one crucial<br />

element could be added to the mix, and that element could<br />

literally change everything. That element is purpose.<br />

God might have a purpose, but no one on Earth truly<br />

understands it. Humanity certainly doesn’t have a collective<br />

purpose. The Ordo Dracul does, however, and if<br />

the covenant could find a way to wash mystical energy<br />

into one direction, perhaps they could create a grand<br />

crucible in which all of the Kindred of the world (or,<br />

more likely, a select few) could be reborn.<br />

Is this the only dream of the Dragon elders? No. But<br />

upon meeting with the Kogaions, young Dragons are<br />

often introduced to the notion. Kindred who spend their<br />

unlives studying mystical cartography can and do go mad<br />

trying to break God’s code or trying to work out a way to<br />

control it.<br />

Meanwhile, more pragmatic Kindred have concrete<br />

uses for Wyrm’s Nests.<br />

✼✺✰✵✮✂✪✹✼✪✰✩✳✬✺<br />

Wyrm’s Nests that foster change see the most aggressive<br />

defense from the covenant. While the Ordo Dracul<br />

doesn’t risk valuable Guardians trying to secure Wyrm’s<br />

Nests in enemy territory as a matter of policy, a crucible is<br />

another matter. These embodiments of mystical change<br />

are holy sites to the Ordo Dracul, not that it would ever<br />

admit this. But normally, only a few vampires at a time<br />

can draw on a crucible’s energy, and this means that some<br />

of the most vicious backstabbing, infighting and politicking<br />

in the covenant takes place over securing time to study<br />

and practice the Coils of the Dragon at a crucible.<br />

This problem is exacerbated by the fact that crucibles,<br />

by their very nature, are the least stable of Wyrm’s Nests.<br />

While haunts and fontal nests can retain their mystical<br />

properties for decades, or even longer if handled carefully,<br />

crucibles move, shift focus or “burn out” within a<br />

matter of years. If the Ordo Dracul does not manage its<br />

use of a crucible carefully (and it rarely does), this time<br />

can fall to months or even weeks.<br />

All of that said, crucibles are invaluable resources in<br />

studying and mastering the Coils. Exactly what benefit<br />

unlife in the ordo dracul<br />

a crucible provides depends on the Nest in question.<br />

Some suggestions follow:<br />

The Beauty Butcher<br />

This now-abandoned basement served, until recently, as<br />

the base of operations of a back-alley doctor performing<br />

plastic surgery and liposuction. The floor is permanently<br />

stained red from the blood he spilled here. Any Dragon<br />

attempting to learn the Coil of Blood finds his undead body<br />

more receptive to the changes. The player receives a +2<br />

modifier to the Resolve + Occult roll to learn any tier of<br />

the Coil of Blood, if using the optional system put forth on<br />

p. 50. If the Storyteller is not using this system, the player<br />

pays 3 fewer experience points for learning this Coil instead.<br />

To gain these benefits, the character must meditate<br />

in the basement for at least one hour per night for a number<br />

of nights (not necessarily consecutive) equal to the level<br />

of the tier she is trying to learn.<br />

The Summit<br />

High above the city streets, this skyscraper’s rooftop<br />

holds energies of the industry, the boom and decline of<br />

the entire downtown area. A Kindred who meditates<br />

here for the hour before dawn and the hour after dusk<br />

gains bonuses to learn the Coil of Banes (as described<br />

above). Obviously, a vampire courageous enough to attempt<br />

this should have servants or allies willing to transport<br />

him safely to and from these meditations.<br />

The Circle of the Forsaken<br />

The ways of the werewolves are, for the most part,<br />

inscrutable to the Kindred. The Ordo Dracul does not<br />

know why these shapeshifters choose to gather in the<br />

concrete riverbed beneath the old bridge, but the Order<br />

does know that, except for occasional meetings, they<br />

seem to avoid the area. After their meetings, though,<br />

the area under the bridge is charged with anger and<br />

bloodlust, and makes for a perfect crucible to hone the<br />

Coil of the Beast. Two or more vampires can gain the<br />

benefits described above when learning this Coil, but<br />

they must engage in a brief combat using no weapons<br />

beyond their own bodies, and must resist frenzy during<br />

this fight.<br />

The Graveyard and the Playground<br />

Due to some extremely strange urban planning, a large<br />

new playground at an area public park sits just across<br />

the street from a cemetery. The cemetery is still in use,<br />

and the energies of grief and loss mingling with the exuberance<br />

of youth and life from the playground have created<br />

a unique crucible on the street dividing them. To<br />

make use of this crucible, a Kindred must spend at least<br />

two hours in both the cemetery and the playground, and<br />

then walk in the middle of the street away from the area.<br />

(The neighborhood sees little traffic at night, but the<br />

vampire is still advised to be careful). Doing so for at<br />

least three nights bestows the aforementioned benefits<br />

for the Coil of the Soul.<br />

45<br />

chapter two<br />

6

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