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lines slowly shifting like the beds of rivers, the world’s<br />
mystical “waterways” eroded or flooded as time goes on.<br />
These facts are enough for a Dragon to base an unlife’s<br />
work. If the shifts in the world’s mystical energies happen<br />
according to a grand plan, where does that plan end? Can<br />
it be subverted, or is God truly omnipotent? Or perhaps<br />
He means for the Ordo Dracul to change His designs, and<br />
that is the test upon which transcendence hinges.<br />
Another possibility is that Wyrm’s Nests change because<br />
of isolated incidents, but do not change in any<br />
overarcing pattern. A murder here, a war there, and this<br />
sort of mystical geology shapes the world in ways imperceptible<br />
to humanity. Then again, it could be argued that<br />
humanity shapes the flow of magic by their actions. In<br />
either case, the Ordo Dracul recognizes that one crucial<br />
element could be added to the mix, and that element could<br />
literally change everything. That element is purpose.<br />
God might have a purpose, but no one on Earth truly<br />
understands it. Humanity certainly doesn’t have a collective<br />
purpose. The Ordo Dracul does, however, and if<br />
the covenant could find a way to wash mystical energy<br />
into one direction, perhaps they could create a grand<br />
crucible in which all of the Kindred of the world (or,<br />
more likely, a select few) could be reborn.<br />
Is this the only dream of the Dragon elders? No. But<br />
upon meeting with the Kogaions, young Dragons are<br />
often introduced to the notion. Kindred who spend their<br />
unlives studying mystical cartography can and do go mad<br />
trying to break God’s code or trying to work out a way to<br />
control it.<br />
Meanwhile, more pragmatic Kindred have concrete<br />
uses for Wyrm’s Nests.<br />
✼✺✰✵✮✂✪✹✼✪✰✩✳✬✺<br />
Wyrm’s Nests that foster change see the most aggressive<br />
defense from the covenant. While the Ordo Dracul<br />
doesn’t risk valuable Guardians trying to secure Wyrm’s<br />
Nests in enemy territory as a matter of policy, a crucible is<br />
another matter. These embodiments of mystical change<br />
are holy sites to the Ordo Dracul, not that it would ever<br />
admit this. But normally, only a few vampires at a time<br />
can draw on a crucible’s energy, and this means that some<br />
of the most vicious backstabbing, infighting and politicking<br />
in the covenant takes place over securing time to study<br />
and practice the Coils of the Dragon at a crucible.<br />
This problem is exacerbated by the fact that crucibles,<br />
by their very nature, are the least stable of Wyrm’s Nests.<br />
While haunts and fontal nests can retain their mystical<br />
properties for decades, or even longer if handled carefully,<br />
crucibles move, shift focus or “burn out” within a<br />
matter of years. If the Ordo Dracul does not manage its<br />
use of a crucible carefully (and it rarely does), this time<br />
can fall to months or even weeks.<br />
All of that said, crucibles are invaluable resources in<br />
studying and mastering the Coils. Exactly what benefit<br />
unlife in the ordo dracul<br />
a crucible provides depends on the Nest in question.<br />
Some suggestions follow:<br />
The Beauty Butcher<br />
This now-abandoned basement served, until recently, as<br />
the base of operations of a back-alley doctor performing<br />
plastic surgery and liposuction. The floor is permanently<br />
stained red from the blood he spilled here. Any Dragon<br />
attempting to learn the Coil of Blood finds his undead body<br />
more receptive to the changes. The player receives a +2<br />
modifier to the Resolve + Occult roll to learn any tier of<br />
the Coil of Blood, if using the optional system put forth on<br />
p. 50. If the Storyteller is not using this system, the player<br />
pays 3 fewer experience points for learning this Coil instead.<br />
To gain these benefits, the character must meditate<br />
in the basement for at least one hour per night for a number<br />
of nights (not necessarily consecutive) equal to the level<br />
of the tier she is trying to learn.<br />
The Summit<br />
High above the city streets, this skyscraper’s rooftop<br />
holds energies of the industry, the boom and decline of<br />
the entire downtown area. A Kindred who meditates<br />
here for the hour before dawn and the hour after dusk<br />
gains bonuses to learn the Coil of Banes (as described<br />
above). Obviously, a vampire courageous enough to attempt<br />
this should have servants or allies willing to transport<br />
him safely to and from these meditations.<br />
The Circle of the Forsaken<br />
The ways of the werewolves are, for the most part,<br />
inscrutable to the Kindred. The Ordo Dracul does not<br />
know why these shapeshifters choose to gather in the<br />
concrete riverbed beneath the old bridge, but the Order<br />
does know that, except for occasional meetings, they<br />
seem to avoid the area. After their meetings, though,<br />
the area under the bridge is charged with anger and<br />
bloodlust, and makes for a perfect crucible to hone the<br />
Coil of the Beast. Two or more vampires can gain the<br />
benefits described above when learning this Coil, but<br />
they must engage in a brief combat using no weapons<br />
beyond their own bodies, and must resist frenzy during<br />
this fight.<br />
The Graveyard and the Playground<br />
Due to some extremely strange urban planning, a large<br />
new playground at an area public park sits just across<br />
the street from a cemetery. The cemetery is still in use,<br />
and the energies of grief and loss mingling with the exuberance<br />
of youth and life from the playground have created<br />
a unique crucible on the street dividing them. To<br />
make use of this crucible, a Kindred must spend at least<br />
two hours in both the cemetery and the playground, and<br />
then walk in the middle of the street away from the area.<br />
(The neighborhood sees little traffic at night, but the<br />
vampire is still advised to be careful). Doing so for at<br />
least three nights bestows the aforementioned benefits<br />
for the Coil of the Soul.<br />
45<br />
chapter two<br />
6