Project Documentation (PDF) - Design Management, International
Project Documentation (PDF) - Design Management, International
Project Documentation (PDF) - Design Management, International
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BUSINESS CASE<br />
REFERENCE<br />
PROJECT OWNER<br />
The Lego Group<br />
PROJECT MANAGER<br />
Lionel Hofstetter<br />
PROJECT TEAM<br />
Antonia Matejka<br />
Claudio Vögtli<br />
Lionel Hofstetter<br />
CONTEXT<br />
BUSINESS OBJECTIVE<br />
The LEGO Group’s objective is to come up with a coffee experience,<br />
which is based on their brand values. Creating a fun<br />
and creative way to drink coffee, will extend not only their<br />
product portfolio but also offers the possibility of targeting<br />
adults – not only children.<br />
The aim of the LEGO Group is to generate 15% of their whole<br />
sales in the next ten years with products for adults.1 By introducing<br />
specially designed products for adults and targeting<br />
their needs, the LEGO Brand will gain new customer and find<br />
new ways to expand their brand experience.<br />
OPPORTUNITIES<br />
The project LEGO Coffee Experience, offers huge opportunities<br />
for the LEGO Group. By addressing a new target group,<br />
which was defined through this project and later mentioned<br />
in this document, the company gains new market share and<br />
furthermore can expand their product portfolio with products<br />
for adults. By providing adults a LEGO Coffee Experience, the<br />
company can reconnect people, who stopped using LEGO<br />
Products after their childhood, to the brand.<br />
1 http://www.20min.ch/finance/news/story/17934075<br />
VALUE PROPOSITION<br />
DESIRED BUSINESS OUTCOMES<br />
The desired business outcomes are:<br />
Generate 5% more sales in the next 5 years in the field of adult<br />
products<br />
Implement new communication language in touch points in<br />
order to address the targeted people<br />
Increase brand loyalty<br />
Offer people an entire- life connection to the LEGO Brand<br />
FOCUS<br />
PROBLEM SCOPE<br />
The problem definition of the project was as followed:<br />
The combination of coffee and the LEGO brand does not fit<br />
the current target group’s needs and wants.<br />
Our group decided not to focus on the main target group,<br />
children, for the requested LEGO Coffee Experience. As a<br />
consequence we need to define a new target group for the<br />
LEGO-Coffee experience.<br />
SOLUTION SCOPE<br />
The leading question throughout the research phase was:<br />
What do we need to change/consider/do in order to match<br />
the LEGO Coffee Experience with the new customer’s needs,<br />
wants and expectations?<br />
ASSUMPTIONS<br />
LEGO Products are cult toys, which evoke childhood memories.<br />
Drinking coffee is a lifestyle connected with habits and rituals.<br />
People start drinking coffee with the association of finally being<br />
an adult.<br />
Coffee is a traditional social connector.<br />
PROJECT SCOPE<br />
TARGET<br />
Aim of this project was to find a new target group to address<br />
with a LEGO coffee experience in order to expand the market<br />
share and the product portfolio. Thanks to the intense research,<br />
the project team realised that there are young adults,<br />
which are disconnected from the brand. This group of people<br />
used to play with LEGO Products in their childhood but nowadays<br />
is totally disconnected, as they no longer can identify<br />
themselves with their products and not already have children<br />
who play with it.<br />
TARGET GROUP DEFINITION<br />
Find out what the future brings! The target audience for this<br />
project consists of young adults between 18 and 28 years old,<br />
who are becoming adults but not yet thinking about raising a<br />
family. These people are going through a second education<br />
or gain work experience in order to find out what they want<br />
to do in future. Their driving need is to define themselves in<br />
order to find their place in society and their environment. Exploring<br />
the surroundings, being no longer dependent on their<br />
parents and differentiate themselves are main factors which<br />
result out of this need.<br />
This target group offers great possibility to place the LEGO<br />
Coffee experience, as these people are really brand driven<br />
and can be fascinated with the cult of LEGO. Through a fun<br />
and creative coffee experience, driven by the brand values of<br />
LEGO, we can evoke their childhood memories and reconnect<br />
them to the brand.<br />
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