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Project Documentation (PDF) - Design Management, International

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BUSINESS CASE<br />

REFERENCE<br />

PROJECT OWNER<br />

The Lego Group<br />

PROJECT MANAGER<br />

Lionel Hofstetter<br />

PROJECT TEAM<br />

Antonia Matejka<br />

Claudio Vögtli<br />

Lionel Hofstetter<br />

CONTEXT<br />

BUSINESS OBJECTIVE<br />

The LEGO Group’s objective is to come up with a coffee experience,<br />

which is based on their brand values. Creating a fun<br />

and creative way to drink coffee, will extend not only their<br />

product portfolio but also offers the possibility of targeting<br />

adults – not only children.<br />

The aim of the LEGO Group is to generate 15% of their whole<br />

sales in the next ten years with products for adults.1 By introducing<br />

specially designed products for adults and targeting<br />

their needs, the LEGO Brand will gain new customer and find<br />

new ways to expand their brand experience.<br />

OPPORTUNITIES<br />

The project LEGO Coffee Experience, offers huge opportunities<br />

for the LEGO Group. By addressing a new target group,<br />

which was defined through this project and later mentioned<br />

in this document, the company gains new market share and<br />

furthermore can expand their product portfolio with products<br />

for adults. By providing adults a LEGO Coffee Experience, the<br />

company can reconnect people, who stopped using LEGO<br />

Products after their childhood, to the brand.<br />

1 http://www.20min.ch/finance/news/story/17934075<br />

VALUE PROPOSITION<br />

DESIRED BUSINESS OUTCOMES<br />

The desired business outcomes are:<br />

Generate 5% more sales in the next 5 years in the field of adult<br />

products<br />

Implement new communication language in touch points in<br />

order to address the targeted people<br />

Increase brand loyalty<br />

Offer people an entire- life connection to the LEGO Brand<br />

FOCUS<br />

PROBLEM SCOPE<br />

The problem definition of the project was as followed:<br />

The combination of coffee and the LEGO brand does not fit<br />

the current target group’s needs and wants.<br />

Our group decided not to focus on the main target group,<br />

children, for the requested LEGO Coffee Experience. As a<br />

consequence we need to define a new target group for the<br />

LEGO-Coffee experience.<br />

SOLUTION SCOPE<br />

The leading question throughout the research phase was:<br />

What do we need to change/consider/do in order to match<br />

the LEGO Coffee Experience with the new customer’s needs,<br />

wants and expectations?<br />

ASSUMPTIONS<br />

LEGO Products are cult toys, which evoke childhood memories.<br />

Drinking coffee is a lifestyle connected with habits and rituals.<br />

People start drinking coffee with the association of finally being<br />

an adult.<br />

Coffee is a traditional social connector.<br />

PROJECT SCOPE<br />

TARGET<br />

Aim of this project was to find a new target group to address<br />

with a LEGO coffee experience in order to expand the market<br />

share and the product portfolio. Thanks to the intense research,<br />

the project team realised that there are young adults,<br />

which are disconnected from the brand. This group of people<br />

used to play with LEGO Products in their childhood but nowadays<br />

is totally disconnected, as they no longer can identify<br />

themselves with their products and not already have children<br />

who play with it.<br />

TARGET GROUP DEFINITION<br />

Find out what the future brings! The target audience for this<br />

project consists of young adults between 18 and 28 years old,<br />

who are becoming adults but not yet thinking about raising a<br />

family. These people are going through a second education<br />

or gain work experience in order to find out what they want<br />

to do in future. Their driving need is to define themselves in<br />

order to find their place in society and their environment. Exploring<br />

the surroundings, being no longer dependent on their<br />

parents and differentiate themselves are main factors which<br />

result out of this need.<br />

This target group offers great possibility to place the LEGO<br />

Coffee experience, as these people are really brand driven<br />

and can be fascinated with the cult of LEGO. Through a fun<br />

and creative coffee experience, driven by the brand values of<br />

LEGO, we can evoke their childhood memories and reconnect<br />

them to the brand.<br />

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