main conference abstracts & biographies - University of New South ...
main conference abstracts & biographies - University of New South ...
main conference abstracts & biographies - University of New South ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>of</strong> theory / praxis dualism, but I am interested in ideas <strong>of</strong> thinking through the<br />
body via a physical engagement with the world. How might ideas <strong>of</strong> embodied<br />
cognition and extended mind be relevant to thinking about practice-based<br />
research?<br />
I will present my recent project Closer: experiments in proximity (Tonkin 2010,<br />
2011). This work is a video installation that responds to the user’s distance from<br />
the screen to form a series <strong>of</strong> different sensori-motor feedback loops. These<br />
create a dynamic structural coupling between the movement <strong>of</strong> the user’s body<br />
through space and the real-time manipulation <strong>of</strong> the video and sound they are<br />
experiencing. In these experiments I am trying to think through some issues in<br />
relation to embodied cognition and the nature <strong>of</strong> visual perception. My hope is<br />
that the audience might also think about some <strong>of</strong> these things through their<br />
physical engagement with the work.<br />
BIOGRAPHY<br />
John Tonkin is a Sydney based media artist who has been working with new<br />
media since 1985. In 1999-2000 he received a fellowship from the Australia<br />
Council's <strong>New</strong> Media Arts Board. His work explores interactivity as a site for<br />
physical and mental play. Recent projects have used real-time 3d animation,<br />
visualisation and data-mapping technologies and custom built and<br />
programmed electronics. His works have <strong>of</strong>ten involved building frameworks /<br />
tools / toys within which the artwork is formed through the accumulated<br />
interactions <strong>of</strong> its users. John currently lectures within the Digital Cultures Program,<br />
at the <strong>University</strong> <strong>of</strong> Sydney and is undertaking a practice based PhD at COFA,<br />
UNSW. His current research is around cybernetics, embodied cognition and<br />
situated perception. He is building a number <strong>of</strong> nervous robots that embody<br />
computational models <strong>of</strong> mind and responsive video environments that explore<br />
situated models <strong>of</strong> perception.<br />
JONDI KEANE<br />
The Science <strong>of</strong> Our Own Fiction: Affective experiments enacted through creative<br />
research<br />
The impulse driving my arts practice has been to develop art as a mode <strong>of</strong> selfinvention<br />
or self-modification by way <strong>of</strong> an ongoing experiment to inflect the<br />
plasticity <strong>of</strong> the body-environment relationship. This creative inquiry focuses on<br />
the relationship <strong>of</strong> the biology <strong>of</strong> self-organization to the affective system and the<br />
lived-experience. For example, the gap and overlaps between body image<br />
which “consists <strong>of</strong> a system <strong>of</strong> perceptions, attitudes, and beliefs pertaining to<br />
one’s own body” and body schema which is a “system <strong>of</strong> sensory-motor<br />
capacities that function without awareness or the necessity <strong>of</strong> perceptual<br />
monitoring” (Gallagher 2005: 24) highlights the artificial separation between<br />
sensing and perceiving which artists are eager to rigorously explore as ‘the<br />
science <strong>of</strong> our own fiction.’ Art, in this context, <strong>of</strong>fers processes that reconfigure<br />
the way we perceive, feel and think. This has far-reaching implications for the<br />
way in which our daily activities shapes our physiology and allow us to ‘enacts’<br />
22