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RTO-TR-HFM-121-Part-II - FTP Directory Listing - NATO

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Introduction<br />

The alliance is facing new challenges, including extended areas of operation, peace support missions,<br />

and combating-terrorism issues. To meet the associated military requirements, innovative concepts and<br />

technologies for an efficient and effective utilization of military forces with a limited manning level have<br />

to be developed.<br />

Military operators usually have to interact with highly complex C4ISR systems and weapon systems under<br />

high physical, mental, and emotional workload. Therefore, the ergonomic design of human-system<br />

interaction is a critical issue. <strong>HFM</strong>-021/RSG-028 on “Human Factors in Virtual Environments” has<br />

identified Virtual Reality (VR) and Virtual Environment (VE) systems to be advantageous in facilitating a<br />

close, natural, and intuitive interaction by making better use of human perceptive, cognitive, and motor<br />

capabilities (<strong>RTO</strong>-<strong>TR</strong>-018). It was summarized, that VEs have become a useful technology for early<br />

phases of systems engineering like virtual product prototyping. Moreover, innovative approaches to<br />

integrate VEs into military mission support were identified.<br />

But whereas computing, rendering, and display technologies have made a tremendous advance in recent<br />

years, the ergonomic design of the human-system interface has not. As a matter of fact, VE systems have<br />

to be operated by specially trained personnel and applications are often limited to passive presentations.<br />

User interfaces of VE systems are usually prototypic and are derived from common 2D graphical user<br />

interfaces. VE systems are often used only as an extension of existing concepts without exploiting their<br />

full interaction potential. Therefore, a significantly better integration into novel concepts for training,<br />

system design as well as command and control is required.<br />

The operator-interactive part of a virtual environment must take task dynamics into account and should<br />

augment human perception, cognition, and decision making. It has to be systematically designed and<br />

evaluated on pragmatic, semantic, syntactic, and lexical levels.<br />

Possible military applications of such advanced and intuitive VE systems were found as:<br />

• Dynamic, task-driven user interfaces for C4ISR systems;<br />

• Telepresence, teleoperation, and telemanipulation in reconnaissance, surveillance, and target<br />

acquisition;<br />

• Realistic and distributed military simulation and training;<br />

• Short-term mission preparation, including intended area of operation; and<br />

• Mission support as wearable, augmenting technology for individual soldiers (including Mixed<br />

Reality and Augmented Reality).<br />

The Task Group was initiated in order to investigate Augmented, Mixed and Virtual Environments<br />

(AMVE) as a mean of providing an advanced and intuitive human-system interaction for multiple military<br />

applications and report on the state-of-the-art and its potential.<br />

During its three years duration the group started updating and extending the results of past <strong>NATO</strong> <strong>RTO</strong><br />

Research Study Groups, especially of <strong>NATO</strong> <strong>HFM</strong>-021 on Human Factors in Virtual Reality. According<br />

to the prior work of that group, the Task Group has adopted the following definition of the term Virtual<br />

Reality:<br />

“Virtual Reality is the experience of being in a synthetic environment and the perceiving and<br />

interacting through sensors and effectors, actively and passively, with it and the objects in it, as if<br />

they were real. Virtual Reality technology allows the user to perceive and experience sensory<br />

contact and interact dynamically with such contact in any or all modalities.”<br />

<strong>RTO</strong>-<strong>TR</strong>-<strong>HFM</strong>-<strong>121</strong>-<strong>Part</strong>-<strong>II</strong> 1 - 1

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