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USING DRAMA AS A TEACHING TOOL - Reeling & Writhing

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Vocal Exercises<br />

TITLE: DIDDLY DAH TITLE: 1 121 12321<br />

LEARNING OUTCOMES: This is excellent for listening<br />

skills, concentration and working together as a<br />

team.<br />

WHAT YOU NEED TO PLAY: Any space where a class<br />

can sit down in a circle and are able to see one<br />

another.<br />

DESCRIPTION: Ask the group to repeat the following<br />

rhyme one line at a time. Do bear in mind the<br />

word diddly (did-a-lee) has three syllables not two,<br />

as this will effect the rhythm of the game:<br />

“Diddly Dah / Diddly Dah / Diddly, Diddly, Diddly<br />

Dah”<br />

Once everyone can say all the words as a complete<br />

sentence repeated over and over, suggest saying<br />

the sentence one word at a time, going round the<br />

circle, for example,A begins by saying;<br />

A: Diddly<br />

B: Dah<br />

C: Diddly<br />

D: Dah<br />

E: Diddly<br />

F: Diddly<br />

G: Diddly<br />

H: Dah<br />

Continue to repeat the sentence round and round<br />

the circle. Encourage speed and volume once the<br />

group have gained confidence.<br />

HINTS AND TIPS:There’s no room for smarty pants<br />

in this game, everyone needs to listen like a hawk<br />

to ensure they say the right word at the right time.<br />

Similarly, each person must speak up so that the<br />

rest of the group can hear accurately.<br />

page 22<br />

LEARNING OUTCOMES: This is a fantastic game to<br />

encourage understanding of mathematical patterns<br />

and logical thought. It’s a brainteaser, demanding<br />

good concentration to be enjoyed with a large<br />

group of people. Once the exercise is known well,<br />

it serves very nicely as a straight vocal warm-up.<br />

WHAT YOU NEED TO PLAY: A piano or recorder to<br />

play a clear starting note around about middle C or<br />

perhaps a few notes higher.<br />

DESCRIPTION: After listening carefully to the starting<br />

note, for example Middle C (though this pitch<br />

may need to be changed according to where your<br />

class are comfortable singing) the first word of the<br />

game is sung “one” to the note middle C.<br />

The game works on the principle that the words<br />

sung (one, two, three etc.) correspond with an<br />

octave, ie. singing from middle C up to D, E, F, G,A,<br />

B and C. 1 = C. 8 = C an octave higher.<br />

The game begins by singing the word “one” to the<br />

note of C and then starting again on the next line<br />

(see below), singing “one two one”. The next line<br />

continues “one two three two one”, following on<br />

to “one two three four three two one” etc. etc.<br />

until the final line “one two three four five six seven<br />

eight seven six five four three two one”.<br />

1<br />

121<br />

12321<br />

1234321<br />

123454321<br />

12345654321<br />

1234567654321<br />

123456787654321<br />

The fun really starts when the group rhythm and<br />

confidence has been well established (this usually<br />

takes a couple of sessions) and the number three is<br />

then ‘rubbed out’ of the pattern leaving a blank<br />

space there instead. For example, we would sing,<br />

“one, one two one, one two _ two one, one two _<br />

four _ two one etc…”<br />

HINTS AND TIPS: Keep a regular pace to the pattern<br />

and don’t think of the exercise as actual<br />

singing so much as thinking out loud to a predetermined<br />

pitch!

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