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entornos multimedia de realidad aumentada en el campo del arte

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412 ENTORNOS MULTIMEDIA DE REALIDAD AUMENTADA EN EL CAMPO DEL ARTE<br />

Courchesne, L. (2004). De l'autre côté du miroir. ÊJouable. Art, jeu et interactivité, Haute école<br />

d'arts appliqués. HES. G<strong>en</strong>ève. Ëcole nationale supérieure <strong>de</strong>s arts décoratifs. Université<br />

Paris.<br />

Cruz-Neira, C., D. J. Sandin, T. A. DeFanti, R. V. K<strong>en</strong>yon y J. C. Hart (2002). "The CAVE: audio visual<br />

experi<strong>en</strong>ce automatic virtual <strong>en</strong>vironm<strong>en</strong>t." Communications of the ACM 35(6): 64 - 72.<br />

Cruz Sánchez, P. A. y M. Á. Hernán<strong>de</strong>z-Navarro (2004). Cartografías <strong>de</strong>l cuerpo. La dim<strong>en</strong>sión<br />

corporal <strong>en</strong> <strong>el</strong> <strong>arte</strong> contemporáneo, C<strong>en</strong><strong>de</strong>ac.<br />

CVLAB - Computer Vision Laboratory. (2007). "bazAR Docum<strong>en</strong>tation." Visto <strong>el</strong> 29 September,<br />

2007, <strong>en</strong> http://cvlab.epfl.ch/software/bazar/html/in<strong>de</strong>x.html.<br />

Cycling '74. (2008). "Jitter, a Brilliant Collection of Vi<strong>de</strong>o, Matrix, and 3D Graphics Objects for<br />

Max." Visto, <strong>en</strong> http://www.cycling74.com/products/jitter.<br />

Charles, F., M. Cavazza, S. J. Mead, O. Martin, A. Nandi y X. Marichal (2004). Comp<strong>el</strong>ling<br />

Experi<strong>en</strong>ces in Mixed Reality Interactive Storyt<strong>el</strong>ling. Advanced Computer Entertainm<strong>en</strong>t<br />

(ACE'04).<br />

Chavarro García, O. X. (2007). "Computer Graphics Tim<strong>el</strong>ine." Visto <strong>el</strong> 10 diciembre, 2007, <strong>en</strong><br />

http://sophia.javeriana.edu.co/~ochavarr/computer_graphics_history/historia/.<br />

Cheok, A. D., S. W. Fong, K. H. Goh, X. Yang, W. Liu y F. Farzbiz (2003). Human Pacman: a s<strong>en</strong>sing-<br />

based mobile <strong>en</strong>tertainm<strong>en</strong>t system with ubiquitous computing and tangible interaction.<br />

Network and System Support for Games, Redwood City, California, ACM New York, NY,<br />

USA<br />

Cheok, A. D., K. H. Goh, W. Liu, F. Farbiz, S. W. Fong, S. L. Teo, Y. Li y X. Yang (2004). "Human<br />

Pacman: a mobile, wi<strong>de</strong>-area <strong>en</strong>tertainm<strong>en</strong>t system based on physical, social, and<br />

ubiquitous computing." Personal and Ubiquitous Computing 8(2): 71 - 81.<br />

Cheok, A. D., K. S. Teh, T. H. D. Nguy<strong>en</strong>, T. C. T. Qui, S. P. Lee, L. Wei, C. C. Li, D. Diaz y C. Boj<br />

(2006). "Social and physical interactive paradigms for mixed-reality <strong>en</strong>tertainm<strong>en</strong>t." ACM<br />

Computers in Entertainm<strong>en</strong>t 4(2).<br />

Cheok, A. D., W. Weihua, X. Yang, S. Prince, F. S. Wan, M. Billinghurst y H. Kato (2002a). Interactive<br />

Theatre Experi<strong>en</strong>ce in Emboi<strong>de</strong>d + Wearable Mixed Reality Space. ISMAR.<br />

Cheok, A. D., X. Yang, Z. Z. Ying, M. Billinghurst y H. Kato (2002b). "Touch-Space: Mixed Reality<br />

Game Space Based on Ubiquitous, Tangible, and Social Computing." Personal and<br />

Ubiquitous Computing 6: 430 - 442.<br />

Dang<strong>el</strong>maier, W., M. Fischer, J. Gausemeier, M. Grafe, C. Matysczok y B. Mueck (2005). "Virtual<br />

and augm<strong>en</strong>ted reality support for discrete manufacturing system simulation." Computers<br />

in Industry 56(4): 371-383.<br />

Dasgupta, S. y A. Banerjee (2006). "An Augm<strong>en</strong>ted-Reality-Based Real-Time Panoramic Vision<br />

System for Autonomous Navigation." IEEE TRANSACTIONS ON SYSTEMS, MAN, AND<br />

CYBERNETICS—PART A: SYSTEMS AND HUMANS, 36(1): 154 - 161.<br />

De la Escalera Hueso, A. (2001). Visión por computador. Fundam<strong>en</strong>tos y métodos. Madrid.

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