26.04.2013 Views

entornos multimedia de realidad aumentada en el campo del arte

entornos multimedia de realidad aumentada en el campo del arte

entornos multimedia de realidad aumentada en el campo del arte

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Scottish Online Journal of e-Learning ISSN: 1749-950X Vol.1(1)<br />

SOJEL, http://www.soj<strong>el</strong>.co.uk<br />

LIVE LEGO HOUSE, A MIXED REALITY SPACE<br />

FOR THE EDUTAINMENT<br />

Cristina Portalés<br />

Laboratorio <strong>de</strong> Luz<br />

Universidad Politécnica <strong>de</strong> Val<strong>en</strong>cia<br />

Camino <strong>de</strong> Vera s/n<br />

46022 Val<strong>en</strong>cia (Spain)<br />

T<strong>el</strong>ephone number: (0034) 963877007<br />

E-mail: criporri@doctor.upv.es<br />

Abstract<br />

Gaming is a natural way of learning and <strong>multimedia</strong> technologies bring new possibilities in the<br />

fi<strong>el</strong>d of edutainm<strong>en</strong>t. Live LEGO House in an interactive space to explore coexist<strong>en</strong>ce and<br />

multicultural factors through gaming based on the Mixed Reality (MXR) technology. The<br />

system consists basically on a physical/real house built with the LEGO blocks, which is<br />

<strong>en</strong>riched with differ<strong>en</strong>t non-physical/virtual <strong>multimedia</strong> files, including sounds, vi<strong>de</strong>os and 3D<br />

animations with multicultural cont<strong>en</strong>t. Childr<strong>en</strong> interact with the house via two dolls, each of<br />

them having differ<strong>en</strong>t characteristics and needs. They (childr<strong>en</strong>) will need to agree in some<br />

aspects in or<strong>de</strong>r to play the game properly, to coexist. Tactile, visual and auditory stimuli are<br />

pres<strong>en</strong>t in the game.<br />

Keywords: mixed reality, interaction, edutainm<strong>en</strong>t, technology.<br />

1. Introduction<br />

Edutainm<strong>en</strong>t (also educational <strong>en</strong>tertainm<strong>en</strong>t or <strong>en</strong>tertainm<strong>en</strong>t-education) is a form of<br />

<strong>en</strong>tertainm<strong>en</strong>t <strong>de</strong>signed to educate as w<strong>el</strong>l as to amuse. Edutainm<strong>en</strong>t typically seeks<br />

to instruct or socialize its audi<strong>en</strong>ce by embedding lessons in some familiar form of<br />

<strong>en</strong>tertainm<strong>en</strong>t: t<strong>el</strong>evision programs, computer and vi<strong>de</strong>o games, films, music,<br />

websites, <strong>multimedia</strong> software, etc. Most oft<strong>en</strong>, edutainm<strong>en</strong>t seeks either to tutor in<br />

one or more specific subjects, or to change behaviour by <strong>en</strong>g<strong>en</strong><strong>de</strong>ring specific sociocultural<br />

attitu<strong>de</strong>s. Successful edutainm<strong>en</strong>t is discernible by the fact that learning<br />

becomes fun and teachers or speakers educate an audi<strong>en</strong>ce in a manner which is<br />

both <strong>en</strong>gaging and amusing (Wikipedia, 2007).<br />

Multimedia technologies have <strong>de</strong>monstrated a great pot<strong>en</strong>tial in the fi<strong>el</strong>d of<br />

education, since they offer an exc<strong>el</strong>l<strong>en</strong>t technological base for the training and<br />

transmission of knowledge, which g<strong>en</strong>erates more effici<strong>en</strong>t methodologies of<br />

education and learning. Equally in the area of <strong>en</strong>tertainm<strong>en</strong>t and leisure, these<br />

technologies op<strong>en</strong> new perspectives that offer new chances in this important human<br />

facet.<br />

Live LEGO House (LLH) is an interactive game for childr<strong>en</strong> based on the MXR<br />

technology, which takes great advantage of <strong>multimedia</strong> systems (sounds, images,<br />

vi<strong>de</strong>os, etc.). It is thought to <strong>en</strong>tertain as the same time as to educate in the area of<br />

coexist<strong>en</strong>ce and multicultural factors. Neverth<strong>el</strong>ess, education is not explicit, as no<br />

rules are necessary to play. Two dolls – led by two childr<strong>en</strong> – will have to interact<br />

with the house, discovering a place where pl<strong>en</strong>ty of sounds, vi<strong>de</strong>os and 3D virtual<br />

objects will respond to their acts. But actions do have consequ<strong>en</strong>ces, so they have to<br />

<strong>de</strong>ci<strong>de</strong> what to do: what they want or what seems to be better for both.<br />

19

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!