SPIELZEUGinternational 01/02-2021 Jan/Feb
Das unabhängige Fachmagazin SPIELZEUGinternational mit Neuheiten aus der Spielwarenbranche erscheint im ITM Verlag. Weitere Information zum Magazin finden Sie auf http://www.spielzeuginternational.de
Das unabhängige Fachmagazin SPIELZEUGinternational mit Neuheiten aus der Spielwarenbranche erscheint im ITM Verlag.
Weitere Information zum Magazin finden Sie auf http://www.spielzeuginternational.de
Erfolgreiche ePaper selbst erstellen
Machen Sie aus Ihren PDF Publikationen ein blätterbares Flipbook mit unserer einzigartigen Google optimierten e-Paper Software.
Toys international<br />
Interview with …<br />
<strong>SPIELZEUGinternational</strong> (Si): Last<br />
year was Mattel’s 75 th anniversary and<br />
2<strong>02</strong>0 proved to be quite an unexpected<br />
year, how was it for Mattel?<br />
YK: Our 75 th anniversary year was<br />
quite different than any of us could have<br />
anticipated yet our teams around the<br />
world came together and showed what<br />
it means to be an IP-driven, high-performing<br />
toy company. What also became<br />
clear is the continued priority that parents<br />
place on quality toys, trusted brands<br />
and purposeful play. As a result, for the<br />
third quarter 2<strong>02</strong>0, Mattel performed<br />
ahead of the industry, driven largely by<br />
core brands like Barbie, the #1 global toys<br />
property and our vehicles category, led<br />
by Hot Wheels, which is the #1 global<br />
vehicles property [will offer sourcing]. In<br />
EMEA, a strategically important market<br />
to our global growth, we took steps last<br />
year to build a foundation for success and<br />
as a result in 3Q we grew share at double<br />
the rate of the industry.<br />
Throughout 2<strong>02</strong>0, Mattel also raised<br />
the bar on our commitment to corporate<br />
citizenship, in support of our consumers,<br />
customers, business partners and<br />
the communities in which we live, work<br />
and play. When the Covid-19 crisis began,<br />
we launched the Mattel Playroom, a free<br />
online destination featuring activities<br />
and content from our iconic portfolio of<br />
brands; Play it Forward, an initiative that<br />
leverages our brands to raise awareness<br />
of and give back to important causes; and<br />
#ThankYouHeroes – a line of toys that<br />
celebrates the first responders leading<br />
the fight against Covid-19, to name just<br />
a few examples.<br />
For 75 years, Mattel has had societal<br />
impact and touched the lives of kids and<br />
families in every corner of the world. I am<br />
proud of what the team accomplished in<br />
the midst of some very challenging conditions<br />
last year.<br />
Si: With big theatrical content being<br />
postponed due to Covid-19, does that<br />
change your content and IP strategy?<br />
YK: We have maintained<br />
our focus on<br />
capturing the full value<br />
of our IP through franchise<br />
management. Mattel is nering with some of the best creators<br />
partin<br />
the industry and leveraging the power<br />
of our brands in film, television and digital<br />
games to connect with consumers<br />
around the world. Mattel Films currently<br />
has 10 film projects in development. The<br />
most recent announcement was a movie<br />
based on “Thomas & Friends”, which<br />
will be co-produced and directed by<br />
Mark Forster, the acclaimed filmmaker<br />
and director of “James Bond – Quantum<br />
of Solace,” among others. Mattel Television<br />
is producing and developing highquality<br />
episodic content based on our<br />
global, iconic franchises. This year, we<br />
have compelling, new content launching<br />
tied to Barbie and “Thomas & Friends”,<br />
and will premiere our two “Masters of<br />
the Universe” television series as part<br />
of a broader reboot of that classic franchise.<br />
We are also developing a slate of<br />
unscripted television programming including<br />
“The Uno Game Show.”<br />
Additionally, we are advancing our<br />
digital gaming strategy. We recently<br />
launched “Hot Wheels Unlimited”, available<br />
globally on iOS and Android, and<br />
“Hot Wheels Open World”, available on<br />
“Roblox”, with several other digital game<br />
scheduled to launch this year.<br />
Si: What is the future and importance<br />
for toys?<br />
YK: At Mattel, our mission is to create<br />
innovative products and experiences that<br />
inspire, entertain and develop children<br />
through play. Coming out of 2<strong>02</strong>0, I am<br />
more confident than ever in the role and<br />
importance of toys to children and their<br />
families everywhere.<br />
Of note, last year we partnered with<br />
neuroscientists from Cardiff University<br />
on a new study which, for the first time,<br />
uses neuroimaging to explore the effects<br />
of doll play. We have always known there<br />
Ynon<br />
Kreiz (YK),<br />
CEO MATTEL<br />
are many benefits of play and now<br />
there is scientific evidence that supports<br />
it. One of the key findings is that doll<br />
play activates brain regions that allow<br />
children to develop social processing like<br />
empathy. This is another great example of<br />
how we are empowering the next generation<br />
to explore the wonder of childhood<br />
and reach their full potential. This focus<br />
and purpose will continue to guide all<br />
that we do.<br />
Si: What can you tell us about what to<br />
expect for 2<strong>02</strong>1 from Mattel?<br />
YK: Mattel is the owner of one of the<br />
strongest catalogs of children’s and family<br />
entertainment franchises in the world.<br />
Our brands have demonstrated their<br />
resilience, cultural relevance and multigenerational<br />
appeal and that will only<br />
continue in 2<strong>02</strong>1. We are seeing amazing<br />
toys and play systems coming out of each<br />
of our categories across Dolls, Vehicle,<br />
ITPS, Games, Action Figures, Building<br />
Sets and Plush.<br />
For example, we start the year celebrating<br />
“Uno’s” 50th anniversary. The<br />
#1 game in the world, “Uno” has brought<br />
people together as a beloved family pastime<br />
for five decades while evolving into<br />
a cultural phenomenon.<br />
Globally, we are executing strongly in<br />
driving demand across all regions leveraging<br />
our insight and analytics capabilities,<br />
in close collaboration with our retail<br />
partners, and are seeing the results in our<br />
commercial performance.<br />
Last year was an incredible journey for<br />
all of us and I believe Mattel has come<br />
through the challenges a much stronger<br />
company. Looking ahead, we are well on<br />
our way to becoming the IP-driven, high<br />
performing toy company we set out to be.<br />
The future is bright, for our industry and<br />
especially for Mattel.<br />
136<br />
SPIELZEUG international · <strong>01</strong> - <strong>02</strong>/2<strong>02</strong>1 <strong>Jan</strong>uar / <strong>Feb</strong>ruar