12.02.2021 Aufrufe

SPIELZEUGinternational 01/02-2021 Jan/Feb

Das unabhängige Fachmagazin SPIELZEUGinternational mit Neuheiten aus der Spielwarenbranche erscheint im ITM Verlag. Weitere Information zum Magazin finden Sie auf http://www.spielzeuginternational.de

Das unabhängige Fachmagazin SPIELZEUGinternational mit Neuheiten aus der Spielwarenbranche erscheint im ITM Verlag.
Weitere Information zum Magazin finden Sie auf http://www.spielzeuginternational.de

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Toys international<br />

Interview with …<br />

<strong>SPIELZEUGinternational</strong> (Si): Last<br />

year was Mattel’s 75 th anniversary and<br />

2<strong>02</strong>0 proved to be quite an unexpected<br />

year, how was it for Mattel?<br />

YK: Our 75 th anniversary year was<br />

quite different than any of us could have<br />

anticipated yet our teams around the<br />

world came together and showed what<br />

it means to be an IP-driven, high-performing<br />

toy company. What also became<br />

clear is the continued priority that parents<br />

place on quality toys, trusted brands<br />

and purposeful play. As a result, for the<br />

third quarter 2<strong>02</strong>0, Mattel performed<br />

ahead of the industry, driven largely by<br />

core brands like Barbie, the #1 global toys<br />

property and our vehicles category, led<br />

by Hot Wheels, which is the #1 global<br />

vehicles property [will offer sourcing]. In<br />

EMEA, a strategically important market<br />

to our global growth, we took steps last<br />

year to build a foundation for success and<br />

as a result in 3Q we grew share at double<br />

the rate of the industry.<br />

Throughout 2<strong>02</strong>0, Mattel also raised<br />

the bar on our commitment to corporate<br />

citizenship, in support of our consumers,<br />

customers, business partners and<br />

the communities in which we live, work<br />

and play. When the Covid-19 crisis began,<br />

we launched the Mattel Playroom, a free<br />

online destination featuring activities<br />

and content from our iconic portfolio of<br />

brands; Play it Forward, an initiative that<br />

leverages our brands to raise awareness<br />

of and give back to important causes; and<br />

#ThankYouHeroes – a line of toys that<br />

celebrates the first responders leading<br />

the fight against Covid-19, to name just<br />

a few examples.<br />

For 75 years, Mattel has had societal<br />

impact and touched the lives of kids and<br />

families in every corner of the world. I am<br />

proud of what the team accomplished in<br />

the midst of some very challenging conditions<br />

last year.<br />

Si: With big theatrical content being<br />

postponed due to Covid-19, does that<br />

change your content and IP strategy?<br />

YK: We have maintained<br />

our focus on<br />

capturing the full value<br />

of our IP through franchise<br />

management. Mattel is nering with some of the best creators<br />

partin<br />

the industry and leveraging the power<br />

of our brands in film, television and digital<br />

games to connect with consumers<br />

around the world. Mattel Films currently<br />

has 10 film projects in development. The<br />

most recent announcement was a movie<br />

based on “Thomas & Friends”, which<br />

will be co-produced and directed by<br />

Mark Forster, the acclaimed filmmaker<br />

and director of “James Bond – Quantum<br />

of Solace,” among others. Mattel Television<br />

is producing and developing highquality<br />

episodic content based on our<br />

global, iconic franchises. This year, we<br />

have compelling, new content launching<br />

tied to Barbie and “Thomas & Friends”,<br />

and will premiere our two “Masters of<br />

the Universe” television series as part<br />

of a broader reboot of that classic franchise.<br />

We are also developing a slate of<br />

unscripted television programming including<br />

“The Uno Game Show.”<br />

Additionally, we are advancing our<br />

digital gaming strategy. We recently<br />

launched “Hot Wheels Unlimited”, available<br />

globally on iOS and Android, and<br />

“Hot Wheels Open World”, available on<br />

“Roblox”, with several other digital game<br />

scheduled to launch this year.<br />

Si: What is the future and importance<br />

for toys?<br />

YK: At Mattel, our mission is to create<br />

innovative products and experiences that<br />

inspire, entertain and develop children<br />

through play. Coming out of 2<strong>02</strong>0, I am<br />

more confident than ever in the role and<br />

importance of toys to children and their<br />

families everywhere.<br />

Of note, last year we partnered with<br />

neuroscientists from Cardiff University<br />

on a new study which, for the first time,<br />

uses neuroimaging to explore the effects<br />

of doll play. We have always known there<br />

Ynon<br />

Kreiz (YK),<br />

CEO MATTEL<br />

are many benefits of play and now<br />

there is scientific evidence that supports<br />

it. One of the key findings is that doll<br />

play activates brain regions that allow<br />

children to develop social processing like<br />

empathy. This is another great example of<br />

how we are empowering the next generation<br />

to explore the wonder of childhood<br />

and reach their full potential. This focus<br />

and purpose will continue to guide all<br />

that we do.<br />

Si: What can you tell us about what to<br />

expect for 2<strong>02</strong>1 from Mattel?<br />

YK: Mattel is the owner of one of the<br />

strongest catalogs of children’s and family<br />

entertainment franchises in the world.<br />

Our brands have demonstrated their<br />

resilience, cultural relevance and multigenerational<br />

appeal and that will only<br />

continue in 2<strong>02</strong>1. We are seeing amazing<br />

toys and play systems coming out of each<br />

of our categories across Dolls, Vehicle,<br />

ITPS, Games, Action Figures, Building<br />

Sets and Plush.<br />

For example, we start the year celebrating<br />

“Uno’s” 50th anniversary. The<br />

#1 game in the world, “Uno” has brought<br />

people together as a beloved family pastime<br />

for five decades while evolving into<br />

a cultural phenomenon.<br />

Globally, we are executing strongly in<br />

driving demand across all regions leveraging<br />

our insight and analytics capabilities,<br />

in close collaboration with our retail<br />

partners, and are seeing the results in our<br />

commercial performance.<br />

Last year was an incredible journey for<br />

all of us and I believe Mattel has come<br />

through the challenges a much stronger<br />

company. Looking ahead, we are well on<br />

our way to becoming the IP-driven, high<br />

performing toy company we set out to be.<br />

The future is bright, for our industry and<br />

especially for Mattel.<br />

136<br />

SPIELZEUG international · <strong>01</strong> - <strong>02</strong>/2<strong>02</strong>1 <strong>Jan</strong>uar / <strong>Feb</strong>ruar

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