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Publisher: Microsoft<br />

Developer: Real Time Worlds<br />

Release Date: Q1 2007<br />

Preview by Jeremy<br />

Genre(s): Sandbox<br />

Category: Third-person shooter<br />

# of Players: 1-4<br />

With GTA-co-creator David Jones at the helm, this adrenaline-pumping<br />

sandbox game emphasizes over-the-top action and visceral thrills over<br />

the genre-standard car theft. Through sheer force, you’ll have to rid<br />

Pacific City of the crime syndicates that have plagued it. Just about<br />

everything you see can be used to clear the streets of crime. So if<br />

you’re low on ammo, just beat someone to death with a piece of a<br />

building, or leap over a large building to attack foes on the other side.<br />

Crackdown’s goal is to give players the freedom to do whatever they<br />

want whenever they want to do it. With that kind of gameplay behind<br />

an agile, Robocop-ish main character, this should be an easy and<br />

satisfying task to accomplish. Adding to the thrills will be over 100<br />

licensed songs covering a wide array of genres. RTW promises that<br />

they’ll give each character and location their own identity, and if that<br />

turns out to be the case, this could<br />

By using a XIII-esque cel shading style and comic book panels to tell<br />

the story, Crackdown seems like a graphic novel come to life. Its<br />

emphasis on environment-destroying explosions gives it an old action<br />

movie feel. Plus, unlike other games, these blasts have long-lasting<br />

effects on the game world. This should help make RTW’s dream of<br />

crafting a monstrously large game full of meticulous gameplay details<br />

come true.<br />

14_PREVIEW_CRACKDOWN HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED

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