Download - Defunct Games
Download - Defunct Games
Download - Defunct Games
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Publisher: Microsoft<br />
Developer: Real Time Worlds<br />
Release Date: Q1 2007<br />
Preview by Jeremy<br />
Genre(s): Sandbox<br />
Category: Third-person shooter<br />
# of Players: 1-4<br />
With GTA-co-creator David Jones at the helm, this adrenaline-pumping<br />
sandbox game emphasizes over-the-top action and visceral thrills over<br />
the genre-standard car theft. Through sheer force, you’ll have to rid<br />
Pacific City of the crime syndicates that have plagued it. Just about<br />
everything you see can be used to clear the streets of crime. So if<br />
you’re low on ammo, just beat someone to death with a piece of a<br />
building, or leap over a large building to attack foes on the other side.<br />
Crackdown’s goal is to give players the freedom to do whatever they<br />
want whenever they want to do it. With that kind of gameplay behind<br />
an agile, Robocop-ish main character, this should be an easy and<br />
satisfying task to accomplish. Adding to the thrills will be over 100<br />
licensed songs covering a wide array of genres. RTW promises that<br />
they’ll give each character and location their own identity, and if that<br />
turns out to be the case, this could<br />
By using a XIII-esque cel shading style and comic book panels to tell<br />
the story, Crackdown seems like a graphic novel come to life. Its<br />
emphasis on environment-destroying explosions gives it an old action<br />
movie feel. Plus, unlike other games, these blasts have long-lasting<br />
effects on the game world. This should help make RTW’s dream of<br />
crafting a monstrously large game full of meticulous gameplay details<br />
come true.<br />
14_PREVIEW_CRACKDOWN HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED