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Preview by Lynxara<br />

Publisher: Microsoft Game Studios<br />

Developer: Hudson Soft<br />

Release Date: 1/30/07<br />

Genre(s): Mini-<strong>Games</strong><br />

Category: Cartoony<br />

# of Players: 1-4<br />

The talented folks at Hudson Soft developed the various Mario Party games<br />

for Nintendo, and in Fuzion Frenzy 2 they’re pretty much doing the same<br />

thing for Microsoft. To match the 360’s sportier audience, the character designs<br />

have a bit more of an action-cartoon vibe to them, and they look much better on<br />

the 360 than they did on the Xbox. All six of the original playable characters return,<br />

along with rumors of a new, hidden seventh character.<br />

What sets Fuzion Frenzy 2 apart from the other Hudson titles in this vein<br />

is the way it incorporates Xbox Live into the gameplay, and its tournament<br />

mode. Fuzion Frenzy 2’s mini-games are strewn about seven planets, most<br />

grouped together by some obvious theme. You clear tournament mode by<br />

dominating so many planets (selectable when you start a tournament,<br />

up to five) by clearing all of the mini-games there and winning that<br />

planet’s Battle Royale. During tournaments you play “Card Get” games<br />

to gather up “Frenzy Cards” that let you manipulate the rules of the<br />

tournament as you go.<br />

Online or off, Fuzion Frenzy 2 is pure party game. If you don’t want to do<br />

the standard tournament mode, you can simply play individual games you like<br />

in Mini-Game Frenzy mode, or create your own tournaments in Custom mode.<br />

The mini-games themselves all use colorful 3D graphics, and seem designed with<br />

both young players and older gamers in mind. Usually, they involve collecting<br />

something or similarly outracing the other players to perform a particular<br />

task, with some hazards thrown around that can penalize you in various ways.<br />

It’s fun light gaming, and definitely good for making sure little gamers don’t<br />

up and start trying to play that copy of<br />

Saints Row you probably have sitting around.<br />

18_PREVIEW_FUZION FRENZY 2 HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED<br />

Preview by HonestGamer<br />

Publisher: TBA<br />

Developer: Edge of Reality<br />

Release Date: 2007<br />

Cipher Complex, Edge of Reality’s take on the whole “government likes you enough<br />

to grant you carte blanche but won’t admit you exist if you get caught” sort of<br />

game, is an in-your-face twist on the genre presently dominated by Sam Fisher and<br />

Solid Snake. Built on the Havok engine, it boasts stunning particle effects, detailed<br />

character models and a glossy sheen that makes something crystal clear: graphics<br />

and action weren’t afterthoughts.<br />

You can see it in the big details, like a hallway that fades into the sweet darkness.<br />

Two soldiers patrol the lonely chamber, guns diagonal across their chest, faces<br />

down. You can see it in the small ones: John Cipher stands at one end or the<br />

corridor, leaning against a wall with a bloody knife the size of a lead pipe hanging<br />

almost negligently from an arm so muscular it would make Arnold Schwarzenegger<br />

wake in a cold sweat. Biceps and veins bulge.<br />

As one soldier strays further from his comrade than is wise, Cipher steps out from<br />

behind the wall, lifts his hapless adversary with one arm and slams him against the<br />

wall. He’s like James Bond, if England’s finest ditched the martini for an extra 50<br />

pounds of pure muscle. The soldier’s bones crack against the concrete and he goes<br />

down in a heap. Already Cipher is moving on to the other patrolman. He hasn’t<br />

even broken a sweat.<br />

The blend of stealth, action and a visual kick in the abdomen are just what some<br />

gamers are seeking. It’s hard not to look at Cipher Complex as a long-overdue<br />

upgrade to the genre. The folks at Edge of Reality would certainly like your<br />

consideration and, after what we’ve seen, we’re ready to say they just might<br />

deserve it. Sometimes you don’t see the good ones coming.<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED<br />

Genre(s): Action<br />

Category: Stealth<br />

# of Players: 1<br />

CIPHER COMPLEx_PREVIEW_19

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