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Publisher : SEGA<br />

Developer : Psuedo Interactive<br />

Release Date : 11/19/2006<br />

Rating : Teen (Violence)<br />

2.5 of 5<br />

Genre(s) : Racing<br />

Category : Road Rage<br />

# of players : 1-5<br />

Review by 4thletter<br />

Full Auto 2: Battlelines is okay. It’s neither great nor terrible.<br />

It’s just kind of there. To be quite honest, I think I like the<br />

racing more than I do the car combat.<br />

The racing is fun, if a bit floaty. I’ve hit a wall or obstacle and<br />

spun in a complete 360 in mid-air more than once. Otherwise,<br />

the action comes fast and furious. Attaining high speeds nets<br />

you a cool, but not distracting, motion blur. That sensation is a<br />

temporary one, however, since you’ll most likely go careening<br />

off into a wall or gas truck post haste. The trick is to find a nice<br />

mix between all-out speed and careful driving. Judicious use of<br />

the handbrake on your turns can make what would’ve been a skid<br />

into a gas truck into a smooth turn around a sharp bend. Getting<br />

across the finish line isn’t quite as simple as good driving, though.<br />

You’re going to have to manage car combat while you push<br />

150mph. You have primary and secondary weapons at your beck<br />

and call, each with their own special characteristics. Shotguns<br />

deliver a lot of power at short range, while machineguns give you<br />

tons of low-strength shots in a short period of time. You aim with<br />

the right analog stick, and I think that that is where my biggest<br />

problem lies with this game.<br />

The aiming is clunky and awkward. You have to take your thumb<br />

off the fire button in order to aim the crosshairs, which is<br />

generally a bad idea. There is some good news, though: you don’t<br />

really have to aim very much at all in this game. You can leave<br />

your crosshairs set at the default and do a perfectly good job of<br />

smashing up the competition. Sure, aiming may come in handy for<br />

certain specific environmental destruction traps, or if someone<br />

is just off to your left or right, but if they’re that far over, they<br />

can’t hit you anyway. Better to just tap L1 and boost away from<br />

them period.<br />

The rewind feature makes it onto the PlayStation 3 intact, and<br />

it is quite useful. You can easily turn the tide of a battle by<br />

rewinding to a point a second or two before your death and<br />

making a slight course adjustment or firing your weapon. It’s a<br />

cool little feature, and one that I hope sticks around.<br />

Overall, though, Full Auto 2 is a competent, but fun, racer and<br />

a so-so car combat title. Seeing cars and buildings explode is<br />

always fun, but putting it into a genuine race atmosphere seems<br />

like an odd mix. Even the destruction derby-style minigame falls<br />

flat. Actually getting a bead on an enemy is a pain and a half. The<br />

game’s physics engine is much more suited to actual racing than<br />

car combat. It’s a decent game if you’re thirsty for something<br />

on your PS3, just don’t come in expecting the second coming of<br />

Twisted Metal.<br />

Rating : 3 of 5<br />

2nd opinion by Roger Danish • Alternate Rating : 2 of 5<br />

Full Auto 2 plays like a poor man’s version of Burnout with the inclusion of guns and the played-out<br />

rewind mechanic. Hold out for the real thing.<br />

60_REVIEW_FULL AUTO 2: BATTLELINES HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED

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