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Platform: Nintendo DS | ESRB: TBA | Publisher: Square Enix<br />

Developer: Level-5 | Release Date: TBA | Genre: Action RPG<br />

Category: YES | # Players: 1-4<br />

This is not something I ever expected to be writing about,<br />

but in retrospect I shouldn’t be surprised. The DS is crushing<br />

not just all other portable competition in Japan, but basically<br />

every other system in the market, period. It’s not doing<br />

much worse over on this side of the Pacific, so it’s no surprise<br />

that Square Enix would be willing to green light a project of this<br />

magnitude for a portable system.<br />

Not much is known about the game itself yet. Pretty much the<br />

entire creative team behind the smash hit Dragon Quest VIII is<br />

returning, including composer Koichi Sugiyama, designer Akira Toriyama,<br />

series creator Yuji Horii, and Level-5 (with their trademark<br />

3D cel-shading). Despite this, the game itself is shaping up to be a pretty<br />

significant departure from anything previously done in the main series.<br />

Screenshots make it clear that the menu-driven combat style used in<br />

just about every previous Dragon Quest title is being jettisoned<br />

in favor of an real-time action system, said to offer wifi<br />

co-op for up to four players simultaneously.<br />

Platform: Nintendo Wii | ESRB: TBA | Publisher: Square Enix<br />

Developer: Genius Sonority Inc. | Release Date: Q2 2007<br />

Genre: Action RPG | Category: VERY YES | # Players: 1<br />

Before Nintendo graced the world with Wii, Dragon<br />

Quest fans in Japan could play a game called Kenshin<br />

Dragon Quest that let you battle monsters with a swordshaped<br />

controller and damage enemies by sweeping<br />

your arm. Now that the Wii’s here, it’s the obvious<br />

hardware to host a full-blown console game built<br />

around the same concept. In Dragon Quest Swords<br />

your remote becomes sword and shield, letting<br />

you battle it out with enemy monsters in real-time<br />

action sequences.<br />

Slash your remote to create a sword-slash in the same<br />

direction. When monsters close in to attack, hit the A<br />

button and bring up your shield. Point it in the right direction<br />

onscreen, and you’ll save yourself from a vicious<br />

pounding. Enemies too far away for a sword fight? Just<br />

aim your remote and press B to unleash a powerful blast<br />

of magic lightning. The first person exploration sounds<br />

great, and this is definitely a Wii game that’ll appeal to<br />

people who like to get a workout while they play.<br />

Previews by Lynxara<br />

24_PREVIEW_DRAGON QUEST Ix / DRAGON QUEST SWORDS HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED<br />

© 2006 Microsoft Corporation. All rights reserved. All trademarks are property of their respective owners.<br />

Fold so A meets B<br />

TM<br />

XBOX LIVE<br />

A<br />

DISTANCE TEARS FRIENDS APART.<br />

BRINGS THEM TOGETHER.<br />

B<br />

THE NEXT GENERATION<br />

IS PLAYING WITH FRIENDS<br />

ON XBOX LIVE. TM<br />

No matter where your friends<br />

are, they’re still only a corner<br />

kick away. Play what you<br />

want, with whom you want,<br />

on your terms and your couch.<br />

Video chat, play, compete,<br />

gossip, play, love, play. Enjoy.<br />

xbox.com

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