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Publisher : Graffiti Entertainment<br />

Developer : Sabarasa Entertainment<br />

Release Date : 12/6/2006<br />

Rating : Teen<br />

2.5 of 5<br />

Review by Wanderer<br />

Genre(s) : RPG<br />

Category : Time Paradox<br />

# of players : 1<br />

You could be forgiven for thinking Mazes of Fate is a repackaged<br />

ten-year-old PC game, sort of like Astonishia Story on the PSP.<br />

It’s got all the earmarks of a classic first-person dungeon stomp,<br />

right down to a somewhat unfair difficulty curve.<br />

The weird thing is that it’s a brand-new game. Sabarasa<br />

Entertainment, out of Argentina, is the first Latin American<br />

developer to make a title for a Nintendo console. I’ve been<br />

following this game for a little while, and they’ve been up front<br />

about what they wanted to do. They played a lot of classic dungeon<br />

crawlers, and were hoping to make a game that was a distillation<br />

of what made those classic titles fun.<br />

Mazes of Fate, as such, is aimed strictly at hardcore retrogamers.<br />

Think of Wizardry, Dungeon Master, and Eye of the Beholder, and<br />

you’ll get some idea of what Mazes of Fate is all about. You begin<br />

in a small village, with no greater ambition than surviving long<br />

enough to become a hero. Early conversations serve as teasers<br />

for what’ll eventually become the game’s driving plot — a battle<br />

against a race of evil goatmen to save humanity from extinction at<br />

the hands of the gods — but you start off as J. Random Adventurer,<br />

with a hundred gold crowns, a simple weapon, and the life<br />

expectancy of a snowball in a cyclotron.<br />

You pick up on quests by talking to the people around town, who<br />

show up as hand-drawn images whenever you enter a building, and<br />

who you interact with through conversation trees. Most of these<br />

quests will take you into caves, crypts, dungeons, towers, and<br />

forbidden temples; in other words, you go to many of the usual<br />

places where evil things with fat loots tend to hang out.<br />

Exploring those areas forms the bulk of the gameplay in Mazes of<br />

Fate, and this is where the retro kicks in. You interact with your<br />

environment by pressing B, then moving a hand icon around the<br />

screen and pressing A, to pick things up, take objects, pull levers,<br />

or what-have-you.<br />

When enemies show up, you take them on by calling up a combat<br />

menu. It looks like the combat should be real-time, but it’s turnbased,<br />

and its conflict resolution system seems to owe more to<br />

pen-and-paper RPGs (or maybe to early computer games that were<br />

essentially based on pen-and-paper RPGs) than to anything else.<br />

You should expect to miss a lot, but then, so should the enemies; at<br />

the same time, you may drop an enemy in one lucky hit, but they<br />

can sometimes do the same thing to you. You need a few levels<br />

under your belt before you can really expect to survive without<br />

convulsively saving the game every couple of feet.<br />

That may be the biggest problem Mazes of Fate has. It’s an<br />

unapologetic throwback of a game, and it faithfully recreates<br />

an entire bygone subgenre... including a few of the bad parts.<br />

It’s riding the boundary between being challenging and being<br />

completely ridiculous. That, on top of a generally unpolished<br />

presentation (the script’s full of minor translation problems, and<br />

there’s a certain amount of input lag on all the menus), is enough<br />

to dock it a point and a half. There’s a hell of a sequel lurking<br />

somewhere in Mazes of Fate, but for now, how much you like the<br />

game may depend on how fondly you remember the PC RPGs of the<br />

late eighties.<br />

Rating: 3.5 of 5<br />

2nd opinion by Jeremy • Alternate Rating : 1.5 of 5<br />

Due to dim dungeons, a slow pace, and choppy battle, this is only recommended for Eye of the<br />

Beholder fans. Curious players should wait for a price drop, while the rest can safely skip MoF.<br />

68_REVIEW_MAZES OF FATE HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED<br />

Alongside Contra and Gunstar Heroes,<br />

Metal Slug has always stood for runand-gun<br />

action on an awesome level.<br />

Throughout its seven installments<br />

(Metal Slug 3D/Evolution doesn’t count,<br />

though I can’t quite bring myself to<br />

loathe it outright), expertly-animated<br />

hand-drawn sprites populate the<br />

screen, leaving you and a friend to<br />

shoot them down without getting<br />

shot yourselves.<br />

For the most part, all six Metal<br />

Slugs (and Metal Slug X) are all<br />

reproduced faithfully on the Wii.<br />

It even lacks much of the slowdown<br />

that the NeoGeo games had. There’s just one niggling<br />

bit that the developers left out: when enemies with large<br />

amounts of hit points are shot, they’re supposed to flash. In this<br />

anthology, that rarely happens. Sure, it adds some challenge, but not<br />

in the way it should.<br />

The presentation itself also shows signs of being rushed. The menus<br />

are bare-bones, not even going to the trouble of giving you visual<br />

diagrams of the control schemes. Also, is it asking too much these days<br />

for developers to provide high-resolution official art as unlockables<br />

instead of small, blurry images? The unlockable arranged music is a<br />

plus, lack of online play is a minus.<br />

Seven differing control schemes have been included, and the<br />

developers went all out. Some are welcome additions, such as the<br />

one that moves your character with the nunchuck while letting you<br />

shoot with the Wii Remote’s trigger, and chuck grenades by flicking<br />

2nd opinion by Ashura • Alternate Rating : 3.5 of 5<br />

I am probably the biggest Metal Slug fan here, and the lack of a classic controller config (or GC d-pad) and<br />

hit-flash brings MSA down. The collection is great despite its flaws, however, and well worth picking up.<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 8_FISSION MAILED<br />

Review by Racewing<br />

Publisher : SNK Playmore Genre(s) : Retro Shooter Compilation<br />

Developer : Terminal Reality Category : Leave No Cute Soldier Girl Behind<br />

Release Date : 12/14/2006 # of players : 1-2<br />

Rating : Teen (Blood, Violence)<br />

your wrist. Some are just crazy enough to work, like<br />

the Nunchuk-Only mode that lets you play<br />

one-handed. Some are well-intentioned<br />

flops, like the Arcade mode that asks<br />

you to hold the remote as if it were<br />

an upright arcade joystick. Finally,<br />

some just outright fail, such as the<br />

one that asks you to tilt the Wii Remote<br />

left and right to move your character.<br />

However, depending on your point of view,<br />

these control setups are either<br />

MSA’s biggest draw or biggest<br />

flaw. For all of its ways to play, the<br />

developers neglected to include a<br />

traditional mode with digital control<br />

and three buttons. The closest it gets<br />

is with the Gamecube controller, and<br />

D-Pad support for it was disabled, along<br />

with Classic Controller support. This means<br />

that people wanting to play with a control pad or an<br />

arcade stick are pretty much SOL.<br />

Is this a ballsy move, or just developer idiocy? You be the judge.<br />

The lines have already been drawn regarding this one by the fans.<br />

Personally, I got the game for the Wii-specific controls, and have other<br />

ways to get my Slug on, normal-style. Therefore, I’m not complaining.<br />

If you absolutely, positively must recreate a “true” arcade Metal Slug<br />

experience, you’re best off looking for a different version of MSA in<br />

the months to come. If, however, you like your shooters with added<br />

comedy and play variation (trying out all of the different controls is a<br />

blast with friends), then you might want to give this a shot. You bought<br />

your Wii to play games in non-traditional ways anyway... didn’t you?<br />

Rating : 3.5 of 5<br />

3.5 of 5<br />

METAL SLUG ANTHOLOGY_REVIEW_69

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