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Untitled - The Tempus Fugitives

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www.tempusfugitives.co.uk THE GAUNTLET OF IND<br />

SUB-FACTION: COURT OF THE EVERQUEEN<br />

<strong>The</strong> High Elves are an ancient people with a history that spans millennia. While the ancestors of man were little more than cave-dwelling primitives, the Elves built<br />

magnificent cities of glittering silver and white marble on their island home of Ulthuan. Elven scholars and explorers were the first to chart the stars and sail the world's<br />

oceans.<br />

Early in their struggles against the Ruinous Powers, the Elves discovered that negative emotions such as fear, rage, jealousy and greed serve to fuel and strengthen the power<br />

of Chaos. Since that time, the High Elves have struggled to keep their intense passions tightly under control. In order to suppress this dangerous and unpredictable aspect<br />

of their psyche, the lords of Ulthuan continually strive to eliminate all extremes of emotion; in High Elf society, to surrender to anger or lust is to show weakness. As a<br />

result, the High Elves live by a strict regimen of rules and codes and embrace a way of life that emphasizes harmony, balance and inner peace.<br />

Even in far Ulthuan, the seers of the White Tower can sense the world-changing power offered by the Gauntlet of Ind. With Phoenix King Finubar engaged in war with<br />

Naggaroth and fearing they may be too late to avert disaster; Alarielle the Everqueen herself has dispatched the swiftest Dragonships to take her to the court of the<br />

Maharaja.<br />

COURT OF THE EVERQUEEN ARMY SELECTION: Chosen from the High Elves army book. <strong>The</strong> army may include any of the units listed in<br />

Warhammer Armies High Elves as normal including named characters and must include Alarielle the Everqueen in their army lists.<br />

MAIDEN GUARD: One unit of Lothern Seaguard may be upgraded to Maiden Guard for +4 points per model. <strong>The</strong>y have Heavy Armour and may take Shields as<br />

normal. <strong>The</strong> Maiden Guard Standard Bearer may carry a Magic Standard worth up to +50 points (this does not count for ‘first among equals’). Maiden Guard are the<br />

all-female bodyguard of the Everqueen and are Immune to Psychology. A Maiden Guard unit containing Alarielle becomes Unbreakable (and while in the unit so too<br />

does Alarielle). Should Alarielle be killed all Maiden Guard gain Hatred and Frenzy.<br />

COURT OF THE EVERQUEEN – ALARIELLE THE EVERQUEEN LORD CHOICE 300 POINTS<br />

M WS BS S T W I A LD<br />

Alarielle the Everqueen 5 4 5 3 3 3 7 1 10<br />

Maiden Guard 5 5 5 3 3 1 6 1 8<br />

Maiden Guard Champion 5 5 5 3 3 1 6 2 8<br />

Unit Type: Infantry (Character)<br />

Equipment<br />

Star of Avelorn: Bound Spell power level 4<br />

contains Regrowth from the Lore of Life<br />

Shieldstone of Isha: 4+ Ward save.<br />

Stave of Avelorn: Same effect as the Staff of<br />

Solidity (HE: pg 102)<br />

Special Rules<br />

Valour of Ages<br />

Speed of Asuryan<br />

4+ Ward Save (Alarielle only)<br />

Magic: Alarielle is a Level 4 Wizard and knows all of the spells from the Lore of High Magic and the Lore of Light.<br />

Chaos Bane: Any Daemonic unit (including Daemonic monsters and characters) that starts the Magic phase with a model within<br />

6" of Alarielle is affected by the aura of law and harmony that surrounds her. Each unit in range suffers D6 Strength 5 hits. In<br />

addition, roll a D6 for each magic item belonging to a model from a Chaos, Skaven or Undead army that is within 6" of Alarielle<br />

at the start of the Magic Phase. <strong>The</strong> item is destroyed on a D6 roll of a 6 (roll for each item separately)<br />

<strong>The</strong> Touch of the Everqueen: Alarielle does not fight as such, for she is the embodiment of peace rather than war. However, her<br />

lightest touch can stun a foe for a moment, disorientating them with a blinding flash of light. Resolve Alarielle’s attack before any<br />

other friendly models strike. If Alarielle hits her targets, then no to wound roll is made. Instead the enemy models hit may make<br />

no attacks that turn, and any other friendly models attacking her targets who have still to strike, hit automatically that phase. In the<br />

case of a mounted model (on a chariot or monster, for example), Alarielle must roll to hit against the highest Weapon Skill, but if<br />

she hits the entire model is affected, including any special attacks, impact hits, etc

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