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Untitled - The Tempus Fugitives

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www.tempusfugitives.co.uk THE GAUNTLET OF IND<br />

ARMY SELECTION: <strong>The</strong> may include any of the units found in the latest Warhammer Armies Empire listed below (units marked with a * are found in this campaign guide).Where a unit counts as<br />

another, interpret how their abilities reflect the ‘counts as’ models abilities. For example: Prayers of Sigmar are likely to be Prayers to Manann or Stromfels). Burgomeisters and Captains may be mounted on a<br />

Demigryph (see Engineers of Nuln for details). Certain units listed below with a + are instead selected from Warhammer Forge: Throne of Chaos; Warhammer Armies: Dwarfs, Ogre Kingdoms or Orcs and<br />

Goblins. <strong>The</strong>se are subject to the Mercenary Motivations special rule:<br />

CHARACTERS:<br />

CORE:<br />

SPECIAL:<br />

RARE:<br />

Burgomeister (counts as General of the Empire); Lietpold the Black (see Warhammer Forge: Tamurkhan); Arch Lector; Battle Wizard Lord; Edvard Van Der Kraal (see<br />

Warhammer Forge: Tamurkhan); Captain (of Marienburg); Battle Wizard; Warrior Priest; Master Engineer; Ogre Bruiser + (see WA: Ogre Kingdoms; ); Golgfag Maneater+<br />

(see WA: Ogre Kingdoms); Savage Orc Boss+ (see WA: Orcs & Goblins)<br />

Marienburg Marines (counts as +1 WS Halberdiers or Spearmen State Troops for no additional cost) Privateers (count as Free Company); Greatswords; Crossbowmen and<br />

Handgunners<br />

0-1 Nuln Ironsides+ (see Warhammer Forge: Tamurkhan); Great Cannon; Mortar; <strong>The</strong> Paymaster Assassins; 0-1 Champions of Manann (Reiksguard Knights); Marienburg<br />

class Land Ship; Savage Orcs (see Orcs & Goblins); Dwarf Organ Gun (WA: Dwarfs)<br />

Ogre Leadbelchers+ (see WA: Ogre Kingdoms); Ogre Maneaters+ (see Ogre Kingdoms); Helblaster Volley Gun; Helstorm Rocket Battery; Savage Orc Boar Boys (see Orcs<br />

& Goblins); Celestial Hurricanum; Luminark of Hysh<br />

THE BEST FORM OF FLATTERY: Units highlighted in bold red are taken from Warhammer Armies: <strong>The</strong> Empire. However, these are facsimiles or imitations of their Empire equivalents and<br />

although constructed to a high standard are still not as reliable as the originals. Units highlighted in bold red in the above army list provide any enemy unit they directly wound (but not to any assistance<br />

to wound such as giving a bonus to hit) a 6+ ward save as there is that small chance that an imperfection in their design might impair their performance. Units that already receive a ward save instead<br />

gain +1 to that ward save (to a maximum of 3+).<br />

MARIENBURG TRADING CO – THE DUCHESS OF HANDRICH STREET LORD CHOICE 155 POINTS<br />

M WS BS S T W I A LD Type<br />

<strong>The</strong> Duchess 4 5 5 4 4 3 5 3 9 Infantry (Special Character)<br />

Equipment<br />

Hand weapon<br />

<strong>The</strong> Po-Fan<br />

Light Armour<br />

Pistol<br />

Up to 50 points of Talismans of Enchanted<br />

Items chosen from the Empire or Common<br />

magic items lists.<br />

Special Rules<br />

Poisoned Attacks (close combat only)<br />

Mount (may choose one only)<br />

Barded Warhorse: +20 points<br />

Barded Demigryph +34pts<br />

Merchant Warwagon + 160 points<br />

Griffon + 170 points<br />

<strong>The</strong> Duchess is the matriarch of a powerful trading company operating from Marienburg. She is ruthless in her business<br />

dealings and always gets what she wants even if it requires methods outside the law. She is a seductress and if necessary<br />

a killer. Over the years she has learnt all there is to know about the various toxins and deadly poisons that exist in the world<br />

and many a difficult negotiation has been concluded over a glass of wine...<br />

Tea with the Duchess: <strong>The</strong> Duchess makes sure that many of her entourage’s weapons are coated in a special lethal blend of<br />

plant extract that the Marienburg Trading Co. discovered in the jungles of Lustria. All attacks made by hand weapons in the<br />

army gain the poisoned special rule.<br />

<strong>The</strong> Po-Fan: <strong>The</strong> Duchess returned from her sojourn to Cathay carrying what appeared to be a pair of serrated fans. <strong>The</strong>se<br />

magical weapons allow the Duchess to make killing blow poisoned attacks in combat. If when rolling to hit the Duchess<br />

misses with all of her attacks, the spirits inside the fan deem her unworthy and the Po-Fan may not be used for the rest of<br />

the game.

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