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Untitled - The Tempus Fugitives

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www.tempusfugitives.co.uk THE GAUNTLET OF IND<br />

SUB-FACTION: WULFRIK’S RAIDERS<br />

Like most Norse Wulfrik was a warrior born, ever known for his hulking frame and tremendous skill at arms. He took the heads of<br />

every Chaos Champion who crossed his path, proudly displaying them for all to see. Many sagas were sung to his honour in his<br />

tribe, and his reputation spread far and wide Pride proved to he Wulfrik's downfall, however. At the victory banquet held in his name<br />

after he slew King Torgald at the Battle of a Thousand Skulls, Wulfrik drank four full barrels of mead, drunkenly boasting that he<br />

was the equal of any other warrior anywhere in this world or the next. <strong>The</strong> gods have a way of punishing such rash claims.<br />

Unit Size: 5 – 20 Cursed Ones<br />

Equipment<br />

Special Rules<br />

Undead<br />

Thick Skinned<br />

That night Wulfrik was visited by a strange emissary of the Dark Gods in his dreams, Wulfrik journeyed to paradises, necropolises<br />

and fantastic netherworlds and everywhere he passed was drowned in a great tide of blood When Wulfrik awoke, he was blessed with<br />

the gift of tongues - the ability to issue an irrefutable challenge to any warrior or beast in their own language Simultaneously he was<br />

cursed to wander the length and breadth of the world on a never-ending quest to prove himself against the most gifted warriors alive,<br />

living or dead, mortal or daemonic<br />

Since that night, Wulfrik has led a life of exile. His warriors, loyal to the end, sail with him across the seas in the sturdy longship<br />

Seafang. <strong>The</strong> stones have it that Wulfrik’s travels have taken him into the Realm of Chaos, where Seafang sailed upon the Winds of<br />

Magic themselves, and that the great vessel still retains the memory of flight It is also said, perhaps because of this remarkable ship,<br />

that it is impossible to escape Wulfrik once he has decided upon his next quarry. Now his journey has brought him to the Gauntlet<br />

of Ind where he believes that a great albino lizard warrior awaits to challenge him…<br />

SEAFANG: Using his legendary ship Seafang, Wulfrik is adept at attacking from an unexpected quarter. Wulfrik and any units of<br />

Chaos Marauders (including characters that have joined them before the battle) may choose not to deploy as normal but to enter<br />

play from any table edge exactly as if the units had pursued an enemy off that edge in the previous turn. If this option is chosen roll<br />

separately for each unit at the start of your turn and add the current turn number to see if each unit enters play. A unit containing<br />

Wulfrik may always re-roll the result. Any score of a 6+ means that the unit arrives that turn in the remaining moves phase as<br />

reinforcements.<br />

ARMY SELECTION: Chosen from the Warriors of Chaos army book. No named Warriors of Chaos characters are permitted<br />

except for Wulfrik the Wanderer. <strong>The</strong> army may only include any of the units listed below:<br />

CHARACTERS: 1 Wulfrik the Wanderer; Chaos Sorcerer Lord; Chaos Sorcerer; Exalted Hero<br />

CORE: Chaos Marauders; Chaos Warhounds; Marauder Horsemen; Forsaken<br />

SPECIAL: Ogres; Chaos Spawn ; Harpies (see Beastmen); Chaos Warriors<br />

RARE: Chaos Warshrine; Hell Cannon; Chosen

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